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January 16th, 2010 #316
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February 25th, 2010 #318
February 25th, 2010 #319
very lovely, the armor makes the undead look so dashingly chivalrous! the play of the warm colors gives it such a creepy advancing feelJayna Pavlin, 2d/3d Artist
March 15th, 2010 #320Registered User
- Join Date
- Jul 2007
- Thanked 4 Times in 2 Posts
pleaseeeeeeeee i am begging
please can we see some of those concept arts shown by Mr Daniel Dociu during the recent Game Developer's Conference 2010
April 7th, 2010 #321
All of this is just breathtaking - as usual i've started a new day with some concept art pages to inspire me and as usual this page hasnt let me down!
May 3rd, 2010 #322Registered User
- Join Date
- Oct 2003
- Thanked 39 Times in 10 Posts
Here are a couple ingame GW2 models
Here are a couple of ingame models. Both are human wearing heavy armor. I designed, modeled and textured the face and body. I designed but did not model the armor on the female. Hai Phan designed the armor on the male.
The application used were Maya, Mudbox, Photoshop, Bodypaint plus all the proprietary GW2 engine stuffMy Homepage
May 3rd, 2010 #323
GW2 is going to be an awesome game with stuff like this!-+Sketchbook: HERE
Please comment, always looking for pointers
May 3rd, 2010 #324Registered User
- Join Date
- Aug 2002
- Mckinney, Tx.
- Thanked 10 Times in 9 Posts
May 5th, 2010 #325
I had a question, are these models textures finalized? I noticed the skin looks more plastic than I expected.. In GW there certainly wasn't this level of detail or any normal maps, but the tones & colors of the GW1 skin were much more robust & alive:
Last edited by Darksun; May 5th, 2010 at 12:41 PM.
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May 5th, 2010 #326
For me, an important thing is that the character models look like they belong in the game world, as if they are made from the same substance, designed with a similar style, and light interacts with them as it does with their environment. If that is achieved, then I can suspend my disbelief and immerse myself in the gameplay and story. I have to say these models are beautiful and have a very Guild Wars look to them. You have whetted my appetite to see and play the finished game.
May 5th, 2010 #327
Mindblowing!!! I just cannot wait for the game!
May 24th, 2010 #328
Builded in Maya, Zbrush, and Photoshop
Polygon Count: 3500-4500 Triangles, Tree Creature is 7000 Triangles
Textures: 1X1024X1024, Tree Creature is 2X1024X1024
Arenanet just released some GW2 official videos, and these are parts of the ceatures I made showing in the videos.Wei-Che(Jason) Juan
June 1st, 2010 #329
June 1st, 2010 #330
I cant wait for this game, and I have the art book for it, I was a huge fan of GW1, and this looks like its gonna hold up to my expectations, I honestly think its one of the best artbooks in my collection!
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