For me, an important thing is that the character models look like they belong in the game world, as if they are made from the same substance, designed with a similar style, and light interacts with them as it does with their environment. If that is achieved, then I can suspend my disbelief and immerse myself in the gameplay and story. I have to say these models are beautiful and have a very Guild Wars look to them. You have whetted my appetite to see and play the finished game.
Builded in Maya, Zbrush, and Photoshop
Polygon Count: 3500-4500 Triangles, Tree Creature is 7000 Triangles
Textures: 1X1024X1024, Tree Creature is 2X1024X1024
Arenanet just released some GW2 official videos, and these are parts of the ceatures I made showing in the videos.
I cant wait for this game, and I have the art book for it, I was a huge fan of GW1, and this looks like its gonna hold up to my expectations, I honestly think its one of the best artbooks in my collection!