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Thread: GUILD WARS 2 ART (98pics & growing) ART BOOK- OUT NOW! update 7/27 p.11

  1. #40
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  3. #41
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    Holy fucking hell. Kekai, you've topped yourself yet again. Amazing work all around for the arenanet crew. Those environments are stunning.
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  4. #42
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    fucking rad.
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  5. #43
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    I did a search for this because I knew it would come up here somewhere! My jaw literally dropped watching this, its absolutely beautiful.
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  6. #44
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    Yes...truly amazing stuff...as always! It's nice to see that there will be FDSs in GW2

    Waiting not so patiently.
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  7. #45
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    Saw this vid earlier today. Great work as always!

    Kekai> Those are baaaadasss!!
    Senior Concept Artist - BioWare

    My opinions do not represent those of my employer
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  8. #46
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    Im a Faithful follower of your blog man. Always a wonderful place for insparation.
    Must have felt awesome a sureal to see you painting in motion and within a video like that.
    Good for you man. It look wicked dude.
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  9. #47
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    lol, you guys are too fucking good. what an incredibl team.
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  10. #48
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    Damn... my eyes... melting... again!

    Your posts with the concepts from the first game are among the best concept art I´ve seen, ever. Period.
    =)
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  11. #49
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    I cant wait for Tin to drop his work on here
    good job guys!
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  12. #50
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    holding my breath for more art. Badass trailer!!
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  13. #51
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    Oh yeah, 2.5D is a way to go!

    Quote Originally Posted by Jason Snair View Post
    I'm really curious, how do you animate your illustrations (like in the beginning of the trailer)? What software do you use. I'd love to try that out. (Edit: Not that I think it's just that easy or anything. You guys are amazing.)
    Well, it's not hard from tools perspective. Any software used for VFX, like After Effects is suitable. To do these effects, you need a layered image (with separated body parts, for example) or you have to cut out them and patch "holes". After that, you apply various transformations, like zooming, panning, rotating, blurring, scaling and few special effects. These are basic functions for this kind of software, but to make it looking so good is a totally different story. No doubt, art skills are needed, not software craftsmanship
    Last edited by Tonic; August 21st, 2009 at 04:42 PM.
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  15. #52
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    Excellent work guys.
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