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September 10th, 2009 #1
concept artist bad career choice???
i want to become a videogame concept artist and i heard about all the salary and stuff and know some schools i'd love to apply to, however, is a videogame concept artist a good job? because my art teacher makes it seem like i'll have to work for a different company everyday and look for work constantly with little pay. is this true? if you are a concept artist please give me your first person account of how schooling and work has been and can i technically work for one company forever and still have work and a steady pay?
Hide this ad by registering as a memberSeptember 10th, 2009 #2
you dont need to be be a concept artist to answer this post just have a perspective of it, because, i would prefer to know what im getting into.
September 10th, 2009 #3
First off, let me say that I'm a bit peeved at your high school art teacher for raining down on your dream of becoming a video game artist. It's one thing to inform a student about the down side of any profession but where's the balance in speaking about the benefits of the field. It seriously sounds as though they are ill informed as to what it is we do for a career... and more importantly WHY we do this.
People who become artists don't go into it for the money. We do this because of a passion to create. This is more than just a job; it's a calling and it's set deep within us that we want to do this. We don't just clock out at the end of the day and forget about work. I'd be drawing non-stop even if I wasn't getting paid for it. Getting a healthy paycheck is just a bonus. In essence I'm getting paid to do my hobby.
As is with many professions, starting out you won't be making much money. You have to pay your dues in ANY profession. You have to earn the trust of the people who hired you and more importantly you have to earn the trust and respect of your team mates & peers. But with great work you'll also be rewarded handsomely as well.
One also has to understand that our field does not and should not foster a person staying there for their entire careers. Think about the stagnation that can set in from staying at one place for too long; that's the down side of being at one place forever. One should move from place to place, not just to stay refreshed with new challenges but to expand one's knowledge of the work force. With each move should also come some monetary rewards as well; think of them as promotions.
If you're looking for job security, it's a fallacy. You're only as secure at a job as you feel. What's more "secure"- a freelancer who never knows where they're getting work (but still gets work) or the person who works steady at a place (but could get axed at any moment)? So if you're looking for any sort of job security, you're only as secure as you want to be. Don't rely on someone else or a job to feel secure.
For me, schooling was extremely important in the sense it gave me my chops. I learned valuable skills there. I met amazingly talented and driven people there that are now my peers and industry leaders. School gave me the opportunity to experiment, fail (without much consequence), and it gave me the confidence to succeed. Seeing other creative approaches (not just within my concentration, but with craftspeople, fine artists, industrial designers, and other artists) also influenced my approach to art and it also taught me tolerance of art that I don't necessarily like (but still respect).
But as with school and the profession, it will always be based upon a passion and a drive to do it. It's never a job security thing nor should it ever be based solely on making a buck. It's more than just a job- it's a lifelong career, a calling and something I care deeply about. One of the things I'm often reminded of (and relate to my students now) is- how badly do you want it? If you truly and sincerely want to do this- pursue it relentlessly and passionately. Don't let some narrow minded, myopic high school instructor tell you that it's not worthwhile. For those of us that do it professionally, I can't think of any other field I'd rather be in.
September 10th, 2009 #4
September 12th, 2009 #5
That being said, one also has to be honest with one's skills. You can work as hard as you'd like but there are only so many superstars out there that can command the top money. How many Michael Jordans of the world are out there compared to how many people can play basketball?
i seriously think that there is something to be said for God given talent. In our field, one can learn a lot of the technical aspects but to put it all together and truly be creative & innovative is something else. I would never tell you that you couldn't be that person at this stage of your development. But as you start looking into doing this for a career, study what the industry requires of you, see the level of skill required, look at how some people have acquired the knowledge, and don't do anything short of this if you truly want to be a part of it. Immerse yourself in this and let your passion fuel it.
September 13th, 2009 #6
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September 14th, 2009 #7
I was told very similar things in high school about art. "You'll work very hard for the rest of your life and never make much money unless you're a fine artist with rich parents and connections." I eventually turned away from an art career and now I wonder what would have happened had I stuck with it.
It's far more important to have a career that you enjoy than having a career that everyone thinks is "secure." If you love what you do, then you will have no trouble putting in the effort required to be successful. I've seen enough oddball professions in my life that I'm convinced you can make a living doing ANYTHING, so you might as well do what you like.
September 14th, 2009 #8
A big part of what i learned in high school was "don't listen to your teachers, they're talking out of their collective, unknowing asses" .
Seriously though. Any teacher older then 30 years finished school & education during an economic and social climate that's vastly different compared to how it is today. The introduction of digital medias like internet has revolutionized the job market and how an artist creates, something most art teachers would know very little about - unless they're the kind of open-minded people who keep up with technological development (which no art teacher i've ever learned under has ).
Bottom line though, don't aim to be a concept artist for the money .
- When you cannot win a large victory, learn to settle for a small one.
September 14th, 2009 #9
thanks guys im going to try now to get into concept art. first ill go to a normal college for the sake of my dad but next im going into concept art school and trying my hand at the career and worst comes to worst ill have something to fall back on.
September 14th, 2009 #10
Just because one can't go to one source to get information shouldn't stop anyone from seeking out the knowledge that they need in order to get into the field.
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September 15th, 2009 #11
observation number one. your attitude is good.
rule number two. never listen to any idiots who tell you that your dreams are not worth following.
you know that band Jimmy Eat World? I went to high school with those guys. The guitarist..tom something or other..he sat next to me in a couple of my classes and I told him that I was going to someday have an animation studio and work on cool stuff...maybe even work for Disney. Wanna know what his response was? "Man you are never gonna do that...everyone says shit like that...you arent gonna do any of that".
So much for his wisdom coming out of his suburban white boy dreadlocks.
Your art teacher is where he is because he either lacked the talent to make it as a professional or lacked the information and work ethic to make it happen. Always consider the source. In my case...the foolish person telling me such garbage had no clue what he was talking about. Same goes for your teacher.
Join us and get better at art, starting today! LEVEL UP! - at ConceptArt.Org
September 15th, 2009 #12
thats my inspiration right there i mean some of the most important people on this website have come to my aid and im set i was wondering if a drawing class a temple university would be a goos start because that seems the most likely place for me right now but im going to set up a sketch book on here and i hope you guysd can guide me to correct my errors.
September 15th, 2009 #13
From what I can see, you have everything it takes to succeed. You're passionate about it, you know that it takes work, and you're young on top of that. Discovering your passion at a young age is a phenomenal blessing. I went to a "parent approved" college for 4 years and got a degree in Biochemistry before really discovering my passion for art. When I told my adviser that I was rejecting my medical school acceptance to pursue art school, he actually laughed and told me that I "might as well be chasing the wind." In about a month I'll be attending the school of my dreams to pursue concept art as a career - he is still sitting there telling college students what they can and can't do, and likely will be for the rest of his life.
Point is; fuck the doubters, fuck the naysayers, and fuck anyone who tells you that you can't do it. What matters is what you think. How hard are you willing to work to make your dream come true? Cole Eastburn lived out of his car while trying to make his dream happen, and now he's working at Blizzard. A lot of successful concept artists have a story about the shit they endured to get where they are, because those are the people who never gave up.
If you are going to go to school for a few years just to make your father happy, at least make use of that time:
1. Section off some time for art; you can improve a hell of a lot in 4 years just working a few hours a day between classes and schoolwork. Don't let yourself stagnate just because you can't devote all of your time to it.
2. Don't consider whatever degree you get there a fallback. You will likely face a lot of obstacles and rejection on the way to becoming a concept artist; almost everyone does. If you have it in your head that you have a "safety" option, it's going to be that much easier to give up when things feel hopeless. Todd McFarlane (creator of Spawn) got around 700 rejection letters before making his dream a reality. Unless you think you can endure that much opposition without being tempted to fall back on the safety-career, then try not to think of it as an option. Use it as a dayjob if you have to, but never, ever, ever consider it a suitable replacement for your dream.
3. Start talking to people. Comment in other people's sketchbooks, go to workshops if you can. Being immersed in an artistic environment, be it online or in real life, will help you immensely.
4. Start a sketchbook here and get to posting in it. Even if you don't get a lot of comments at first, people notice hard work and progress. If you put in the time, people will take notice and they will take the time to post comments and help you.
If you can take a drawing class, great. However, you don't need to in order to succeed. Start with the Loomis books that are available for free online; they'll give you an excellent starting point.