These illustrations are all personal pieces. My job is rewarding and fun, but it doesn't afford much opportunity to do really in-depth illustrations such as these so that's where my free time goes! All illustrations are presented in chronological order, and come from the last 6 months or so.
Any and all crits/feedback/comments are appreciated, but if you have any thoughts on my use of color you you will be my best friend. I usually work in black and white and am just starting to get over my fear of color so critiques that I can use to improve future pieces in that regard would be most appreciated.
Last edited by gmc9987; May 26th, 2011 at 09:42 AM.
Reason: picture update
the second two both seem really symmetrical, watch out!
It would be neat to see the demons on the third piece, from above as if they were standing on the pillow
but as is they are great
The first one seems a bit lacking, the rendering is great, but the perspective on the cake is wrong, and if it was intentional it oesnt read that way (to me at least) I also think the complementary colors fell apart. Sticking with an analagous scheme may work out better IMO. That one just doesnt hold my attention like the other two. but I think its totally workable if you feel like it. although it sounds like its a little old : .
Last edited by StreetBehemoth; September 9th, 2009 at 05:22 PM.
streetbehemoth: Thank you. I agree with everything you said about the first one, and if I were to do it again I would either re-work the composition so the cake was grounded with the horse, or just leave it out entirely. That one is the oldest illustration up there, and as such it is bound to be one of the weakest. I will keep everything you said about that in mind for future illustrations, though. Also, I like your idea for an analogous color scheme.
As far as rendering the demons, I chose to render them from such a different perspective because I wanted to illustrate that they are not tied to the laws or physics of this plane, they exist separately regardless of what is going on around them. I thought about rendering them in perspective on the pillow, but I chose this perspective because I thought it more closely resembled what it actually feels like when I have tinnitus late at night - this stupid, stupid ringing that follows me around everywhere regardless of what I am doing and no one else can hear it. It's quite frustrating. So anyway, that perspective was a stylistic choice on my part but if it's not working, just let me know. Once again, i will keep everything you say in mind for future works. Thanks for the crits!
Fool me once shame on you. Fool me twice shame on Fu!
Thanked 570 Times in 492 Posts
You know what? I really love your stuff. I appreciate the wit, the technical skills, the humor. Everything a good Illustrator needs. You are firmly grounded regarding anatomy, perspective, value and as I see also colours. And the Illustrations speak for themselves.
So for me you did everything right as an Illustrator.
I laughed out loud at the dumb animals. Especially the wolf. Lovely stuff, I hope I get there some day.
Maybe try out some other styles, just to get a little variety? I would like seeing what you come up with, with water colours.
Demon Lizardman: Thanks! The secret to good inking, I've learned, is that 10% of it is physiaclly being able to draw the lines and the other 90% is being able to see the line you want in your head. Don't know if that makes sense, but being confident in the lines you put down is more important than how well you draw them. hannah.mcgill: Thanks! I'll admit, I'm kind of at a loss as to what to do for the next set. any ideas? trevissg: Thanks! Honestly, I think you nailed my biggest problem with color: I play it safe a lot. I will try and make my next piece more experimental, color-wise.
This past weekend, I participated in the Global Game Jam (www.globalgamejam.org). The gist of it is that it is a 48 hour game development marathon. Teams meet at hosting locations, get a theme, and pitch ideas for video games. After dividing up, each team has 48 hours to get a working video game completed and ready to present to the crowd.
Our team had 4 people on it - one programmer, and 3 2D artists. So we played to our strength and made an iPhone game called "Vile Haberdashery," in which you are one of 4 Victorian siblings trying to kill each other off for a larger chunk of inheritance. The game is played on 1 iPhone with four players. Players take turns passing the phone to each other. The goal is to gain influence over enough of the subordinates in order to convince them to kill off your siblings. You can find more info here.
I am pleased that I was able to get so many drawings and designs done in a 48 hour period in addition to testing the video game, making a presentation for it, and designing the gameplay.
The Gardener Attachment 894776
The gardener has 2 powers you can utilize - he can physically intimidate people to give you more influence over them, or he can give a murder weapon to any character of your choosing. I think this guy is my favorite character design (outside of the sexy, sexy maid, of course).
The Maid Attachment 894784Attachment 894785Attachment 894786
The maid has 2 powers in this game, the ability to eavesdrop on characters to find out their motives and if they have a weapon, and the ability to blackmail characters to give you more influence over them.
The Butler Attachment 894769
This guy was my least favorite character design. He was also one of the last that I created, when I was running on pure desire to finish and hadn't slept much. He has 2 powers in the game - he can flatter people to gain you influence over them, and he can switch any two subordinate character's places, helping you arrange your murder.
ArchDesign: Thanks! I'm always interested in hearing whether or not my color schemes work.
Foppe: Yeah, i'm aware that their actual intelligence isn't what the legends and lore would have you believe. But I figured that their reputation as wise, knowledgeable animals was enough to include them in here. Glad you liked them!