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So has anyone gone to portfolio day yet? I went yesterday at VCU!
Unfortunately I only had time to go to the Ringling and SVA tables.
It was interesting, I showed both of them my digital work, and while the Ringling representative guy told me they preferred my traditional figure drawings and life studies, the SVA guy encouraged me to include some of my digital pieces. hmmmm
Good thing I have next to nothing on my back except for clothes. Also, I heard getting a scholorship from Ringling is hard? Is this true? I talked to some people, and they cleared up all the info I needed, even tuition, but scholorships are things I just still don't get.
But I'll worry about all the scholorships and whatnot, if or when I get in.
Is it too creepy for me to ask someone here to get a dorm with me? Haha
There are some people in CA who had super awesome killer portfolios and didn't get squat.
I think Ringling also offers small scholarships based on financial need but I'm not too sure about those.
For dorms, I think you'd want to get to know the person over facebook a bit before you pick roommates. Still even doing that, it might be a good idea to have your roommate randomly assigned. I've heard of instances where people thought they would be the best of buddies online and then in reality it was completely different from what they expected.
My Adventures at Ringling ^
So, out of random curiosity has anyone here transferred to Ringling?
I'm playing games when I should be drawing...oh noes
Tim-e: Yes. Do you have a specific question?
Hahaha... you're telling me... >.>Originally Posted by thesinfulsaint
Now back to wishing I were asleep right now... woke up to an unpleasantly high-pitched beeping, the origin of which my roommates and I can't figure out... o_O
Yeah, dorm wise, you fill out a questionnaire and they try to fit you with a similar person. It generally works very well. Also, you get to meet someone you would probably not meet otherwise. For instance, Kedrew and I are in two different social circles, but due to us being roomates we end up having a lot of random shit to talk about. Are we freestyling again tonight? HAHAHA
Progressive work: www.paolocogliati.blogspot.com
How good advertising design is @ Ringling ?
I definitely want to study that and Ringling has it as mayor from this year right?
Where else is good to study advertising design?
I dont know about other good places, but i hear really good things from the current students majoring in it. There is one student whom transferred from SCAD on his third year, and compares it to be a lot better. More coherent and properly divided in way to more efficiently teach you what is needed. Im a CA major though, this is what i heard from the other students.
Progressive work: www.paolocogliati.blogspot.com
My Adventures at Ringling ^
I was planning on applying for the CA program in the fall of 2011. My GPA is a 3.0ish. Could i have a problem getting in? Granted that my work is good enough.
Last edited by nathanielh93; November 12th, 2009 at 10:52 PM.
So, quick question:
Are there any CA majors here that are in CA with the aim of getting into the video game industry?
I'm beginning to question whether I would benefit more from CA rather than GAD. I would totally love to go into character modeling/animating/whathaveyou and I have heard of a good number of CA majors who find jobs at various game companies.
I guess what I've noticed most is:
1. CA seems to focus a good deal more on character development/modeling/animating than GAD does--which is more of what I'm looking for, and
2. GAD seems to spend a good deal of time working on board games. While I can definitely see how this is relevant for the Game Design aspect of the program, I'm more interested in the modeling/animating aspect of it all.
This being said...can any CA majors (and/or GAD majors, for that matter) give me some feedback on this? I do not want to jump into this without giving it more consideration--I have, after all, already had my supplement changed once from "Illustration" to "Game Art and Design", and I fear admissions might question my focus if I were to switch a second time. (Albeit it isn't really a shift in focus as to what I want to do after college--it's really just more of a shift in what I feel would be the best path to arrive at my destination. )
If you think you want to be an animator, I would suggest that you aim toward CA. GAD majors don't do too much animating. You will do a lot of modeling in both, though. (Probably more in GAD than CA)
However, the downside to this is that you will likely be working in more of a film-style, and that's something that gaming studios generally tend to look down upon. It just means, to them, that your heart is elsewhere.
Buuuut... There was a group thesis last year out of CA that worked in a very game-style. They made a trailer for a fake video game.
I guess this isn't really a clear answer, but I hope it helps.
I found out today that Ringling has a 15% acceptance rate for CA...oh my!
I've got a weighted GPA over 4 and 3.5 unweighted, 33 ACT, Hispanic Scholar...but shit, that won't help me now! Haha. Better keep working on my portfolio
Any other nervous CA hopefuls out there?
I'm another CA hopeful . I have my future planned around attending Ringling, so I'm going to be so disappointed if I don't get accepted. I didn't know the acceptance rate was that low, now I'm even more nervous.
But yeah, I was planning to go into illustration, but the admissions counselor I talked to convinced me to go for CA. I'm pretty nervous, but at the same time, I've heard excellent grades and a good portfolio give you really good chances. So having that good of grades would definitely help I would think. :]
...scary. nervous, but being nervous won't help much.
But yeah, on that note, doesn't Ringling sometimes allow you into other related majors if you're not able to get into your desired one?...if you're willing to go for another major that is.
It seems like the CA department is looking for people who can already draw pretty well and have good foundations. This is because there arn't that many drawing classes once you progress through the program. If you really want to draw and do concept art or the like, I would suggest taking a closer look at GAD or ill.
I'm a Junior in the Game Art and Design major at Ringling. I'll be one of the first people graduating with that major. Looking through the forums I feel like we've got some misconceptions running around about the GAD Major, and I'd like to take the time to address those.
@Azheryn: The Game Art and Design program was started specifically because Ringling noticed so many of its Computer Animation graduates were working in the Games industry.
The Game Art and Design is focusing its attentions more on environment art, level design, and generating high-quality in-game assets. At this time we're working with the Unreal Engine 3, and we'll be transitioning to using the Unreal Development Kit during the Fall of 2010.
In our first semester of Sophomore year we spend our time learning about game mechanics, balance, and design using board games as a medium. Studying game design using board games is akin to studying animation using light tables and paper. We build our foundational understanding with traditional media before we move on to more advanced techniques and tools. Game Design is our equivalent of Concept Development, and our focus in these classes is on creating a compelling game blending mechanics, aesthetics, and story together.
Using that as a jumping-off point, my friend Jeremy founded the Game Design Club http://www.ringling.edu/gamedesignclub and in that club we continue to strengthen our design sensibilities using traditional games as a medium.
While you'll be modeling in Computer Animation, it is always of secondary importance to the animation. Don't expect to have enough time to model something as complex as Optimus Prime or a Star Destroyer for your work in CA.
Part of the strength of Ringling's teaching philosophy is that it builds you up in layers, first with layers of foundational skills, then adding tools and techniques building on those foundations. The entire reason the computer animation industry is what it is today is because John Lassetter thought to bring 2D animation principles into the 3D realm back in the 80's.
As of today we've only had one person switch from Computer Animation to Game Art. I've not asked her about her motivations, however. Because the two curricula so rapidly depart from each other, switching is not an easy task and generally requires starting over from near-scratch.
The 2d work we generate in GAD generally takes the form of something that resembles concept art. I can't speak to the product of the Illustration program, but when we generate concept art, it's built with an understanding of the game design that goes into it.
Ultimately, the best way to sum up the Game Art and Design program would be that Ringling is looking to teach you to be a Game Artist who has an understanding of Game Design.
As for the GAD thesis, I'll have to get back to you in May 2011. That question hasn't been fully answered, nor will it be until this first class has finished the thesis project. After that, the faculty will have an understanding of what's possible given our software, and our education. The prospect right now runs the gamut from Cinematic Trailer to Unreal Mod to a stand-alone packaged demo of a game.
Feel free to ask questions, and remember to turn your applications in before January 15th! (They do a review of all portfolios at once, turning yours in ultra-early won't affect your application. Take the time to ensure your portfolio is high quality, and concise)
Junior, Game Art and Design
Ringling College of Art and Design
Thank you thank you thank you for your insight Ozzy. That clears up a lot about the GAD major.
If you're interested in story or visual development for animation, I wouldn't discount CA as a possibility. The benefit - and Ozzy touched on this in his post - is that you're learning concept art with an understanding of the technical and aesthetic considerations that go into making an animated film. CA doesn't teach a whole lot of anatomy and life drawing - which is why a lot of us take electives like Intermediate Figure, Perspective, Anatomy, Painting, and others. Or we go to cafes, downtown, zoos (Sarasota Jungle Gardens is just down the street), or even in class to sketch.Originally Posted by MartinV
In the CA curriculum, we get two years of Concept Development and a year of Drawing for Animators, learning everything from the structure of story, to film principles, to character and environment design. For the CA students who are interested in story and visual development, we do pretty well. As thesinfulsaint pointed out earlier, two of us had story internships this past summer (and from what I know, we're both considering going into story once we graduate in May), and one of our grads is working in visual development at one of the big animation studios. There are a number of seniors and juniors who are more interested in the 2D medium, but still create great 3D work and find clever ways of combining the two.
This isn't to say that Illustration isn't great for visdev and story - especially if you prefer to draw over working in 3D. A lot of students discover that animation isn't for them and switch majors. Only to say, if you want to animate and draw, CA isn't a bad choice.
Last edited by nilaffle; November 14th, 2009 at 11:05 AM.
If you could thank someone multiple times for a post I definitely would have. xD That was immense help, thank you. Looks like I'll be sticking with GAD for sure. Thank you for clearing things up. (And thanks also to thesinfulsaint. Your feedback was a great help as well.)
I'm Jeremy, another junior GAD. I'd like to expand upon Ozzy's points on clearing up some of the misconceptions about our major.
The primary focus of the GAD major, along with every other major at Ringling, is art. More specifically, our efforts focus on creating characters, props, and environments, taking them from concept art to finished, in-engine 3D assets.
However, this is not to say that capital-G Game Design has no place within the major. As mentioned above by a few people, we are introduced to the major concepts of game design -- meaningful play, balance, mechanics, and fun -- during our sophomore year, and we implement this knowledge when we make a board game or board game mod in its entirety. This is meaty, hands-on game design experience involving the drafting of complex systems with an eye towards generating fun.
It is true that, after this giant project, game design in terms of final implementation fades somewhat into the background. But it never goes away. Ozzy stated it well above where he said that Ringling seeks to produce Game Artists who have a knowledge of Game Design. When Ringling game artists create an art asset for a game, they are informed by the knowledge that they are not merely molding a stand-alone piece that looks cool -- they know that they are creating a piece to a world in which a game takes place.
The characters, props, and environments that we create are approached through this lens. We don't create stuff. We create worlds. And ideas from game design influence every world we create.
We also take it upon ourselves to enhance our personal study of game design. Like Ozzy mentioned above, we've set up a Game Design Club on campus. Through this outlet, we continue our high-level game design education through game jams and other activities that mature and hone our design sensibilities. Although, recently we've been focused on helping the sophomores with their board games.
As far as thesis goes... perhaps the actual implementation of game design will again come to the forefront. However, the important note is that this won't happen at the expense of the art.
Hope to see many of you on campus (and at Game Design Club) next year,
You guys sound like your main focus is becoming a game "artist"...Mind if I seeeeee some art? . I'm a Freshman and want to know what to expect in the next few years.
As for my art. CHECK IT, YO.
Two sneak peaks for my WIP game mod: (as well as something completely random. there's also links to other stuff in my sig)
Last edited by lowercase; December 3rd, 2009 at 07:18 AM.
Patience is a virtue, but who wants to be virtuous?