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Hello. If you want to check out my student game project Just Us (formerly called Gotland Space Program, we've changed our group name to that instead) please visit my personal blog and the main blog for the project:
Here's some croquis.
Great gestures! The lines have a lot of energy to them.
Thank you, CKLamb. I'm pleased with my progress as well.
Here's some environment concept art for Just Us.
Edit: Hmm... I think I should preview my images with other displays than my own laptop one. The contrast is pretty bad when I see it on other monitors.
Last edited by Greip; April 13th, 2012 at 03:17 PM.
Life drawing, probably the last time for a few months. I'm still having some problems with constructing hands but I try to treat them as bigger volumes and not define all the fingers. I've also noted that perhaps I've been a bit lazy with my volumetric work. But at the same time I don't want my cylinders etc. to be too stale. I make them "dancier" or more with a flow on purpose. But perhaps too much sometimes. Time to revisit Vilppu's scriptures. BUT I think I've improved my gestural side at least. And well, there's no problem with refining the basics first.
Jag har haft mitt öga på den boken ett tag, blir ännu mer sugen på att skaffa den nu. Särskilt som jag börjat med att studera animation på allvar (en del av min spelgrafik utbildning).
Gotland Game Conference 12 is over. I've participated with my game Just Us. It's now available for download. Take note that it's a 9 week student project, it's nothing more than a somewhat stable prototype. But I'm confident that it'll spark some interest if you try it. It's a three player co-op open world exploration game where the game gives all three players different information so you have to communicate outside the game in order to prevail.
In order to play it you need 3 fairly new computers, Keyboard and Mouse or Xbox 360 controller and you need to set it up as a LAN in order for it to work.
Download it here!
Already there's new game ideas brewing, here's some sketches for one of them. A 3 player puzzle co-op inverted dungeon crawler (like the movie Cube). But there's nothing decided at this point.
Saw Ridley Scott's Prometheus yesterday. Wow, remarkable movie. A must see if you've ever been in contact with the Alien franchise or enjoy sci-fi.
Thanks Flaskpost. I ordered FORCE: Dynamic Life Drawing by the way. Hope It'll be good!
Jag gissar på att du menar både min utbildning och boendet? Boendet är bara toppen, men det spelar nog roll vilken typ av stad man gillar (för jag bor ju i Visby). Jag föredrar för egen del städer som är funktionella men inte för "stora". Och har inget större behov av utelivet. Det är dessutom väldigt vackert, imponerande solnedgångar, pittoreskt osv. osv.
Utbildningen har lite skavanker men i det stora hela helt perfekt för mig. Det har varit omstrukturering på lärare osv. den senaste tiden så det har varit lite kämpigt. Men det känns som vi har kommit ur det värsta nu. Och jag har dessutom en studentgrupp där vi är totalt sju pers, där jag trivs. Vi har en bra gruppdynamik och det känns som ett äventyr, lär mig mycket av de andra också. Till hösten har jag sista året på kandidaten kvar. Kanske blir ett fjärde år här där jag kan spendera tid att göra ett stort spelprojekt under två terminer.
Hur går det för dig? Jag kommer inte riktigt ihåg om du gick någon utbildning eller hur det nu var.
sweet! den e ruggigt bra!
det låter riktigt härligt ju, visby är väldigt fint! hur är det med spelföretag osv där runtikring?
mycket examinerade elever som startar upp eget osv där? som i skövde.
det går frammåt. har precis fått jobb som 2d-grafiker, i Tallinn!! lol.
flyttar om några dagar.
ser fram mot en uppdatering!
Det är det sannerligen. De större indieföretagen/företagen på ön torde vara Zeal (Har Paradox som publisher) och Three Gates. Men det finns flera andra. Jag kanske blir med och startar ett här sen när studierna är över, man får se. Grattis! Hoppas du kommer trivas och att du får vara delaktig i intressanta projekt. Vilket företag är det? Vad för projekt gör de?
By the way... I've just finished reading The Monkey King vol. 2. I must recommend it! Katsuya Terada in tip top shape and the story keep getting weirder and weirder.
Here's some Zbrush sketches for reliefs that could be seen on the walls of the limbo realm of Cubecrawl. Just exploration at this point. I realise that I need to explore a lot more before I can nail a style for this project.
Last edited by Greip; June 14th, 2012 at 10:53 AM.
If I had access to a scanner now I'd upload some nice sketches from the Swedish west coast. They will have to wait. But when they do appear they will be accompanied with some sketches from my upcoming hike in the mountains of Lappland.
Here's some hand/arm studies and a small showcase of my humble steps into the basics of animation. I'm using Plastic Animation Paper.
The thing i see with very flowy figures is that they lack construction or that feel of solid construction.
Perhaps try a different method, or try combining it with more construction
I really like your creature and character design. Particularly creature design.
And in combination with a neat colour pallet, it is even more awesome.
I appreciate your feedback. However, could you specify what pieces you mean? Do you mean my drawings in general or the drawings made earlier on this page? I agree that I in general need more training on construction. However most of the quick drawings I do is gestural work. This is not specific to Glenn Vilppu but I use his method which is in this order:
If you look at some of the more elaborate pieces with characters you can see that I use all four steps. With quick sketches I seldom bother taking my drawing past gesture. I'm not cross, just confused by what you mean. I might not grasp the subtleties of advanced construction. But I use it a lot where it matters. I'd appreciate if you'd care to elaborate your post so we can understand each other better.
Here's a political poster I did, a small contribution to the organisations which are trying to save a unique forest, endangered species (and water reserve) on Gotland, Sweden. This poster is aimed at the 30.000 visitors which will visit Medieval Week in Visby.
The QR code leads to google maps coordinates, if you're wondering.
Last edited by Greip; July 25th, 2012 at 02:52 PM.
Regarding the creature design, i was referring to the ones from previous pages, like this one but particularly
this one , and thank you for posting the stept
regarding the figure drawing, i saw how you gradually construct, and i consider it a good thing to start with a good
few flow lines, but on the other hand when i look at this for example i feel the flow, i see it, but i don't feel the
confidence of the pose. i can't feel balance and i can't feel like the figure is standing. i actually get a slippery feeling,
and i'm waiting for it to fall. It may be because of the feet as well. The first figure from that link for example has very
thin feet. they don't seem to be capable of carrying the weight of the figure. same thing with the second and forth figure.
2nd one in particular! they are so flat.. so little construction is happening there
hope i was a bit more clear this time
I fail to see how more than a year old drawings illustrate my current condition, BlackDelphin. Although I agree with you, they are still old mistakes which I think is not as apparent in my current work. Yes, a lot of my quick drawings and figure drawings lack elaborate construction. But that's mainly from the time budget and/or intention. If you look at pieces I've spent a lot of time on like these you can see that I use construction in all its steps quite extensively:
1, 2, 3, 4, 5
My point is that pieces never intended to be taken longer than the gesture stage or observational sketches (although I agree that I could've avoided some mistakes) done in a hurry do not illustrate my skill level. I agree wholeheartedly that I need to get better. What irks me is that I think I'm reading from you (between the lines perhaps?) that my intention was never to use better construction. That perhaps I should use other methods. Do you follow me? In the above examples I did so quite clearly. Not saying they're good construction work. I'm trying really hard not to sound defensive, this is as much a way to explain my process which might or might not come to use for someone. Thank you for taking your time though.
Last edited by Greip; July 25th, 2012 at 03:53 PM.
Back again. Here's a pretty big update.
I'll begin with posting observational drawings.
First off quick drawings done on a longer car trip. One art blog that I watch (which I can't pin point right now) wrote about making sketches on the train.
That one should remember a scene and draw it from memory. That's what I tried to do here but in a car.
Gestural drawings of people in motion
West coast in Sweden (Bohuslän, Sweden)
From my hike in the mountains (Ammarnäs-Hemavan, Sweden)
And here's some stuff from my imagination.
Tree monster sketch plus some dull colour
Done while playing Heroes of Might and Magic 3 with my friend over Gameranger (simulated lan). Started in one end, built it further between my turns.
Poster idea, about a possible future if we don't change our ways.
A poster which asks that even though we might survive the total exploitation of a planet, what then?
Should we continue like infernal intergalactic grasshoppers to make the same mistake over and over?
Another environment idea
Phew... That must've been a posting record for me.
Greetings. I bring images.
A sculpt based on my new RPG character for the pnp game Mutant:UA. Felt good to sit a couple of hours in Zbrush,
and also got to try the latest version, R4. Started with a very rough silhouette with Shadow Box. Went to Dynamesh directly,
pulled, sculpted, cut with Clip Curve, researched beavers. And now I think it's ready for colouring.
Sometimes I like to play with my oh so serious work. I think we can afford to do this when we've undo:s.
Here's some leftovers, character design and a 2D Render!
Don't know when I'll continue with the character idea but I'd like to make it to a final 2D render and even a
ZBrush sculpt, maybe even a finished game model. But it won't happen right now. I'm in the midst of starting
an indie studio with fellow students. Busy and rewarding times.
At first I was thinking that the lizard character should be a Monotreme, like the Platypus and Echidna. Lying
eggs but they still have mammary glands. But at a later stage after some research I found out that reptiles
and especially those around colder parts of the world breeds live young. Like the Viviparous Lizard, a common
lizard here in Sweden ("Skogsödla", Forest Lizard). And I toyed with the idea of a lizard living in a cold fantasy
kingdom. Perhaps making it into a game for two where the other player played as a human. And cross species
interaction ensues. The moderately sweet kind that is. Nothing else. I also had a female in mind first, although
this species have males as well of course! I couldn't be arsed to design both of them at the same time, but they
will look very similar.
This species usually travel around in the cold with more clothes on. I wanted to focus on the body design first. I've
a few ideas for the clothes/armour as well. They will come later. And here's some leftovers from a few months ago.
And render! More info about it here.
Last edited by Greip; November 11th, 2012 at 02:39 PM.
@Flaskpost: Tack och bock! Ja, jag kände att jag tog nästa steg i min skulpteringskarriär.
Hur är det i Talinn?
Life drawing! Tried to push my gestures into more extreme poses, which my great teacher Pernilla Persson
always talks about. It's not about making photo-copies but rather analysing and exaggerating (if you use
it as a means to learnt to construct believable characters from your imagination, that is).
Hello, here's some sketches for my first commercial project, or it's an indie game aimed
at being sold anyway. It's a multiplayer social role-playing game where the players take
the role of ambassadors. One ambassador per race. It takes inspiration from analogue
role-playing games that usually doesn't contain victory conditions (only lose conditions),
and the digital game Space Station 13. A game where the player will be focused to create
a compelling story rather than winning. This is just early exploration sketches, we're doing
game design for the most part at the moment.
And here's a ZBrush sculpt. Progress pictures, the upper left one is pretty early, and it goes
down in ye olde western reading pattern. We'll see if I will continue working with it. A good
challenge none the less, since when I sculpt for games I usually do a lot of symmetric sculpting
in easy (and boring) poses.