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Thread: Gnoll wip
September 11th, 2009 #1
It was actually FishyBoner's gnoll images that reminded me what a cool creature the gnoll actually is so I thought I'd have a go at drawing on.
I decided to throw it out here super early so that I hopefully don't fall into my usual trap of going too far before seeing obvious mistakes. So here's a very rough sketch, havn't even done his arms or anything, just wanting to get a few other opinions on proportions height-wise and what not.
He's not exactly in the most interesting of poses but it's more of a character study than a scene. Any crits are much appreciated, I'll be working on it more this evening so I'll be updating it again shortly.
Last edited by Smashed_Pumpkin; September 11th, 2009 at 07:11 PM.
Hide this ad by registering as a memberSeptember 11th, 2009 #2
Your poor Gnoll is missing knees!
You can pretty much go crazy with the legs on anthromorphic animals, give them more humanly traits or more animal ones, depending on what you like better.
Other than the leg issue though I think this is looking pretty awesome. I love the looseness of the pic and how you made him look all spotty! I'm curious to see where you'll take it .
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September 11th, 2009 #3Registered User
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I agree with that. Personally, I'd make his arm a bit less massive, but that's just me.
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September 12th, 2009 #4
Lhune, haha I was actually lying in bed last night thinking about this wip and realised that he was missing an entire joint in his legs, I knew something was wrong, thanks a lot for the paintover. I think I must have lost the knee when I roughly refeneced a hyena and then didn't really think about standing him up, instead I just whacked a torso on top of his hindquarters.
Timpiswobblez, it did occur to me to make him less of a muscle machine but I was having fun and just kept it going for a while, I originally wanted him to be a more lean, archer type of character (inspiration credit to GoldSeven) but I think I'd rather make him the brute packleader instead. I'm thinking of doing a few more after this one to explore the other, more subtle characteristics I had in mind.
Quick wip update:
I'm gonna get working on those legs and I'll bring back the spots. Not too sure about his abs, I think smore more reference is in call for.
September 12th, 2009 #5
Fixed those legs and gave him his spots back. Still going to work in some shine and deffinition on his legs but not too much, I want to keep it fairly loose. I'm thinking of doing something to his head but I'm not entirey sure what, I think I want to give him a more chunky snout or something. And ofcourse his weapon.
I'm starting to regret his static pose now, I don't think I'm brave enough to try and change it into something more expressive.
September 13th, 2009 #6
September 15th, 2009 #7
I've touched up some stuff, especially the hair on his legs and the end of his weapon.
Any feedback or ideas of what I could still do to my gnoll would be really appreciated.
Here are some details from the full resolution image:
September 15th, 2009 #8Registered User
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This is looking great! There are a couple of things that bug me a little. First, his far arm seems to just be sprouting from nowhere; I would like to see some hint of the biceps insertion or a shadow from the torso or something to integrate it a bit more. Also, I think the leg proportions are too weird; you've got long thigh, short shank, long foot. Humans have equal-length thigh and shank; hyenas have a slightly shorter thigh and longer shank; I can't think of anything that has a shorter shank than thigh. It isn't very mechanically sound.
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October 9th, 2009 #9Registered User
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personal opinion: He looks a bit too clean and tidy. Try to create a background story. Was he just born the pack leader? Or did he literally claw his way up the ranks? scars, scrapes, and gouges would definitely add some character here. Maybe even an earring or something. It really depends on what you want him to be. I hope that helped.
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