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Thread: Digital Sketchbook

  1. #211
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    Today was Life Drawing, kicking off 2012 sessions.

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  2. #212
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  3. #213
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    thanks for replying in the IFF section.
    You do have a nice weight to your figures which is really important, your definitely getting there just keep working hard.

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  4. #214
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    I love all the different techniques you use in your figures. It's great to see such variety.

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  6. #215
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    Good stuff! Love the latest life drawings, I take life drawing classes at a local art store but we never get overweight models, I'm jealous!

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  7. #216
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    very nice sketchbook you got here, your studies are very nicely done, and your life drawing stuff is also nicely rendered out, I like how you shape forms, I'd like to see more stuff outside of all the studies, even though studies are necessary and are definitely helpful. Also maybe a bit less saturation on your colors or just tune down the brightness of them, either way not to big of an issue, because I'm really only seeing it on a few of your digital studies. otherwise just keep up the good work.

    To live is to create, to create is to live. Without art and music, I do not know how I would get by in my day to day life.

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  9. #217
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    Quote Originally Posted by NatSmall View Post
    Good stuff! Love the latest life drawings, I take life drawing classes at a local art store but we never get overweight models, I'm jealous!
    Thanks, Natsmall. I think in all my years, this set of models are the first overweight I've drawn. It's a different skill - the first drawings were really tricky as the skinny models have more points of reference when plotting down the original bone structure.

    I organise the drawing sessions and so get to pick which body shape to hire for that week. I have trouble finding muscular models in the area for what we need (games characters). I need an athletic black male and an oriental martial artist to complete the set!

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  10. #218
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    ..........

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  11. #219
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    I love your figure drawings. They've shown a lot of improvement, especially in how the lighting is interpreted. They are looking more naturalistic. Keep it up!

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  13. #220
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    Hey, good stuff! One thing that came to my mind while browsing your sketchbook was my struggle to copy what I'd see on some patterned surfaces (like grainy walls, or wallpapers, natural stripes on stones, etc.). Sometimes such shapes would seem to create some characters and some of those would be quite amazing so I wanted to capture them. I never succeeded as I wish I would. I understood my mistake, I was trying to capture something full of shapes, colors and shades with simple line strokes.. I'll never get the same effect doing that. So what I wanted to say, I'd propose you to maybe make your lines less define to let observer's mind work out the shapes within the picture

    Thanks for coming by at my sketchbook!

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  15. #221
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    more from life

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    more life

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    Awesome. I love seeing your sketchbook pages especially, always seems to be something exciting in the works

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  19. #224
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  20. #225
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    The last drawing on the dark background is absolutely stunning. Amazing work!

    Free for commissioned work
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  22. #226
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  23. #227
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    The Horde

    Thought I'd begin a new project to fill my lunchtimes. Early days, but I imagine an enormous goblin army... I'll build them in 3d as a modular system probably. With interchangable clothes and equipment... like you get with Barbie.

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  24. #228
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    life drawing sessions continue. Tried something new, good ol' Sharpie and white conté.

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  25. #229
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    The life drawing piece is very impressive.

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  27. #230
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    Thanks for the message mate. Your sb is great! Great sketches and studies. Loving the sketches on the dark canvas.

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    Critique, Tips, Advice, or anything else is appreciated.

    Or just say hi! :p
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  29. #231
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    Progress on the goblin project - base head ZSculpt.

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  30. #232
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    Good luck with that goblin project, would like to see more concepts!


    If you want to fill your time with something cool I'm developing a fantasy 2D game (early mockup) and maybe u'd like to help in some way. If so contact me via PM

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  31. #233
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    Thanks ANtY93. Your game looks interesting, I love Tower Defence games. Unfortunately, my contract precludes me from working on rival projects but I wish you well with that.

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  32. #234
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    more concepts towards the goblins. Back to work in the morning, so I'll get started on the rig / bodies this week.

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  33. #235
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    lunchtime scribbles

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  34. #236
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    lunchtime update. Got the low-res base mesh rigged. Not sure whether I'll keep the proportions, I based it on quite child-like / adolescent scaling. I'm itching to get on with the more interesting stuff now though.

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  35. #237
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    I really dig the variations on the goblin archers. The slight shift in stance says a lot.

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  37. #238
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    Thanks, CKLamb. I was tipped by a well educated mate re. the Japanese bowmen as to ways to personalise these goblins to be a bit 'different'. A bit of research into the kyudo yumi bows made me think an oriental slant to certain units of The Horde could look awesome. I envisage an elite set of archers who've plundered the armour from fallen samurai... more updates to follow.

    Right, off to check out your sketchbook now in return! Thanks for the comment.

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  39. #239
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    update 'The Horde'

    Progress screengrab. Really pleased how it's coming together as I managed to get the base mesh built, textured and rigged during lunch-breaks. I can get stuck into clothing him with armour and accessories now to add more personality.

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  40. #240
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    Interesting sketchbook.

    Studies looks pretty solid, 3d stuff pretty functional, and sketches very imaginative.

    I think you could apply a bit more different values into your paintings\drawing. A bit more Light\darkness play would help either. For example your 3d stuff have it.

    Other than that 5 stars from me

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