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Thread: CMYK Bot

  1. #1
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    CMYK Bot

    Hello everyone, I don't draw many robots but I'd like to draw more and was looking to get an honest critique. If someone could give me a critique on any aspect such as design, lighting, lines, posing, etc i would very much appreciate it.

    Attachment 749951

    here are some wips
    Attachment 749954

    Thank you in advance
    Last edited by Howie; August 12th, 2009 at 03:53 AM.
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  3. #2
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    Looks good to me!

    My immediate reaction is that it doesn't really look like any of its joints can actually bend--there are sort of hinges at the elbows, but none anywhere else. It might be worth your while to consider how the thing might actually move and adjust the design accordingly.
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  5. #3
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    I really enjoy this piece! You're colors are great and I like that you decided to go with a single hole in the center of his face.

    I agree with Giacomo that the legs do seem awkward. I think they could still function if the bottom halfs maybe were designed to retract up into the upper halves and then extend out again and then it could walk that way. I think that might be pretty interesting. It would still be quite odd and it would still look awkward if the bot was to walk like that but it depends on how serious you want the mood to be. One thing I think the legs do need are to be longer, the bot seems very top heavy and it looks like he could easily fall over.

    I like this guy though, he's lots of fun!
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  7. #4
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    Have to admit I laughed when I saw this... not sure if non-artists would have the same reaction, though.

    I do think the pose was better in the silhouette. The angle of the head and the (bot's) left hand, the slightly turned-in feet... it's subtle, but it does look more dynamic to me.
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  9. #5
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    thanks for the help guys, maybe not the best solution but here is what i came up with for knee joints...i also made a few other little tweaks
    Attachment 751056
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  10. #6
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    Looks OK....regarding the knee joints, my point was that in your drawing, the lower (distal) leg doesn't really look like it can bend--it might be able to slide on the upper section but I don't see how it can flex. So if it were me, I'd redesign the entire knee joint and re-draw it so it's more apparent how the 3D forms move with relation to each other.

    As always, just my two cents.
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