Sketchbook: A beginner sketchbook
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  1. #1
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    A beginner sketchbook

    Hi,

    I decided to start a sketchbook here. I'm a beginner, so I will need lots of help and critique. I'll try to add at least one update a week.

    Here's the first picture:



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    Last edited by Pate5; September 25th, 2009 at 01:54 PM.
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    Hey, nice starting...
    upload more pls.

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    Pretty good first submission. I take it this is a digital work?

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    Quote Originally Posted by DruchiiKhaine View Post
    Pretty good first submission. I take it this is a digital work?
    Yes, it's made with tablet and PS.

    There's a new picture. A scetch for chow 172, a bored guard.




    Do you see any errors there? Is the anatomy and perspective allright? Does he look like bored?

    Thanks for comments!

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    Something I drew in shool when I was very bored:



    Another:



    I don't have a scanner, so the quality isn't so nice.

    And update on the guard:



    Now some comments?

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    The guard guy finished.



    I personally don't like it very much. Something went wrong there. Your thoughts?

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    Ah. I see my help is required here.
    To begin with, the flame mage thing is pretty cool, but lacks overall contrast that would really make it pop, so I suggest getting some hot yellow-white colors on that fire!

    Now, the problem with the bored soldier.
    The problem occurred right at the sketch stage, when you misinterpreted the volume of a human being, so the soldier looks like a cardboard cut-out. There are also some anatomical issues, so I suggest doing lots 'n' lots of anatomy studies.
    Furthermore, The clothing that you chose is a bit awkward. This is what you have to think of when you're drawing characters or designing characters. For example, he's wearing a full battle helmet but not any other type of battle armor. He has a trench coat with some plates on it but they are mainly too small and spaced too far apart. I suggest you read into some battle armor designs to correct this.

    Hope you had some help from this comment. Cheers.

    WEEEEEE

    Sketchbook

    Quote Originally Posted by KILLA-CAT
    It's not supposed to look like a cat because it's actually it's a giraffe.
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    Quote Originally Posted by Pate5 View Post
    Yes, it's made with tablet and PS.

    There's a new picture. A scetch for chow 172, a bored guard.




    Do you see any errors there? Is the anatomy and perspective allright? Does he look like bored?

    Thanks for comments!

    I think Bullsey covered most of the points I would have made. The line of books from DK Publishing can make for some really good reference if you are trying to replicated armour.

    The base sketch of the figure does have some anatomical inaccuracies, but that will come with practice. I suggest doing figures in the nude or with less clothing to build an understanding of how the human figure stands, bends, or comes to a repose.



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    Thanks for your comments. I've tried to learn some anatomy, but seems like it wasn't enough. I see there's something wrong. I'll update with some anatomy studies later.

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    You can never have enough anatomy studies, keep it up.

    Check out my sketchbook: Draw or Die

    Website: www.ericyoungillustrations.com
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    Here's some new pic.

    An anatomy study. I tried to learn overall proportions and biggest muscle groups. More detailed muscle studies to come.



    And a speedpaint, took less than 2 hours.



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    Here's my Cow 155 entry with scetch.





    Any critiques?

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    The finished entry. I don't like it very much. I see it's too simple and it lacks of details. Is the shading allright?



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    Hello Pate5,

    Nice sketchbook-start you have here! I like the firemage, well done on that one!
    But, i also see you need help, but don't worry you are on conceptart.org, the best place to look for help!

    I'll try to give you some pointers on the different aspects of concept art to get you started.

    Allright lets get started on the colors. I see you have a pretty good sense of depth and also colorfading in your environments, for example; your creepy forrest looks nice and has the right colors, good job again on that one!
    For your environments i'd do some perspective studies though, not saying your sense of perspective is bad, but it could be better, so look on google for 1point, 2point and 3point perspective, you will find plenty of pictures that show you what i mean. Study those and find real 1, 2 and 3pointperspectives in real life, take photo's (go outside) and draw what you see on the photograph, but leave out the details, just try to capture the perspective lines.

    Right, on to the next part: Anatomy. Well, to be honest, you have alot to work on. But don't worry so have I on that part, in fact alot of beginning and even advanced artist have issues with this. Luckely for us though there are alot of tutorials and books we can get our hands on so we can improve ourselves. First let me tell you that studying anatomy is a long and Boring process. But believe me, once you get the hang of it it will be MORE than worth the effort. So..like i said; books and tutorials. Well most of that can be found online. Such as sites like posemaniac, where there are huge lists of pictures of hundreds of poses, both male and female. Go there and sketch, skecth some more and when you think you're improving, think again and keep sketching. Also, again, go outside and draw real life people in different poses, like when you are on the bus, train, sitting somewhere in a parc, ... , draw people.

    Ok last part: Rendering, well you got a pretty ok start on that, but again you need to improve a bit. For example, your cow entry. The colors are ok, but the details are missing. Now remember that the more details a painting has the more it has to tell the viewer. Don't understand this wrong though, to much details in one same spot isnt a good idea. But the right balance of lots of detail and lesser detail at the right spots in a drawing is the most important key to making a nice painting. Although this sounds simple it isn't. Understanding forms and surfaces to represent them in a realistic way is a painfull path. But again its worth it once understood well. So what do i suggest: painting stuff from real life starting with fruits and stillives. Google that and see if you can find some nice compositions, when you do, digitalise them, meaning; try to paint the images as closeley as possible. Pay attention for detail! and don't be happy to soon with the results, keep going till you have every single visible something on your painting. See how surfaces react to light and how shadows are casted. Try to understand the form of the object you are drawing and discover how colors change in different lightnings.

    The last thing i want to add is don't lose your will to be like the best, because that is your engine, fuel it enough by drawing every day. Why only update once a week, you shouldn't give yourself to many breaks, tell yourself to invest more time in it.

    Good luck!

    One's humble Sketchbook
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    Hey Wixxi, thank you for the comment really helped. I just dont have time and patience draw every day. But i try to draw some more.

    Here's a real life study i did yesterday before i saw your comment. He's my best stuffed animal

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    Another real life study, my camera.

    Now, some comments please.

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    Another update. My first ink works and an EOW entry.







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    Hi,

    here's an update:



    I need some comments.

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