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  1. #1
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    Mechanical Musings

    stuff and things, some old, some new - feel free to critique!

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    Last edited by AestheticMachine; April 4th, 2011 at 12:53 PM.
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  4. #2
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    friendly speedpaint challenge with a friend, theme was 'pool shark'

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    "It's not rocket surgery." _Sebudai
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    im not going to get the "I can see forever!" picture out of my head for a while, i almost, regret looking at this thread. then again you draw really well, i especially like amount of emotion you convey in alot of the faces.

    also nekkid alligator head man....that is all

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  7. #4
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    Haha, it's not so bad

    I tend to draw heads last in life drawing and the model moved to the next pose, so I just slapped a gator head on later.

    "It's not rocket surgery." _Sebudai
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  8. #5
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    random things and life drawings
    i like profiles too much and realize i focus on them quite a bit but, they also help me visualize the rest of the creature.

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    omg that centaur and minotaur CRACKED ME UP!!!! XD

    aside from that, chapeau.

    I love your line, it's delicate and precise (things I rather envy).

    looking forward to more!

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  11. #7
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    ok, so here is my first point,

    you've got alot of talent as an artist,

    my second,

    your sketchbook is definatly the most random ive ever seen,

    third,

    i genuinly love it.

    everything, from the centour, to happyface, to the weird twig man, its all awesome. im definatly gona bookmark this SB, il come back and see how u doing later on!!!!

    Last edited by clockworksnail; October 23rd, 2009 at 01:39 PM.
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  13. #8
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    Thank you both for your kind comments, I hope to squeeze in more soon

    Happy, I really enjoyed looking at your sketchbook Honestly I think your linework is a lot more interesting than mine, but perhaps the grass is always greener ^^

    Clockwork, (gah, I realized the SB wasn't broken, I was screwing something up in the link) thanks for the crit ^^ hope you keep enjoying the things to come.

    Last edited by AestheticMachine; October 8th, 2009 at 03:33 PM.
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  14. #9
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    such a hassle to scan sketchbook~

    i've been wanting to develop a spanish/fighting bull type 'taur for a while.
    if you can guess which Team Chow artist inspired his overall look though, you get a donkey

    practicing painting - progress is progress...

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    Last edited by AestheticMachine; October 8th, 2009 at 09:16 AM.
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    The impression of life you give to your sketches is stunning!
    I really like what you are doing, the style is great, your lines are flowy and so neat at the same time!

    Good job

    My Sketchbook [ACTUALLY UPDATED!]

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  17. #11
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    grablins!

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    mascot for team 'Sexiest Sheeptaur' for UnEarthly Challenge 2009

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  20. #13
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    Hi, thx for the heads up
    For starters, your linedrawings are really great. Great use of stylization and full of character And great variety as well.
    Your values are still a bit behind, but that's probably a matter of time and some focussed studying. It all boils down to hard work I guess. Bit of a bummer eh?

    Here's one tip though: Try to look for something to learn in everything you do, even if it's just looking at people. Watch how the light fall on their faces, how they move, value patterns, shading colours etc. It helps me a lot adding to my visual library without really drawing/painting but just being aware

    Keep up the good work!

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  22. #14
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    I love this sketchbook! I am especially in love with the rotwood clan. Keep up the good work!

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  24. #15
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    WIP, please feel free to critique it at the WIP thread
    http://www.conceptart.org/forums/sho...d.php?t=169977

    the rest are sketches, some speedpaint, some just doodling out ideas.
    the purplish creature (Engott) is a facial study of a buddy's alien race.

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  25. #16
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    Pixeltuner, I really appreciate the time you took to critique
    Values is strangely a problem I seem to have constantly, it's even more apparent on older work until an instructor told me that I needed to push it as well. I think part of the problem is I tend to be a little anxious of making values that might be too dark or too bright, even if art is a lot about pushing those values even if it's not necessarily realistic. Nah, I don't think study is too much of a bummer

    I love to observe all the time like you advised, but I'll take extra care to really study values.


    Quote Originally Posted by Pixeltuner View Post
    Hi, thx for the heads up
    For starters, your linedrawings are really great. Great use of stylization and full of character And great variety as well.
    Your values are still a bit behind, but that's probably a matter of time and some focussed studying. It all boils down to hard work I guess. Bit of a bummer eh?

    Here's one tip though: Try to look for something to learn in everything you do, even if it's just looking at people. Watch how the light fall on their faces, how they move, value patterns, shading colours etc. It helps me a lot adding to my visual library without really drawing/painting but just being aware

    Keep up the good work!


    Last edited by AestheticMachine; November 3rd, 2009 at 02:04 AM.
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    DSG 1513: Kaya and Her Crazy Dinosaur

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    Last edited by AestheticMachine; October 28th, 2009 at 08:21 PM.
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  27. #18
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    I find this to be the most consistent design wise: http://www.conceptart.org/forums/att...1&d=1252518721 Simple compact shapes, and forms, and lighting. The sheeptaur has good action.
    In your designs you tend to use long lines, like flower stems, that lead into curves and swirls. In my opinion it's too delicate. Incoporate some more rectangular shapes like you did in that bull centaur: you can fit the bull body in a trapezoid, and the upper body also fits into sort of a rectangle. I believe the academic name for that is "envelope" or "the envelope".
    Look at that detective looking guy with his face wrapped like a mummy. Look at how from his right leg up to his head you've got a delicate C curve, like a flower stem. Break up that line by giving him a thicker boot, his pelvis is thrust forward so have it in front of his knee, more angles more aggression.

    Last edited by armando; October 11th, 2009 at 08:14 PM. Reason: changed parallelogram to trapezoid
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  29. #19
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    So I find you here as well. Wow, you have improved so much during the years, it's thrilling to see your progress.

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  31. #20
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    Trying to take studies much more seriously, determined to do gestures and/or life/color/value studies every day. I've been neglecting even gestures and it shows, no excuses for that.

    Some random people at school, objects, and some of my dogs.

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  32. #21
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    gestures for Spartan Camp #109

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    Wow, that last batch of gestures is nice! I like how you are really feeling through the figure and finding things like the rib cage shape, keep going, that's a great exercise.

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  35. #23
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    DSG 1514

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    (Ffffirst post, sob.)

    Man, I really love what you're doing with those creatures. I know friend at school who'd go absolutely gaga over them. Your work is great!

    How long were those gesture drawings? That post in one of my faves.

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  38. #25
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    I really like Griuk from the Rotwood clan. Nicely designed character. Your cartoony stuff is awesome.

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  40. #26
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    Cool stuff. Love the "mass" that the fisherman has, very nice.

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  42. #27
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    There's a lot of great life in your drawings, really nice work! Keep up the variety!

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  44. #28
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    Armando: Thank you for taking the time to critique I'll keep stronger shapes in mind, it's always good to hear the observations of others.

    Majortom: Thank, sadly I can't always go out to the zoo, but at least there's lots of photographs I can try to work with.

    Taefa51: The gestures took from 60 seconds to a few minutes (the glass objects took the longest), I like to use Posemaniacs.com 's random pose gesture thing.

    "It's not rocket surgery." _Sebudai
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  45. #29
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    second set of gestures for Spartan Camp #109, second set. came home late!

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  46. #30
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    Those sketches of the rotwood guy character are super nice. The form is defenitely showing in it.

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