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  1. #1
    Adrian Wilkins's Avatar
    Adrian Wilkins is offline well not much I'm 20, I'm a hobbiest and working to be pro some day
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    Practicing my character skills! Last page most recent work! Dec. 21.

    Hey Guys

    this is a character I created based on a earlier version of him,

    concerning the light source, I lit it up concerning the fact that this is a comissined work and the client wanted it like this, so I just wnated to ask you guys for some other crits anttips on this one
    Last edited by Adrian Wilkins; October 3rd, 2009 at 09:38 PM.


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  4. #2
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    if its a character concept, i think the skull is pointless and random. also, i know you probably left the rock unfinished because you wanted the focus to be on the character, but id just finish the rock/cliff because its not significant enough to draw your attention to it rather the character.

    either way, awesome rendering and his design is stellar

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  6. #3
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    This is a great concept! I really like it, congratulations.
    Well, heres my critics:
    About the backlight – it seems that you put a backlight glow, but there is no actual light coming from the back.
    And I also agree with Euroption that you should either finish the cliff or remove it.

    Besides that, it's awesome.

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  8. #4
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    Nice work as always. Got no complaints from me.

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  10. #5
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    its always a pleasure to see your work here mate. as far as critiquing goes i think the chest plate could pop out more, it hugs too closely to the left hand side of his body making his upper torso seem tube like. The knee plates could probably relate more to the shoulder and chest plates.
    "Most eyes skip the details... But its worth putting in the effort for the ones that appreciate it."
    Kimi-Yoshi Aoki.

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  12. #6
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    Love it to be nitpicky I'd like to see some more space on the right (his left) to see the full blade tip and some less on the left (his right) so it doesn't end up so centred
    気計 - Quike
    "Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present.."

    The Spaniard's Sketchbook... No holds barred

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  14. #7
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    Hello Adrian. Ok first of all i have to say thats an awesome character, with great design and the face is just perfect for me.
    Because i am not very good with words here i made a quick paintover showing something that can be applied in overall under the certain conditions.
    For the example i did it in the torso armor, which i found lovely

    I hope this helps somehow even if it may become useless for this one
    Keep up the good work, and if you find the time, i would appreciate some opinions in my sketchbook, from you...

    see ya

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  16. #8
    Adrian Wilkins's Avatar
    Adrian Wilkins is offline well not much I'm 20, I'm a hobbiest and working to be pro some day
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    damn guys you're awesome!

    appreciate every crit and comment

    thats why I LOVE this section... to bad so little amount are using this after becoming better....I'd alway post my crap here hehe
    thansks for the OP Kingkostas, took a look at your sb, its awesome, I'll leave a comment tomorrow, it's lae over here in germany

    so I've sketched out something and would like to here some thoughts AGAIN before tightening up..yea right, a zillion eyes see more then one
    Practicing my character skills! Last page most recent work! Dec. 21.
    Last edited by Adrian Wilkins; October 4th, 2009 at 06:29 PM.

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    Wow, this is beautiful. I could be totally wrong on this, and I don't know if you have a reference photo, but on the guy looking down, I can't shake the feeling that either is right eye is a teeny bit too high, we're seeing a teeny bit too much of the left side of his face, or his nose is a teeny bit too far to the left or he's got some asian in him, as there is a little bit of flatness to his face. I think maybe it's just the eye being a teeny bit too high.

    BTw. . I couldn't do this. . I'm just being really picky since you asked for crits.

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  19. #10
    Adrian Wilkins's Avatar
    Adrian Wilkins is offline well not much I'm 20, I'm a hobbiest and working to be pro some day
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    no problem and thanks! got anything to say on the rescent pic? that's where my focus is at the moment

  20. #11
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    Hah! I wish I could tell you something, but I'm unable to see a thing wrong with it. (Although his face may be zoomed out too far, I think, if you want really picky crits on it.)

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  22. #12
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    really awezome. though something im noticing about the anatomy, your making very short necks, short arms, and long legs. it makes them look a little bit weird, and not really sure im ur characters are very tal or very short.

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  24. #13
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    I love the headdress and hair on the blade master! Really excellent design there.

    As for the new drawing; it's good, but I think the armour is hiding some mistakes in the underlying anatomy.

    This is what I see:

    1) The head seems small - but the proportions of the figure are quite correct. I think it's because his legs and boots are so wide (their length is right, but look around his knees and angles, for instance; they are just very thick). The big pauldrons, boots and gauntlets work in Blizzard's and Warhammer's art, but I'm not sure that especially the boots fit so well with the rest of your concept...

    2) His eyes are a bit too far apart - moving the right eye (his left) a bit closer to the other should do the trick.

    3) Something is wrong with his shoulder. Try to draw the anatomy below the shoulder armor - I think his shoulders are too wide, making his right arm look disjointed from the torso. His left shoulder seems OK.

    4) Maybe consider making his right arm just a bit longer.

    5) Purely subjective, but I'm not crazy about the design of the gauntlets. Heh, dunno, they just seem rather robotic.

    Beautiful character concepts, though!

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  26. #14
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    dam you work fast, i love the detail you put into your characters. the red lightinh peaking through his crotch might be a little bit much tho.
    "Most eyes skip the details... But its worth putting in the effort for the ones that appreciate it."
    Kimi-Yoshi Aoki.

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  28. #15
    Adrian Wilkins's Avatar
    Adrian Wilkins is offline well not much I'm 20, I'm a hobbiest and working to be pro some day
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    damn it! thanks for the input folks....took most into concideration

    here's another wip!

    well stuff edited:
    shoulders
    arm
    painted different subtle color tones into the gear (green red yellow ect)
    details
    values
    ect...

    Practicing my character skills! Last page most recent work! Dec. 21.

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