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  1. #66
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    Getting interested in Guild Wars 2 the moment I saw the trailer. The artwork is outstanding, if there can be any more gods inside the GW universe, it would be you guys. I can only bow to the artwork posted here, I love you guys =]
    *monitoring this thread from now on!*

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  3. #67
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    in game environments

    Here are a few of the areas I worked on. Hope you guys enjoy.

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  5. #68
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    Gah! Guildwars always kicks out some really mind blowing things, really great stuff guys.

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  6. #69
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    Loved the style of the trailer. The artwork is amazing!

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  7. #70
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    Oh wow, didn't know there were 2 Dociu's working for Anet. Salute

    I gotta say, this art work is probably the best concept/illustration work I've seen from any game... It's great to see some talent in the field I want to get into, give me a lot to look forward to and a lot to push myself with.

    Peace guys, you all did great

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  8. #71
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    sweeeet!

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  9. #72
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    Brilliant. now that`s just BRILLIANT.
    you guys kick ass too hard.

    We all pay for life with death, so everything in between should be free.
    -Bill Hicks


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  10. #73
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    I want to see a bigger art book in the Collector's Edition of Guild Wars 2! It's always worth it to buy the Guild Wars Collector's Editions, for those art books, but they seem so tiny looking back on them.

    I hope to see Cantha again, perhaps not in the first Guild Wars 2, but at least in a follow-up or future expansion. I love the Far Eastern style of Cantha. It's even more extreme than some of the fantastic locales of the real Far East.

    I hope that the new game engine has the avatars fall into shadow when they walk into a shaded part of the map. It always stood out that they were not fully integrated into the game environment because the shadows of buildings and cliffs above them would fall on the path they walked onto, but would not affect them. I also hope the "cardboard cut-out" appearance that objects in the distance had in the first game will be less noticeable in Guild Wars 2.

    Okay, so I'm a huge fan of the concept art, but as you can tell I'm also a player, with a good eye for the kinds of visual detail that affect immersion and the game experience.

    What else...? I hope you guys keep us posted with more concept art from the game as it becomes available.

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  11. #74
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    Here's some of my stuff that's been released so far. Glad you guys like the trailer!

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  13. #75
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    I am not a big fan of these types of games, but considering the intense and truly astonishing concept artwork that have seen here, I think I might just shell out some hard earned duckets for this piece. Very impressive work here bud.

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  14. #76
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  15. #77
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    Tin your work is just great, keep it up!

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  16. #78
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    SAGIR is offline This user is brought to you by: My mom and dad
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    Your color selection together with the great sense of scale combine to wonderfull pieces.

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