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Outstanding stuff. I'm thinking you've just set a new standard in excllence with that trailer. And done mostly with static artwork. WOW
Grave Sight Graphics: The Art of Eric Lofgren.
elofgren@ telus.net (to use e-mail address please remove space between the '@' and 'telus')
My Art Blog
My Online Portfolio (Updated Jan. 30/ 2011)
~NiNjA~^~mOuNtAiN~^~PoDcAsT~(Working illustrators talking illustration)
Eric Lofgren's licensible rpg art resource
Art Director for New Gods of Raanon
Beyond any kind of cool! Saw it again at the game con. I think A net just might have the most talented team of artists in the game industry 0__0.
Getting interested in Guild Wars 2 the moment I saw the trailer. The artwork is outstanding, if there can be any more gods inside the GW universe, it would be you guys. I can only bow to the artwork posted here, I love you guys =]
*monitoring this thread from now on!*
Here are a few of the areas I worked on. Hope you guys enjoy.
Gah! Guildwars always kicks out some really mind blowing things, really great stuff guys.
Oh wow, didn't know there were 2 Dociu's working for Anet. Salute
I gotta say, this art work is probably the best concept/illustration work I've seen from any game... It's great to see some talent in the field I want to get into, give me a lot to look forward to and a lot to push myself with.
Peace guys, you all did great
I want to see a bigger art book in the Collector's Edition of Guild Wars 2! It's always worth it to buy the Guild Wars Collector's Editions, for those art books, but they seem so tiny looking back on them.
I hope to see Cantha again, perhaps not in the first Guild Wars 2, but at least in a follow-up or future expansion. I love the Far Eastern style of Cantha. It's even more extreme than some of the fantastic locales of the real Far East.
I hope that the new game engine has the avatars fall into shadow when they walk into a shaded part of the map. It always stood out that they were not fully integrated into the game environment because the shadows of buildings and cliffs above them would fall on the path they walked onto, but would not affect them. I also hope the "cardboard cut-out" appearance that objects in the distance had in the first game will be less noticeable in Guild Wars 2.
Okay, so I'm a huge fan of the concept art, but as you can tell I'm also a player, with a good eye for the kinds of visual detail that affect immersion and the game experience.
What else...? I hope you guys keep us posted with more concept art from the game as it becomes available.
Here's some of my stuff that's been released so far. Glad you guys like the trailer!
I am not a big fan of these types of games, but considering the intense and truly astonishing concept artwork that have seen here, I think I might just shell out some hard earned duckets for this piece. Very impressive work here bud.
Sketchbook:: //// A thread of evolution ////
incredible body of works and amazing intro video.. i was expecting a typical FMV 3D sequence when i clicked that link but was blown away by the use of 2d illustrations thanks for sharing
This is very very very serious quality gents. Not only incredibly crafted but very inspired and inventive too. I'm speechless.
Flowermilk Girls Forever
Awesome work here!! I've been looking forward to this thread for some time thanks to the kind nature of the Guild Wars artists in posting most if not all of the work on the previous titles here.
One again this never fails to impress and amaze!!
Beautiful work! Kekai and Daniel, you really have outdone yourselves on this!! Incredible work!! I look forward to more!!
I love you kekai!
Last GW2 thread blew my mind and holy shit, this one is doing it too.
Absolutely stunning and inspirational work you people do, can't get enough of it!