View Poll Results: Team Chow II Poll! Woooot!
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Multiple Choice Poll.
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August 25th, 2009 #1
Team Chow II :: VOTING :: Good and Evil
TEAM CHOW :: FINAL BURNINGSUBMISSION GUIDELINES
1. Each Team should Choose ONE member to submit for the whole team. No multiple entries, please!
2. ATTACH your work to your post. Each portrait should be submitted as a separate image, at the least. If you wish to also submit a presentation, you may do so.
3. Also ATTACH a thumbnail to represent your team. Up to 300px by 300 px (no bigger please), with the team name, and each of your team members. THIS IS WHAT WILL BE VISIBLE IN THE POLL - so you may want to include a shot of one/more of your characters, but you don't have to. People will be asked to vote after looking through the whole thread.
4. Provide a link to your wips. Linking to your thread in the sketchbook section is fine.
5. Name your images properly. In this case, TeamName_TChow_composite.jpg and TeamName_TChow_hero.jpg, etc, would be appropriate. Do NOT name them hero.jpg, etc, or I WILL cut you, and probably by accident when my computer writes over your entry!
6. Also include the descriptive paragraphs for each of your characters.
To be eligible for prizes, please make sure you're in format.
Do NOT comment in this thread until the poll is up, as I will delete them and grumble darkly.
Poll will take anywhere between 1-24 hours for me to set up after I close this thread, so please be patient.
Deadline is 11:59 pm on Monday Evening, August 31st, ANYWHERE IN THE WORLD. Which means if it is a minute to midnight in the world somewhere, you are still good.
As of this post, you have one week left. Good luck!
Last edited by daestwen; September 1st, 2009 at 02:07 PM.
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August 31st, 2009 #2
Team Steam Boat
closing the steam valve!
Light Human Brawler: 20 and 8 a grappling expert he has also earned the nick name stone fist for his powerful punches. A hard working farm hand he grew up competing as a slave in illegal fights. After a win against a odds favorite he won enough money to buy his freedom. He now seeks a fight against the heavy weight champion to earn enough to put a bounty on his former owners head.
Light Elf Brawler: 25 and 10 master of the mule kick technique. After her shocking upset win, she left and joined the Welterweight division to conquer and claim her second champion ship title. Cocky and bold she often takes issue with betting officials when they don't pick her as the favorite before a fight.
Dark Human Brawler: 30 and 1 (TKO) a master of the hammer head fist. His formidable fighting skills have made him a rich man and the only human to participate in the super heavyweight division. It is rumored that he sold his sole to the Ogre king in return for more power. A showman he often inflicts more damage than needed in fights to please the crowed. His power and brutality makes him the most feared of the superheavyweights
Dark Elf Brawler: 22 and 9 a specialist in the hammer head griffin technique. Once obsessed with beauty her vanity led her to seek a witches magic to guard her face in fights. She is now cursed never to show her beauty again. Her powerful gauntlet and her iron helmet make her defense almost impenetrable. However this has proven a liability as she cannot keep up with agile opponents and is not as strong as some of her bigger adversaries.
Last edited by RichLyons; September 1st, 2009 at 08:12 PM. Reason: adding logo
August 31st, 2009 #3
I'm a bit afraid to be the first to post here. But here's my group's submission (Daemonic Squirrels):
I hope I did everything correctly...please don't hurt me daestwen
Here is the WIP/Team SB: http://www.conceptart.org/forums/sho...=165329&page=3
Anyway, the Team's goal isn't to even remotely win or come 3rd place in this contest, but to instead have a bit of fun, and most importantly: To learn. And learn I did .
August 31st, 2009 #4
Doomsday dream clan final entry
Team members: Swordhand, Clanlord, n1va
The WIP thread for our team can be seen here:
If you view the thread above you will see how the work breakdown was conducted but here is a short summary:
- Swordhand organized the team - he did the initial groundwork in contacting Clanlord and n1va to get the team started.
- Swordhand provided the initial sketch fot the Spellcaster concept
- Clanlord developed the detailed drawings which were used for both elves and spellcaster finished characters
- Clanlord also provided initial writeups for all 3 characters
- n1va provided the initial idea for the Level 1 Angel/Devil character
- n1va Painted all 3 characters
- Clanlord provided finishing touches to the digital paintings which incuded effects and letters
- Clanlord provided the symbols of good and evil which were used as a theme throughout all of the character drawings
- n1va completed the frame design to showcase each character in both good and evil version
- n1va edited the character descriptions provided by Clanlord and was in charge of making the finished character concepts
We entered the challenge a bit late and had some technical issues, this allowed us to only finish three characters which are shown below.
Elven Archer Arthane (the golden healer)
The legend of the mythical elven archers states that they have the olfaction of wolves, the sight of an eagle and the endurance of a bear. The elves are a humanoid race and have a rigidly structured society which may appear very strange to unaccustomed observers. Usually elves keep to themselves and are not very talkative. The most significant difference between them and the humans is that their strive for perfection is beyond the human comprehension. Also the natural lifespan of the elves is on average three times longer than that of the humans, though tales of thousand year old elves are not so rare. The ultimate task of these creatures is to preserve the balance in nature and they were created by the Gods for this purpose alone.
While elves are not known for fighting great battles in close combat they are very accurate with their handmade bows. If they have a chance to stalk their enemy and sneak up on them they prefer to use their ritualistic knives Majaira (pronounced: Ma-hai-ra). These knives are quenched in poison to which the elves are somewhat immune, but to most enemies even a small scratch from a Majaira will lead to certain death. Disgraced elves also use the Majaira to commit suicide.
The word hunt in the elven language is commonly used to describe art of war and killing an enemy. Their society places great religious importance upon the preparation for hunting. Usually they put three or two feathers of the most beautiful bird called Eol on the top of their bows. They believe that the feathers will give them the strength to execute their tasks with absolute perfection.
The clothing and armor worn by elven archers also has great significance. To knowing observers there are many signs upon an archers outfit which tell about the warrior's place in the social hierarchy and tribe of origin.
Arthane, depicted in the image above is a famous Archer-Healer. While he endured lots of conflict in his life and suffered grievous losses as his family was killed in a war, his soul was saved by the Church of the Holy Sun and he is one of their most famed warriors now.
Appearance: slim, tall, medium width shoulders
Face: long oval, pale complexion
Hair: long, blond
Arms and clothing: Majaira, long bow, leather vest, leg pads, arm pads, leather belt, bag, leather bandages
Fares – Corrupted Elven Archer
Even before his corruption Fares was one of the best fighters in the elf clans. World renown as a true master of the art of war he was well respected by his fellow hunters. With his deadly magical crossbow he fills his enemies with fear. He is known with his accuracy and close combat abilities, unlike most elves who prefer to fight at a distance Fares has been known to fight on the front lines and is proficient in the use of multiple heavy weapons.
The Narayah Priests noticed Fares due to his heroic feats, singled him out from his fellow warriors and placed a powerful curse upon him. As the curse ate away at Fares' life, his family and his town his soul bled and everything seemed lost. At first Fares turned to the powerful Church of the Holy Sun but the priests there would not help him and could not even remove the curse. Eventually, after promises were made, Fares turned to the Narayah Priests to be healed. The dark ritual to which Fares was subjected altered him forever. Once his tutelage at the Narayah church completed Fares emerged into the elven society and wreaked such havoc from within that the entire Elven Empire collapsed as internal wars wrecked their social and religious order.
Fares was once upon a time from the good side, but know the dark seal has been rammed into his heart, mind and soul.
Appearance: slim, muscular, idealistic, wide shoulders, long arms;
Face: pale, long, long nose, dark eyes with red touch, rough shapes, long ears;
Hair: long, ginger;
Arms and clothing: crossbow, leg pads, arm pads, helmet, kilt, belt, bandages
Lorian – The Spell Caster
Lorian is acknowledged as one of the most powerful magicians of all time. He is considered the supreme magical leader of the forces of the Church of the Holy Sun. He is also the most reviled enemy of the Narayah Faithful as he has personally slain hundreds of their priests over the centuries. Lorian's true age is unknown though written records of the Narayah Priests confirm his interference in their matters from over a thousand years ago. Other less known texts of the Church of the Holy Sun confirm Lorian was born over two thousand years ago and even at the age of 10 he had surpassed all of his teachers in the magical crafts. Many magicians have tested Lorian over the years and he has proven himself proficient in the use of every elemental magic, though he seems to prefer using the forces of Nature.
One thing is certain though, Lorian was not immune to the effects of greed and his lust for power led him into a trap a few months ago. Word had spread of a powerful magical artifact hidden in the Dark Emperor's Tomb. Lorian quested for the artifact and eventually broke into the Emperor's Sarcophagus, but before he could obtain the magical amulet he was ambushed by Narayah Priests and taken prisoner. Even though his imprisonment was short he was tortured and the evil Narayah Priests managed to extract a large portion of his soul and magical power.
Eventually Lorian did break free, no known force could hold him prisoner even as he had been weakened and diminished by his recent ordeals. As he fled from the Narayah Syndicate a new enemy trailed on his footsteps...
Appearance: heroic build, tall, bony, muscular
Face: Arabic lineage
Arms and clothing: holy root staff, kilt, hand bandages, round shaped hat, amulet, scroll collar, massive boots, belt;
Delamar – The Darkmage of Narayah
Delamar is a dark wizard and the arch nemesis to Lorian. As one of the most diligent acolytes of the Narayah Faith Dalamar climbed up the ranks of Priesthood in the span of just a few years. His control of the magical elements was so potent that his strength was the main factor in Lorian's imprisonment at the Dark Emperor's Tomb. Upon capturing Lorian it was Dalamar who took possession of the Emperor's Amulet which opened up his mind's eye to arcane rituals long forgotten by the mage clans. While it was Dalamar's idea to extract Lorian's power in order to destroy the Narayah's ancient enemy he could not pull of the feat by himself. But with the help of the most powerful wizards of the Narayah Priesthood the ritual was deemed possible, and a decision was made to attempt the destruction of Lorian. However, as Lorian's power was being forcibly removed from him something went hideously wrong. After days spent in fighting the magical torrents controlled by Lorian it became apparent that Lorian's power was simply too much to be removed all at once. As the head of the magical circle Dalamar became trapped in the magical maelstrom and unwillingly absorbed a large portion of Lorian's soul and power into himself. This not only damaged Dalamar's soul beyond recognition it altered his physical appearance. Because of the physical changes, the Surviving Priests thought he was Lorian and attacked Dalamar after Lorian had fled the scene. Dalamar easily dispatched his attackers but his rage was not sated in the slayings of the priests. Within him two souls were fighting for power and neither could gain advantage, black madness descended upon him and he lost control of himself.
As Lorian fled from the Narayah Syndicate it was Dalamar who followed him and as his newly acquired powers uncontrollably bled into the world. Despite all the efforts Lorian took to hide his trail he could not shake the abomination which was inexplicably drawn to him. Death, chaos and destruction trailed behind Dalamar and his madness spread like a disease through the Narayah Priesthood and their followers. This was the prelude to, and the ultimate cause of, The Greatest War.
As years passed some level of sanity returned to Dalamar, but only because Lorian's essence and soul prevailed in the struggle between the two aspects. Dalamar's own soul remained strong within though, and it's embers could easily be kindled into a blazing inferno at a moment's notice.
Appearance: tall, emaciated, elastic
Face: pale, deep eye sockets, sharp ears, black lips, pierced eyebrows\ears\nose, no eyebrows, tattooed body and silver touched eyes, earrings
Hair: single tress
Arms and clothing: pelvis plates, lizard flake shoulder armor, kilt, boots with metal prickle on the thumb fingers, staff which can be used as an axe, belt
The Omen Twins
In a small fishing town on the bank of the Dunbar river a set of twins were born on a warm eve of the fall season. The two boys were the four and fifth child of a well respected human merchant who ran a small empire of fishing vessels down the Dunbar and into the ocean. However, this story does not have a happy ending, for the babies were extreme opposites of one another and clearly possessed by magic beyond the understanding of the humans inhabiting this town. Word spread like wildfire throughout the town about the babies and in two days riots erupted demanding the children's deaths.
It was not just the appearance of the newborns which incited the riots, but the very apparent magical essence of them. One of the children was born beautiful by human standards except for a pair of white feathered wings upon its back, always smiling and seemingly lit up by a glowing blue light. This baby radiated joy and calm throughout the household. The other child was born mutated, ugly and deformed. The bloodcurdling cries of this baby caused discord and fear to enter into the minds of everyone in the town and was perhaps the main reason for the riots which ensued. The housewife who delivered the baby wanted to destroy the child due to it's hideous appearance, the head of the child was adorned by horns, it had a pair of leathery wings and a wickedly powerful tail. Worst of all was the very anger which radiated from this child, it seemed to affect everyone around in a bad way. Amazingly the town was spared from having to euthanize the children as seven days after the birth, both babies disappeared mysteriously. As soon as the town hall reached the decision to have the children destroyed men were dispatched to carry out the orders. The men who were sent to kill the babies were found slain by magical powers, consumed by flames from the inside or found pinned and suffocated by the roots of trees which had sprung up from the ground in places where there were no trees at all!
The relief of tension in the town after the disappearance of the babies was the calm before the storm. As an all out war erupted which sent the entire countryside into chaos. Rumors from the battle fronts told of the mysterious magical toddlers actually joining the battles and sending entire crowds into frenzied warfare. The stories of heroism and self sacrifice were unbelievable at first, but eventually the tale of the magical twins and their incredible powers spread throughout the world.
Character specs for Level 1 Devil
Appearance: small, ugly (when it is irritated or doing something dad), pair of horns, devil tail, fat (but not like a big guy whose belly is full with liquor, it is like a newborn sweet baby)
Face: round, chubby, small nose and ears, black eyes (become greenish when it wants to stab you),
Hair: upright forelock
Arms and clothing: pampers, trident
Character specs for the Level 1 Angel:
Appearance: small toddler, fluffy, short limbs, small wings;
Face: full in the face, red cheeks, small nose
Hair: upright forelock
Arms and clothing: spear, pampers, biberon (pacifier)
Final entries of individual character portraits as specified in the rules above. Special thanks to Jason Rainville for pointing out to me this is required:
Good luck to everyone, this was a great challenge for the entire community. Cheers!
Last edited by Niva.; August 31st, 2009 at 03:34 PM. Reason: All images must be attached separately!!! BOOO! I worked so hard on making those neat dual presentation images...
August 31st, 2009 #5
Team Interglacial Chlamydia set out to create a team of characters unified by a shared culture as well as, stated by the brief, “break stereotypes.” Our goal was to create characters who filled roles that would be considered unusual considering their race while having good reason to do so. The characters all live and adventure in the region known as Crace, a huge tropical bay with many islands to its south. Our characters’ equipment and/or abilities reflects this watery environment through their utility, and their tattoos and armor would be influenced by marine creatures.
Work in Progress thread
History of the land of Crace
History of the Sea Elves
Team had one meeting via instant messenger before work began:
- agreed that each member would have at least one character, and would illustrate the two portraits for each
- agreed that elements should bind the characters. Was agreed that characters would have tattoos. Agreed that they would share the same setting, centered around sea travel/water.
- Chaoticknight chose to create a human theif/mage hybrid, Jason Rainville chose to create a sea elf warrior, Lunaphobia chose to create a plant/man hybrid healer.
Chaoticknight started wip thread
Jason gathered references and wrote lore
Everyone submitted WIPs and critiqued and commented on teammates work as they came in
Haldis was a Demigod, a guardian spirit of stone and earth. Thousands of years before most races had even been seen in the world, he dwelt in the mountain named Nishtha, the highest mountain in the world. Inside the mountain's core, he resided in Crystal form, protecting the world and its nature.
Then the Dwarves came, burrowing deep into the mountain, and the mountains surrounding Nishtha. In it's death throes, Nishtha broke Haldis from his crystalline form, and placed his spirit in the form of man, and then caved in upon itself. To this day Nishtha is not alive, nor inhabitable, just a lifeless rock that crumbled in upon itself.
Haldis lived among humans in the west for many years, confused about his origins and the fact that he did not age as the other men did. He found that he had a strange fascination and closeness with nature, and eventually found the dryads on one of his many trips into the hills.
The dryads knew who he was immediately, sensing the power within him, and told him of his true destiny and power. In his youthful nature, more in mind and experience than in body, he let his anger overcome him before he was ready. He was repelled from the land in his attempt to attack the dwarves.
Since this time, Haldis has become isolated in the far corners of the world, staying near sand and water. He found water to be a willing ally, and so he stayed by it to meditate and learn what he could by himself.
Race: Stone Spirit Demigod
Class: Earthen Mage/Mage assassin
Haldis became closer to the earth. He found a true power not only in his own element, but in the other elements of nature, especially fire and its ability to pierce even the darkest places of the world. His skin became like stone, and the powers of the elements burned within him. He sought allies to aid in the restoration of the world, for if the Crace was not saved soon, no one would be alive to share it.
Race: Stone Spirit Demigod
Class: Earthen Mage/Mage assassin
Haldis brooded as he meditated. He loathed the dwarves and the other races for being so blind to the truth. All he sought was destruction, for the only way to save the world would be to purge it of the disease known as the other races. He became filled with the power of water, drowning his spirit in a sea of hate, and his skin and his soul became as hard and lifeless as the dead Nishtha. He went back to the west with a group of like-minded individuals bent on destruction and death, and used the darkness to destroy all that threatened his world.
Race: Sea Elf (Mare Altus Magi)
Primary Weapon: Paddle Spear/poleaxe
Secondary Weapon: Rope & Anchor
Dialda was born in Northern Crace, outside of the small town of Verdill. As a sea elf her time with other children was difficult; not only did she have to deal with the racial tensions between sea elves and western elves, her strength often meant she was unable to play safely with human or elf children and as a result she spent most of her time studying and training on her own. At the age of 17 she enlisted with the Confederate navy, within a year she was already a lieutenant on the longboat Firestone. While regularly decorated and respected by her superiors, elf and human prejudice took its toll. With mounting anxiety and growing fear of violence, she deserted the navy and fled to the islands of the southern tribes.
She now works as a warrior in her small team of traveling adventurers. She’s never let her past troubles interfere with her moral judgment; though still hated by elves, she’s never hesitated in rushing to their aid. Her style of armor is influenced mainly by the Cracian Confederation. While heavy by southern tribes standards, her leather armor focused around the torso still ensures that swimming is comfortable and that the heat and humidity of Crace won’t take its toll. Her shell pauldron however shows a southern tribes influence, able to be detached when underwater swimming is required.. Dialda’s main form of transportation is her redwood canoe that she’s affectionately named “Turtle.” She uses two multipurpose weapons that also aid her on the rivers and archipelagos of the southern islands. Her paddle spear, tipped with a carved spade of jade, propels Turtle through the water as well as serves as her primary weapon. Her anchor serves its obvious purpose, but is also a devastating mid-range weapon. In a pinch, it can also be thrown to wrap around trees or high rocks so she can gain access to otherwise unreachable areas.
Race: Sea Elf (Mare Altus Magi)
Primary Weapon: Bloodwave (shark-tooth axe)
Secondary Weapon: Teeth/nails
Dialda was born in Northern Crace, outside of the small town of Verdill. As a sea elf her time with other children was difficult; not only did she have to deal with the racial tensions between sea elves and western elves, her strength and rough nature often meant she was unable to play safely with human or elf children. As a result she spent most of her time brooding and training on her own. At the age of 17 she enlisted with the Confederate navy, within a year she was already a lieutenant on the longboat Firestone. While regularly decorated and feared by her superiors for her vicious skills in battle, elf and human prejudice took its toll. With mounting anxiety and growing fear of violence, she snapped and slaughtered the eight men under her command as they slept, suspecting they had been insulting her behind her back. Wanted by the navy, shed fled to the islands of the southern tribes.
She now works as a warrior in her small gang of traveling brigands. Her experience with prejudice has fostered her intense and insane hatred of western elves; when not on a mission with her other gang members, she systematically hunts down and kills any old world elves she can find. She has discarder her heavier equipment and her new armor is very open and focused on the limbs in the style of the southern tribes. She adorns her armor with teeth and shells, and its open nature allows her to display her tribal tattoos.
A descendant of the southern tribes’ standard paddle axe, Dialda’s Bloodwave serves no purpose as a paddle, but is a fearsome weapon carved from a single piece of Lignum Vitae (ironwood) and lacquered with coral wax. Though the weapon is still technically wooden, it has little to fear from steel bladed weapons. Bloodwave’s “underbelly” is bristling with shark’s teeth, its topmost point sporting a crystal pick. When used in a slashing motion, the shark’s teeth loosen up an opponent’s flesh or armor for the crystal pick, allowing it to dig even deeper. Bloodwave’s “back” is crowned with a single large coral crystal (the concentrated excrement of sentient coral collectives) Bloodwave is therefore a multipurpose weapon, able to slash and tear at unarmored or lightly armored opponents with its teeth, but still able to crush armor with the its dorsal crystal. As with most named weapons of the southern tribes, Bloodwave is considered a soul-eater. Tradition has it that whenever an enemy is killed with a soul-eater, their essence has been conquered and their spirit imprisoned in the weapon. Whenever a weapon has earned a name (usually as it passed from one owner to another) it becomes a soul-eater.
Dialda happened upon the weapon as she was adventuring deep in the jungle islands of the south-east. She entered battle with a western elf who she was hunting who was fully converted to a native way of life. He carried Bloodwave, while Dialda was armed with a shell axe she managed to fashion herself. The quality of both weapons were tested, and the lazy, arrogant Dialda saw her makeshift axe in splinters. She sunk to her knees and begged for her life. As the trusting elf approached to console her, Dialda swept sand into his eyes and restrained him. She tied him to a rock and ritually cut of both of his ears. She also slowly made incisions along his body to slowly bleed him out. Sputtering through bloody lips, the elf told Dialda the story of his weapon. Even though he was ashamed to have it passed to such an evil creature, he did not want the history of his companion to die out. Dialda gleefully accepted her gift, a weapon that could take advantage of her greater physical strength.
The character is an interpretation of a healer with human characteristics, but formed by ocean debris and coral. Where the good healer allows life to thrive, the evil version of the same character is corrosive and destructive. While formed from the same substances, each version of the character takes on different characteristics in shape and motion. The pieces were created with cut paper, collage, watercolor and ink.
Race: Ocean Man
Race: Ocean Man
Last edited by Jason Rainville; August 31st, 2009 at 05:21 PM.
August 31st, 2009 #6
Friendly Gipsy Witch
This witch is very old and travels from town to town, where she gains a bit of money by telling people their fortune or reading the cards for them. But she can also heal with her witchcraft, knows a lot about herbage and is always very friendly.
Because she’s so old, she is very wise and can rumble someones means at the first glimpse.
Class: Light Witch
Gipsy Cannibal Witch
Every year to Walpurgis-Night the old gipsy witch overcomes an insatiable hunger for human flesh. This is the evil side of the friendly old witch. It’s deviant to the core. She uses her dark witchcraft to endamage everyone and everything that crosses her way. She takes out her old rusty witch-blade on which she rides through the night like on a broom. When she has chosen a victim she beats it down, cuts it into pieces and eats its raw flesh.
Class: Dark Witch
The good-hearted Ent is a friend of nature. Birds build their nests between his branches and squirrels love to fool around on his back. It cannot hurt a soul living in the forests and it loves to play around with its inhabitants. Sometimes it just sits down and watches the sunset, while his little animal friends make their bed in his treetop.
Nobody knows if these evil Ents are born like this or if they „turn“to become vicious beasts. The only thing mankind knows is that these creatures are wandering the wasted lands. When seeing one of these beings, one realizes how powerful an Ent can be. Wandering the dark steppes, they tear and consume every living thing that is left between the rocks and rotten plants that define the landscape.
I hope everything is correct and if we made a mistake please tell us! For information about our groupwork and for WIPs and sketches check out our Group-Thread-->Brotherhood Of Heel
Good luck everyone!
EDIT: Ok, one told me that a rifle isn't "high fantasy" and that this would be a reason to be thrown out of the poll. I changed the rifle to this.
Last edited by GunTrouver; September 1st, 2009 at 06:31 AM.
August 31st, 2009 #7
August 31st, 2009 #8Super High Five SquadUnfortunately, it seems two of our team bailed and the finals of another character, being created by tron-one, will unfortunately be delayed and not ready for the deadline (see sketchbook soon for an up-date). However, I did just managed to finish everything for my character so I hope it's ok to post here.
Style/influence: The worlds and creations of Guillermo del Toro
-Link to team sketchbook
Good name: Tempi (translates as: That which echoes in the mind)
Evil name: Tempus (translates as: Those who fell and wander)
There is a single, small passage in the 'Valdic book of Myths and Legends' that is dedicated to a curious character named Tempi (sometimes known as Tempus). The passage describes it (I say 'it' because the gender could never be ascertained) as being a tall creature dressed in a long, concealing robe and strange accessories. It is said Tempi was a bard and that when it spoke the voice appeared to emanate not from the body but from the surrounding area as though it was carried on the wind from some other place. Those who met Tempi commented too on the manner of its movement, they say it glided along rather like some hovering sprite or pixie. Nothing is truly known about its race but the belief at the time was that they could only speak in riddle and rhyme and that they dwell in the realm of Middle Distance which lies between Somewhere and Nowhere. The truth is of course, Tempi is the only Diskface* known to have visited our world. Soon after Zarin's victory in the Hills of the Meiflocks, Tempi's whereabouts were lost and time soon covered any tracks.
*A term made popular by King of that which binds the seven axes.
A quick word on Tempus
Though Tempi was much loved by its friends, there was a dark side which lurked always close by. The beautiful music which gave many a strong sense of strength, power and joy was the work of Tempi. That which turned all who heard it mad was the work of Tempus.
August 31st, 2009 #9
Final Random 1 Team
Back in a time now lost to even the eldest of storytellers, there were two lands. Divided as by the breath on a cold mirror, they existed side by side without ever touching, until the greed and ambition on one side caused a terrible event, fusing the lands together, and bringing both sides of the mirror crashing into eachother.
on one side, the Anai, content with their life and the cycles of their world, having trancended ambition their magics no longer searched for power as much as it strived for cooperation of the living world.
on the other, the Vret, a culture consumed by ambition and progress, their magicians somehow bridged the divide and saw the world of the anai, a more unspoilt version of their own land as an easy price to take by force, just as they had imposed their will on the spirits of their own lands, taking from the land what they wanted.
After the merging of the worlds, the Vret realised they were mistaken in thinknig of the Anai as an easy target. Their quiet composure showed to contain an unbending will to defend their own world, and after a long tome, an uneasy stalemate was reached.
Today, the world is known as the realm of the twiceborn. On both sides exist an opposite number of every living soul, and as this realisation sank in, so did the importance of the individual rise.
Now the need for champions grows ever more important. On both sides, bands of adventurers and paragons of each side are formed with the knowledge that somewhere out there is their mirror image, and that sooner or later, the fate of who will rule the world of the twiceborn will be decided on a battlefield where you will not face your brother, but yourself.
Fairies are natures protectors. They make sure the balance is perserved and are able to correct the imbalance when needed.
They are masters in magic. Their phisical apperance doesn't allow them to participate in melee combat making them practice magic and wizardry for generations.
Fairies with a pure and noble heart gain the power to weild the elements at birth. The can control an element they choose. This means they have to give up other elements to be accepted by the element of their choise.
The element takes a spirit-like form to guide them trough their training. In battle it is these spirits that fight for the fairies.
A fairy with evil in its heart loses all the abilty to use the elements. Instead they use the power of certain gems nature has to offer to gain magical abilities.
Race: Therianthroph: Human who can morph into an animal form.
Character description/ Race details: Ursos can morph into a bear and a mixform between human and bear. He can stay in each form, al long as he want. The transformation take 3 minutes. Clothes don't transform, so if he change from human to mixed form wearing clothes, they will tear.
He use to stay in human form for his allday life. Meeting with friends or at official partys. In his human form, he is like all other humans, without any special abilities.
When he's travelling in dangerous places (and thats often, since he's figthing for his people) he prefer the mixed form and wears armor. Alltime ready to fight.
In this state, he is stronger than a human, faster and better protectet trough his fur. he can't speak al well as in human forn, but good enough to say easy things. And he understands the other peaple very well.
The bear form has best senses. He can fight too, but not hold weapons or something like taht. He can't speak, but understands other people still.
He use to stay in this form only for spying.
He's a berserker. If he lose control over his anger, he automatically transform in the mixed form and begins to fight. If no enemy is around, he can atack his own people.
only the good one: Fortunally he's a cosy person. He like eating, relaxing and listen to music. But he's loyal to his people too, so he learns to fight and decided, to help as good as he can.
only the evil one: To be a berserker is a real problem for the bad-tempred Ursos. Fortunally for his people he looks like someone who should be botherd, so worst case is rare. And he use his anger to fight against the good people.
Amongst the orchs, the son of krath the bladeforger started hearing the whispers of the world all around him. The whisper can be shaped around a man, filling him with joy, a will to fight or a desire to live. Arath uses his flute, traditionally bladed in the way of the orchs, who are pragmatic about things like musicians on the battlefield, to rally his fellow soldiers.
In the dark mines of the excavated mountains of krath the iron forger, His son wielded heavy hammers, striking into the hearts and roots of mountains until suddenly he started hearing the pulse of the world around him. Taken in as a war drummer, Arath disrupts the pulse of the world to cause fear and panic around him, while beating his enemies down with his macelike drumbeaters.
Rangers are regarded a special forces unit, usually wokring in small teams or by themselves they are able to disrupt or even disband enemy armies through the use of Gorilla tactics.
They don't believe in the honor of battle just what ever it takes to achieve the objective. Through their training they are trained with a personal animal and the bond they share makes the two very lethal weapons.
The Rangers that twist on over to the darker side of things are very unstable, and usually skin the faces of the fallen foes just to wear them in the following battle to unnerve their opponents.
Team Random 1
World ideas: All together
Brief: LostFayth and mimer
Human Ranger painted and drawn by AhChu.
Fairy Spelcaster painted and drawn by LostFayth.
Orc Bard painted and drawn by mimer.
Therianthroph Warrior painted and drawn by skorpi.
August 31st, 2009 #10
Team Coco Meowza- Good & Evil
Character design- AsaB, Pretty_Angel, 3mMajster, Sekino
Linework/inking- Sekino, AsaB
Colouring- Pretty_Angel, Sekino
Team Coco Meowza's sketchbook
Simans are kind nature spirits and have control over the four elements, which they use only to ensure balance in the world. For centuries, their duty within the Land has been to preserve nature and the species within with wise use of their magical expertise. Simans are also playful and whimsical beings who enjoy a good celebration and singing and their ancient tunes fill the Land as the sun sets each day.
Eons ago, a breach happened within the peaceful race of Simans. More and more individuals became unhappy with their mundane tasks and wanted to spend more time on developing their magical skills for their own agenda. Today they reside in the dark outskirts along with the dark Renomeks, manipulating the elements in a destructive way. They’re also known for being excellent at making enchanted artifacts and their craftsmanship is highly sought after by both dark Renomeks and Amods.
In the beginning of time, Renomeks originated in the far fringes of the Land. At first they were a barbaric tribe, but a good deal of them were seized centuries ago and trained to be the reinging Elder's guards. Today their descendants have long settled in and still uphold this noble work, being respected as skillful warriors. Renomeks are charismatic and kind-hearted creatures. They put their duties above all else and would never betray their own kind.
Originally a barbaric tribe on the Land’s border, the dark Renomeks still maintain loyalty to their savage native grounds. Today they’ve established an advanced but scattered society along the dark mountains where they practice their combat skills dauntlessly every day. They are first-class weapons and armour makers and get their resources from the precious metals and stones they mine deep within the dark mountains. These are used in an alliance with the dark Simans who use them when fabricating their magical artifacts.
The humans of the Land, called Amods, are agile and stealth. They are ideal candidates as scouts and messengers. They don’t have permanent dwellings as they constantly wander throughout the Land, but make camps wherever they please. Most often acting as emissaries, and because of the strong oral tradition and a preference for communicating through messengers rather than written words, they have a strong knowledge of geography, are skilled hunters and usually adopt a neutral position regarding conflicts.
Ages ago, wandering Amod groups got lost by the Land’s edge. They were captured by the dark Renomeks but these soon realized the Amods were of good use. Shortly, the two made an alliance and today their lineage has grown considerably. They mostly live through theft and poaching. They are also hired as assassins and occasionally form alliances with renegade members of other races.
Last edited by Sekino; August 31st, 2009 at 07:34 PM.
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August 31st, 2009 #11
this is all i had time to contribute. my partner had even less time then me.
sorry daestwen. please just let this post ride. thanks
Last edited by DeKal; August 31st, 2009 at 11:08 PM.
August 31st, 2009 #12
Goddamn I'm tired
It seems there's no time left o_o
Here's what we did. We really enjoyed this whole thing, especially since we teamed up in real life to be able to work together more effective and with more fun And it's been a lot of fun, honestly. Baking cookies, making stupid jokes, and doing some painting on the side, what more could we ask for!
As for how we worked, our sketchbook is here -> http://www.conceptart.org/forums/sho...d.php?t=165455
We did all of everything together, from the ideas to the designs and compositions, the colors, rendering and stuff, though extra credit needs to be given to Jana who after my hand started acting up again finished up most of the characters. She's awesome, and Alex is too!
We wanted to make our characters interesting not only by their design, but also through their personality, so each of these is not two different versions, but the same individual at different points of their life, after an event that changed them completely.
So here goes:
Ynnub Iruy, Dryad Druid / Dryad Witch
Born in the deepest forest, each dryad is from its first breath tied to a spirit of the woods. This spirit is to be their companion and protector, their friend and guardian. But it is also a part of their soul, and if one dies, the other cannot live. One with nature, they are shy, but gentle creatures, rare, but powerful in their connection to the elements that surround them. Blessed with the power to speak to the woods, and to give birth to new life, they are the keepers of the forest, and if you will not harm them, they will do no harm to you.
Ynnub Iruy one was the most loving of them all, often to be found whispering to a fox or forest cat or healing a butterfly with a broken wing.
But as the sky turned dark and the water grew foul through the influence of the dark mage, the forces of nature started to become corrupted, and the forest changed. Evil creatures appeared, the balance of life and death was destroyed, and what had been peaceful became monstrous and agressive, and the trees that had protected and nourished the animals now started devouring them. And as the very soul of the forest turned dark and destructive, so did the spirits of the dryads, and they grew malicious and spiteful. Now she lives in the horrible stenches of the dead marshes, luring victims into the bottomless swamp with faint, flickering ignis fatui.
Raeb Odep, Orc Barbarian / Orc Peasant
Once Raeb Odep was but a tool, without will or soul, controlled by a dark mage who had bred this horrid type of creature to wreak havoc on the world of humans. With pale skin, almost blind eyes and terrifying strength, no enemy stirred up more fear in the weakening armies of mankind.
But the tide changed, and as the dark wizard and his forces were thrown back, Raeb Odep was wounded, and in the chaos of retreat, left for dead. He managed to survive, buried by rocks, feeding off roots and dead leaves. And as the power that his creator had had over his mind vanished, his thoughts cleared, and began to see the world through his own eyes. When he was finally found and rescued, it was by creatures he'd have least expected to help him - humans. Children found him while playing in the woods, and their initial fear faded quickly, as they sensed that there was no evil in him. They started to bring him food, and he was like 'Nom.' And when he regained his strength, he begged the humans to let him stay, but they turned him away. It was only later that when a pack of wild wolves attacked the villagers, he got a chance to prove the he was not the evil creature he was believed to be. So he was accepted into the town, and celebrated as its savior. But when he was asked to also be its defender, he declined, as all he wanted was to spend his remaining days in peace, together with the children that had saved him.
Regit Atohs, Human Scout / Human Rogue
Born as the the second of five sons of the leader of a small tribe of nomads, Regit Atohs was a cheerful and responsible lad. He respected his elders, helped his companion catch and tame the giant jellyfish his people lived off, scouted new hunting grounds and took every day as it came. He might not have been the smartest, and it always seemed that people looked a little bit past him, but he was fancied nonetheless.
But as all parts of the world, his tribe could not evade the destruction brought about them by the war machine that the dark mage had built, fueled and started, and so it happened that one day Regit Atohs came home to find his clan murdered, their homes burned down, their jellyfish raped and slaughtered. Eww.
And here it was the moment that his strength to the test, and he failed. He broke down under the despair and anger, and his strength of will left him. He was torn apart by hatred and fury, yet too weak to take revenge, and so he spiraled down and became a thief and a rogue, leaving behind all the values his elders had taught him.
Yllana Depar, Human Princess / Human Queen
Yllana Depar was the princess of the most prosperous and cultured kingdom of the old world, only child of the wise, but aging king. She was loved by the people for her kindness and would frequently do good to the citizens, release prisoners and serve as a judge in cases of dispute. Her charm also made her popular with the leaders of adjacent realms, leading to good diplomatic relationsships and peace and wealth for her homeland.
But her father passed away, and when it was her turn to take guidance of the country, stress and the weight of responsibity made her vulnerable to corruption, while the agony of suddenly being on her own poisoned her soul. And when the dark mage extended his fingers over the land, her mind was too clouded to see through his lies, and she fell for him. No longer did she care about protecting and helping her people, now her thoughts began revolving about power and she grew greedy and selfish. Instead of releasing prisoners, she now began to torture them for confessions, and instead of feeding the poor, she indulged in orgies and gluttony. As her heart turned darker and darker, the once so glorious kingdom fell.
That's it! Attached are the pictures that we felt lost too much in the process of cropping them to the required format.
Last edited by algenpfleger; September 1st, 2009 at 05:59 AM.
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August 31st, 2009 #13