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  1. #271
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    Starting on the final for the good demigod, but may make some design changes on the way.

    dwardo cool looking bad mino man! just make the weapon way bigger! Shadows on good mino's feet are grounded now. well done man.

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  3. #272
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    Nice vshehn, just remember that your demigod will be fighting 3 minos (i hope)
    at the last stage of this game. So give it all the bells and whistles of
    a hard-to-beat character.

    edit 2: I totally forgot it's Wednesday already. I thought it was yesterday still.

    Last edited by vardoburrito; August 26th, 2009 at 12:02 AM.
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  4. #273
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    Okay guys this is what I've done today. I'm gonna stop now and get started on some client work. Still some detailing and some minor design work. Also I gotta figure out a proper background for this.
    I will work on the baddie sometime tomorrow along with this one, so I will update then.

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  6. #274
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    vshen: I like it. And I like that the good and bad are as nastyl looking as each other. hahahaha.
    I pulled back the back leg, but kinda looks like a hero pose.
    See what you reckon.
    Name:  vshen-CHOWII-evildemigod.jpg
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    What can I do to this. The floor shadow, ugh! is hurting me again.
    Top right is an arrow - Does it look like it is one?
    Name:  Team-KDPED---Minotaur-twin-2---r003.jpg
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    Character descriptions.
    Framing.
    What else what else.
    Keep your mind open for those too.

    Diggity!

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  7. #275
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    working working working





    Last edited by sepu; August 26th, 2009 at 09:49 PM.
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  9. #276
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    awesome guys! Keep posting! I think we are getting close!

    Here is (finally) an update on the evil human! Thought I would throw it into the mix!

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  11. #277
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    sepu: oh goodness, thank you so much. It definitely feels like he's running now, but, I kind of
    wanted to keep that 'I'm about to stumble' posture to it also.
    I was trying to get the right leg/foot look like it's about to give way, and he falls face first. buahahaha

    The shadow direction. Brilliant!
    Thank you sepu!

    I assure yous he will get hands. But the background feels hot???
    Name:  Team-KDPED---Minotaur-twin-1---r007.jpg
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    vshen, SirKenneth, AmbientSounds - no dramas right?
    [I need a bit of rest, flu is trying to get in despite all the extra pills]

    *backflips*

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  12. #278
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    (I didn't noticed you posted before I Ken).

    I like it! (Is that a hand falling on his left background? lol)
    I hate losing the initial raw look/feel of the traditionals when working in digital, but this one still has the rough textures, I like it.

    -perhaps spin one of those chains around relative to the length and the direction
    of which he came from, 'cause I keep thinking he's chained down outside the main gate or something.

    Lookin good KDPED.
    I'll sarcrifice three jam donu - actually, four, four jam donuts for you guys n gals. You're welcome, I like making yous happy.

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  13. #279
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    *Sarah lounging and feet up*
    Would you like a donut to go along that wine and cheese?
    Geeze your toes are big.

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  14. #280
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    My bad anito. Controlling the mino/deer type of beings on earth.
    Location: The 6th sense.

    The good anitos have to be visualised by the humans so they must appear, as they do.

    A bit clownish, but eh, clowns scare the shit out of me man.

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  15. #281
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    TEAR IT UP GO GO GO!!!!!!!WHHOOOOOOOO YEAH rrrRRRRROCCCCCCCCKKKKKKKKKKKKKK!!!!!!!!!!

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  17. #282
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    dwardo I pulled back the leg just like you did on mine but I only pulled it back just a tad.... I kinda wanna make him have sort a wide stance.

    Here is what I have done so far, didn't to do a baddie but I'll try to squeeze a an hour or two on him later. Just a bit of detailing and working on the background a bit.

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  19. #283
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    edit:
    -double lower legs. [he'll be a bitch to double leg take down].
    -and an easy going grin.
    -I love the bulge sticking out of the side of his chest.
    -your texture and details always sick. [I really have to do more studies]
    Good stuff!
    Name:  good-demigod_final_2-po.jpg
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    I think the stitches around his groin is scary weird. lol. Like it's been collecting hide
    and making itself fashionable.

    I wonder what it would look like without a mandible?
    Or a hump back.

    I'll play and post if anything arises.




    How large is everyone's canvas size?
    I'm only at 16cm by 24cm @ 300.

    Last edited by vardoburrito; August 27th, 2009 at 03:59 AM.
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  20. #284
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    It's ok Lindsay, it's just a hotdog, you can always go buy another one.
    It's not your fault you've got two left feet with little toes.



    The battle drums are getting louder and I can hear the fire cracklin.
    Don't nobody forget the bbq sauce.

    Last edited by vardoburrito; August 27th, 2009 at 03:36 PM. Reason: two :D
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  21. #285
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    vshen - didn't said nothing until now about your guy because I just love every single thing on him. got the feeling you are doing it just right. no problems there. just brilliant. anatomy is killing, pose idea is kool, colors and lighting are just awesome and details are yummy. I cannot bring myself even to try to mess this guy with my humble bamboo.

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  22. #286
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    *puts sepu in a headlock*
    Why not, just play around with it in secret, George won't know.
    Plus I like the weird silouhettes you come up with yourself.
    Just looking through your galleries I want to 3D model a few of them and make them
    do battle in a vat of warm bread dough.

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  24. #287
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    dwardo - finish bad anitos please..

    do we realise that deadline is just like right behind nearest corner?

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  26. #288
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    I do, I realise.
    It's around the corner like a pikachu, n my hand trembles while I'm Photoshopping.

    We've 4 + 15hr left - 5 days for Kenneth and Lindsa ... wait, that's right, no?

    Anito I'm still stuck on, I don't have any evil ideas at the moment. o.0
    I was thinking of making them look like porcelain dolls but I've never done that kind of rendering before.
    I wanted to do cloth studies, but man, no time. headaches headaches.

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  27. #289
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  29. #290
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    Thank you GMS: The last mile mate o.0 ohohohohoho .. I'm cramping up. hahaha.
    Thank you Colly: I still reckon you and Tandy can still come up with something this last couple of days. There's black and white option, it doesn't have to be in colour.

    Speaking of black and white, I really wanted to revisit the first two pale characters
    I posted up. More specifically the little anito with a mask/hat.
    I need to know what's inside that mask.

    Name:  Team_KDPED_Anito-6th-sense.jpg
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    Still fumbling with the minotaurs, which reminds me, thank you Sarah for correcting the hooves, I was drawing them like a camel. gaaaah!

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  31. #291
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    Something about all that negative space and those two creepy fuckers really gets to me.

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  33. #292
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    secret science: Are we talking about composition or they scare you?

    I've been working on what's behind the mask/head gear.
    [Quick nap before the grind]

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  34. #293
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  36. #294
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    buahahaha ... thanks mate that's the reaction I wanted.
    I hope it creeps everyone out also. Although behind the mask isn't that scary.
    I had fun doing it.

    -I just have to repose the anito in front or behind it and then I'll show.

    Else, this portrait ratio is really buggin his crow-bar/can-opener.l
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  37. #295
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    sepu: Thanks for the kind words...... I don't know if you saw my previous posts but I really love the design of that dwarf witch, pose, colors it's awesome! the thing that catches me the most is the 'eyeless' design gives it that eerie feel.

    dwardo: I'll take take consideration your suggestion of beefing up the legs, but I don't want to really do it that much, I kinda wanna give him a 'stealthy' feel.

    Started on the baddie, this is all I've done today, had to do client work and answer emails and now I gotta go help a friend prepare for a party tomorrow.

    He will have a more out of shape look than the goodie because I want him be sort of like a castaway or banished demigod that has all this anger and rage to the world. A bit of a gollum feel.

    I don't think I can work on this till Sunday but if I can spare an hour or two tomorrow then I will.

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  39. #296
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    George, we're both 15 hours ahead of Kenneth and Lindsay - That's Tuesday at 3pm (Melbourne time and date) but
    I'd like to upload everyone's work in the Final Burning at a comfortable time. As comfortable as we can stretch it. 5 hours. hahaha.

    Sir Kenneth and Lindsay, I hope everything's cool.
    Finished some other illustrations that are for the end of the month
    also, but will stay up scrambling on these.

    Thank you Sarah for being on schedule. I'm scrambling to catch up and
    I won't let you down. I need to finish this also, for me.

    Please e-mail me your finals and character info @ the
    highest resolution that you can upload, with as little pixelations.
    Relax says Frank.

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  40. #297
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    ok - where are bad ones and good ones of everybody? we should be deciding now how to present them, not how to start them..

    as Im not good in all presentation stuff, I will leave it for anybody who is going to do it.
    so here are just plain pictures. finals and wips.
    over.


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  41. #298
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    Hey everbody! I am working away. Been busy with school. I am going to Have then done by the end of the weekend! Stay tuned!

    [CENTER]Ken's Sketchbook
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  42. #299
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    Ok, here is another update on the gold knight. I think he is getting close. Also- I did a version like Sepu's. I like that presentation method. Its clean!

    I will work more on the evil human next...

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  44. #300
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    Where Are We Team?

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