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  1. #1
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    Please help with anatomy. Greatly appreciated.

    I'm doing this piece for an assignment. We each picked a noun and a verb at random. I have robot and win. I like the concept for the image but ehh, Sure it's a robot, but something about the torso really distresses me.

    Please help with anatomy. Greatly appreciated.
    Please help with anatomy. Greatly appreciated.
    Please help with anatomy. Greatly appreciated.

    I am also really looking for opinions on which sketch I should use as the final. Which do you find most powerful? Why?

    I want to make him look more mechanical and really make the image work. I've tried making him look more mechanical...but I keep running into problems. Any suggestions, at all, are very much appreciated. In the mean while I am taking a slight break to do other work.

    Please help with anatomy. Greatly appreciated.

    Thanks.
    Last edited by kitehiGh; September 12th, 2009 at 04:25 PM.


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  3. #2
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    The torso truly feels like a lack of a torso. He doesn't appear really durable and I get the feeling he could snap in two really easily.

    There are billions of robots and robot designs you can find on the internet for inspiration.

    EDIT: Like these:

    http://www.newlaunches.com/entry_ima...08/30/robo.php
    http://artshiftsanjose.com/wordpress...robots-001.jpg
    http://electronickits.com/robot/bioloidlsmall.JPG

    These were found by typing "robots" into a google image search.
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  4. #3
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    Quote Originally Posted by Quigleyer View Post
    The torso truly feels like a lack of a torso. He doesn't appear really durable and I get the feeling he could snap in two really easily.

    There are billions of robots and robot designs you can find on the internet for inspiration.
    I agree 110%

    I am having the most difficulty figuring out the shoulders? Bahhh.

  5. #4
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    Quote Originally Posted by kitehiGh View Post
    I agree 110%

    I am having the most difficulty figuring out the shoulders? Bahhh.
    Use your reasoning and this isn't as hard as it feels. You really don't have THAT many choices for the mechanism you can use when you need a full range of movement (because I feel you're trying to illustrate that with the robot's movements). I'm thinking a ball joint is the simplest thing and go from there.

    Really you can probably develop this thing while thinking about how the human body works (really, our arms work out because of ball joints- gives you the best range of movement with the simplest design IMO, but I'm no mechanical engineer) and then you are probably going to want to at least armor it some for protection.
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  6. #5
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    I've been looking at robots online, mostly google, yeah. But I am having a hard time seeing the unerlying structure of them. I think I am going to page through some bridgeman and see what I can come up with that works and then post some new drawings in a half hour or so...mmm, do you think I hsoudl work on any particular one? Which one do you think relays the concept best?

  7. #6
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    I think Quigleyer has a good idea there. Take a look at some skeletal references, see how a human shoulder works. Then it's relatively simple to modify that in a few different ways to mechanical versions. You might also check out prosthetics for much the same sort of thing.
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  8. #7
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    Prosthetics is a great idea Nezumi.

    I was just thinking about this so I had to come back here. As a child (a rather destructive one, If I remember correctly) I took apart my share of G.I. Jos. If memory serves me correctly they work with a ball join on the shoulder and a rubber band running through the actual arm and connecting to a hook in the forearm. This holds the whole arm together pretty tightly and allows for a full range of movement.

    Just brainstorming here.
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  9. #8
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    Quote Originally Posted by Quigleyer View Post
    Use your reasoning and this isn't as hard as it feels. You really don't have THAT many choices for the mechanism you can use when you need a full range of movement (because I feel you're trying to illustrate that with the robot's movements). I'm thinking a ball joint is the simplest thing and go from there.

    Really you can probably develop this thing while thinking about how the human body works (really, our arms work out because of ball joints- gives you the best range of movement with the simplest design IMO, but I'm no mechanical engineer) and then you are probably going to want to at least armor it some for protection.
    Thanks! I've been doodling around now...looking at some posemanic/slam dunk referances and whatnot...Really good ideas with the ball joint.

    Much thanks. Let me mess around with that.

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