While you won't be touching any hard code (C++, C#, etc.), you will be doing some scripting work (Unreal Kismet, UnrealScript, Python, MEL) depending on your level of interest in those areas. A couple of us are looking into just how far away from Unreal Tournament we can get the gameplay without needing to break into the C++ code. In the 2nd semester of your Sophomore year of GAD you'll be taking a scripting course in MEL, Python, and Unreal.
Originally Posted by MartinV
The Illustrators are modeling using Zbrush, as mentioned above. GAD also does modeling in Maya and Mudbox, with all our final products in our 3D class being in the Unreal 3 Engine.
So don't you worry, GAD gets technical.
Junior, Game Art and Design
Ringling College of Art and Design