Sketchbook: Jason Cecrle's Sketchbook
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Thread: Jason Cecrle's Sketchbook

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    Jason Cecrle's Sketchbook

    I'll use this first post to highlight new images.

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    Last edited by Trybal; March 10th, 2010 at 08:17 PM.
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    So this is my sketchbook. First I'll show the progression of portraits I've drawn or painted from photos recently as practice. The next works I post will be my own compositions. The first image is of a friend of mine, that I drew on paper. I hadn't done one in a long time, since learning 3d. The second one is a quick sketch of Keanu Reeves in Painter. After doing that I realized that I could do one in color if I gave it more time. Finally, The third is a painting of Mary Louise Parker also done in Painter. To make sure that I learned as much as possible from it, I didn't color pick from the original photo and I only painted. No line drawing was used at all. It took me around a week to complete. To watch me work, visit my livestream channel. I'm normally on at night. I'll try to transfer what I've learned to my own designs now.

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    hehe. is that nancy botwin from weeds I spy. all of these are great. you have nailed the likeness on both keanu and Mary-Louise Parker. keep em up dude

    you want to ram with me?
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    This is just too advanced for my level. How did you achieved so realistic skin and hair texture on the Mary Louise Parker painting? Are there any tutorials that I could follow to learn that or something like that?

    [last update; 28th March 2014]
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    hotbox - Thanks. I'll try to continue producing at this quality or better.

    LtPlissken - I didn't follow any tutorials to make the MLP portrait. I found out what tools felt right to me and stuck with them until I reached the quality I was looking for. I took the brushes I learned to use from the Keanu portrait, and used them with color. I painted everything with a gouache brush at various sizes. I also used a blender palette knife. In order to seem more like a photo, you have to try to hide your brush strokes. Paint in the texture marks that define a material, be it skin or hair; then go over the image, hiding your strokes without ruining the details you wish to keep. The image here is the original work size. Had I worked at twice that resolution, it's possible you wouldn't have seen any of my brush strokes when reduced to this size.

    Last edited by Trybal; August 24th, 2009 at 02:23 AM.
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    OK, something new and not based on an existing photo. This is a portrait of my newest digital character. Next I'll concept his full body, clothing and possessions. Then I'll model and pose him in 3d.

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    Simply amazing!

    [last update; 28th March 2014]
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    Here's my latest painting. It's both concept art for a game character and I'll use it in an in-game advertisement. I call it Perfume for Androids.

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    wow, really amazing technical skills. What a realistic, clean look, maybe a little bit too clean for my taste

    keep on posting please

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    I was looking for gouache brushes on the net, but never did found them. Your face paintings are soo sooo coooool.
    Welcome back.

    [last update; 28th March 2014]
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    Noro - Thank you. My goal is to achieve a level of hyper detailed realism.

    LtPlissken - Thank you. You should only look for gauche brushes inside of Corel Painter. If you're using Photoshop or something like it, you'll have to make your own brush. What you need is a round brush with soft edges and 100% opacity at firm stylus pressure, but around 50 - 75% opacity with light to medium pressure.

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    Hey there, Great start for your sketchbook!
    Damn, you're really good at likeliness in portraits, the hair and skin look very real..
    Though, I think you have to look out that they dont look like scary dolls.. If you know what I mean..
    Sometimes it can look scary because.. i suppose the skin is just too "perfect"
    Anyway, keep up the great work!

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    Thank you; I have found some gouache brushes on photopros.com, but they are not free. I use only photoshop. Thank you for the explanation, I will try to make my own brush.

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    Really really great portraits , amazing.. lady bellow Keano is just too perfect for me

    Deceive me out of my emptiness
    Sketchbook
    deviantArt
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    Luckers - Thank you. Yeah for the most part I've been focusing more on increasing the accuracy of my characters' facial anatomy. I haven't put as much thought into proper expressions yet.

    LtPlissken - You're welcome and good luck with the brush making. It all comes down to knowing what you want and finding what techniques produce it.

    Sweron - Thank you. I obsess over details when reproducing a photo. The next time I do a photo study will likely involve an environment. Something to improve my matte painting skills.

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    Hi. Sorry for bumping in again, but I was watching again your paintings, admiring of course.
    I noticed something on the last painting, that you should do to improve the reality of it.
    It is about the shadows. The light source is somewhere a little bit above her face and on the left side of the image, so there should be much more shadows under her necklace and under her hair. The only way there would be no shadows there, if the light source was under her face, which is not the case here. I think that adding more soft shadows on the marked spots would greatly increase the reality. I hope that I am helping with this, if not then sorry for disturbing

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    LtPlissken - Thank you. I always invite thoughts on my work. The idea was that I was painting a staged photo shoot, used for perfume advertising. Therefore the lighting would be softer, to create an inviting feeling of warmth. So, it's not that I never painted all the shadows in those areas. They're there, just really soft. I painted and then blurred them. There's also more than one direct light source. You can see two lights causing hot spots on the eyes' reflections. The right side has a reddish bounced light, and also some ambient light everywhere.

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