Team CHOW II: RANDOM TEAM #3
 
View testimonialsView Artwork
Page 1 of 2 1 2 LastLast
Results 1 to 30 of 56
  1. #1
    Join Date
    Jun 2009
    Location
    Mar del Plata, Buenos Aires, Argentina
    Posts
    42
    Thanks
    12
    Thanked 8 Times in 5 Posts
    Follows
    0
    Following
    0
    Reply With Quote Reply With Quote


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Jun 2009
    Location
    Mar del Plata, Buenos Aires, Argentina
    Posts
    42
    Thanks
    12
    Thanked 8 Times in 5 Posts
    Follows
    0
    Following
    0
    Let's use this thread as sketchbook.
    As our first step I think we should select the character we want to create. Each one of us will have to make 1 character with 2 portraits to achieve the total of the 6 required portraits.

    We must use this information, given in the main thread:

    Gender: Male / Female

    Race: Human / Elf / Half-Elf / Dwarf / Orc - (and anything else you can think of!)

    Class: Fighter (Barbarians, Knights, Dark Knights, Brawlers, etc) / Thief (Assasins, Rogues, etc)/ Spell Caster (Wizards, Sorcerers, Druids, etc) / Healer (Priest, Cleric, White Mage, Medic, etc) - (feel free to make up something for this, too)

    Alignment: Good / Evil (please do both for each character)

    In my case, I would like to go for something like a warmage.


    Of course this is just my opinion, if you think that maybe we must start discussing about other stuff then let's do it.

    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
    Reply With Quote Reply With Quote

  4. #3
    Join Date
    Jun 2009
    Location
    Mar del Plata, Buenos Aires, Argentina
    Posts
    42
    Thanks
    12
    Thanked 8 Times in 5 Posts
    Follows
    0
    Following
    0
    Some stolen pics for INSPIRATION!

    Team CHOW II: RANDOM TEAM #3

    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
    Reply With Quote Reply With Quote

  5. #4
    Join Date
    Feb 2009
    Location
    Birmingham, UK
    Posts
    635
    Thanks
    85
    Thanked 167 Times in 113 Posts
    Follows
    0
    Following
    0
    Alrighty, awesome

    I've been going through an OH MY GOD KNIGHTS ARE AWESOME phase so I already started a male human knight as a bit of a warm-up. I'll finish him off and post him up a little later tonight. He's a bit generic so he'll probably not be my character, but I'm just trying to get into it

    Reply With Quote Reply With Quote

  6. #5
    Join Date
    Jun 2009
    Location
    Mar del Plata, Buenos Aires, Argentina
    Posts
    42
    Thanks
    12
    Thanked 8 Times in 5 Posts
    Follows
    0
    Following
    0
    Cool, I can't wait to see that knight!
    I think I will start my mage to explore some concepts right now...

    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
    Reply With Quote Reply With Quote

  7. #6
    Join Date
    Feb 2009
    Location
    Birmingham, UK
    Posts
    635
    Thanks
    85
    Thanked 167 Times in 113 Posts
    Follows
    0
    Following
    0
    Cool, post up your ideas

    Here's where I got to with my dude:

    Attached Images Attached Images  
    Reply With Quote Reply With Quote

  8. #7
    Join Date
    Jun 2009
    Location
    Mar del Plata, Buenos Aires, Argentina
    Posts
    42
    Thanks
    12
    Thanked 8 Times in 5 Posts
    Follows
    0
    Following
    0
    Yeah! looks great!
    You re very good with colors.

    This is what I've been doing:
    Team CHOW II: RANDOM TEAM #3

    The armors look quite different in some aspects that maybe we should modify but at least we have some coincidences (giant shoulder pads lulz and neck protection)

    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
    Reply With Quote Reply With Quote

  9. #8
    Join Date
    May 2009
    Location
    Colombia
    Posts
    98
    Thanks
    42
    Thanked 55 Times in 26 Posts
    Follows
    0
    Following
    0
    Great! my partners are good, fast and motivated. This is going to be fun

    heh, I was making a google image search for baldur's gate portraits and found this thread, didn't know that was Jason Manley's work! Thats awesome. From all the games I've played, these were the images that stuck with me.
    But anyway, I have been trying to do some master classic studies lately, and thought it would be great if our final pictures have this same type of classical portrait, at least for their color and lightning... and overall mood?

    I'll think what I want my character to be, I'll post some sketches tomorrow.

    How are we going to work as a team? I've never done anything like this, never got my hand into someone elses work, it would be fun if we swithed characters at some point and help and learn from each others work no?

    Reply With Quote Reply With Quote

  10. #9
    Join Date
    Jun 2009
    Location
    Mar del Plata, Buenos Aires, Argentina
    Posts
    42
    Thanks
    12
    Thanked 8 Times in 5 Posts
    Follows
    0
    Following
    0
    Hi there blau!
    I love your idea for the portraits, the colors look quite dark and realistic, I really like that.
    About the team work thing it would be cool to experiment with each others characters to see the results and get new ideas.


    And I also have some ideas:
    I was thinking that it would be cool to design some kind of military logo to use in the armors of our characters, like they are part of the army of some kingdom and also if possible design a single armor for the 3 characters to make them look as a team, of course the armors will have lesser modification to give each character different customization. Also they will share some clothes with the same color, like the RTS videogames where all the units from one player share the same color, what do you think?

    Logos:
    Team CHOW II: RANDOM TEAM #3

    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
    Reply With Quote Reply With Quote

  11. #10
    Join Date
    Jun 2009
    Location
    Mar del Plata, Buenos Aires, Argentina
    Posts
    42
    Thanks
    12
    Thanked 8 Times in 5 Posts
    Follows
    0
    Following
    0
    hmm... I was analyzing the Icewind Dale portraits and i got to some general conclusions that I think will be useful if we want to get that mood:

    - Faces (specially eyes) are full of shadows
    - The weather in the background is always set at sunset or dawn, with lots of clouds.
    - The character poses aren't violent or fluent, they are just standing, like resting.
    - And the colors is like you got a great contrast, like lots of shadow in one side and lots of light in the other.

    Maybe this is quite obvious, I don't know, but it seems interesting for me.

    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
    Reply With Quote Reply With Quote

  12. #11
    Join Date
    Feb 2009
    Location
    Birmingham, UK
    Posts
    635
    Thanks
    85
    Thanked 167 Times in 113 Posts
    Follows
    0
    Following
    0
    Gominoid - lookin' good. I'll do some more sketches and armour designs, see if I can come up with something that looks like it's from the same world as your guy

    Blau - I like the classical portrait idea a lot. And I'd be up for switching characters at some point - it'd help us unify all our designs I think

    Reply With Quote Reply With Quote

  13. #12
    Join Date
    May 2009
    Location
    Colombia
    Posts
    98
    Thanks
    42
    Thanked 55 Times in 26 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Gominoid View Post
    Hi there blau!
    I love your idea for the portraits, the colors look quite dark and realistic, I really like that.
    About the team work thing it would be cool to experiment with each others characters to see the results and get new ideas.


    And I also have some ideas:
    I was thinking that it would be cool to design some kind of military logo to use in the armors of our characters, like they are part of the army of some kingdom and also if possible design a single armor for the 3 characters to make them look as a team, of course the armors will have lesser modification to give each character different customization. Also they will share some clothes with the same color, like the RTS videogames where all the units from one player share the same color, what do you think?

    Logos:
    Team CHOW II: RANDOM TEAM #3
    Well, remember they have to be of different races and classes, and both good and evil. I'm not sure if the both of you could work on knights, maybe we should ask daewesten? I'll probably work on a mage or an assassin, so the design of the symbol would have to work on different types of cloth, armor, or even on a pendant. And maybe there should be two of them, one for each "team", good and evil?

    We still have time to decide on a style for the final images, lets work on the character design first, but there are many different styles in classical painters, and its better to study the source anyway. I hadn't noticed how they unified the backgrounds in icewind dale portraits even if they are very different environments, thats cool, we could use that.

    Reply With Quote Reply With Quote

  14. #13
    Join Date
    Jun 2009
    Location
    Mar del Plata, Buenos Aires, Argentina
    Posts
    42
    Thanks
    12
    Thanked 8 Times in 5 Posts
    Follows
    0
    Following
    0
    As you said, we re not allowed to make the same classes and races, but my character is not going to be a knight, I was thinking of a full armored mage used in combat. And about the race I used the same design on an elf:

    Team CHOW II: RANDOM TEAM #3

    I am also considering to switch my character to be a female, and maybe I will have to add some additional robes to make him/her look more like a spellcaster.

    And about the symbol, I was thinking the same thing about having two symbols, one for each side, like in Arcanum, where they have the "Aligment-meter"

    Team CHOW II: RANDOM TEAM #3

    As you can see, the symbols are quite simple and one is the opposite of the other.

    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
    Reply With Quote Reply With Quote

  15. #14
    Join Date
    Jun 2009
    Location
    Mar del Plata, Buenos Aires, Argentina
    Posts
    42
    Thanks
    12
    Thanked 8 Times in 5 Posts
    Follows
    0
    Following
    0
    So this is the female version of my character:

    Team CHOW II: RANDOM TEAM #3

    EDIT:

    Useful link for the future:
    http://www.gfxartist.com/features/tutorials/7714

    Some color samples I took from the Icewind Dale portraits:

    Team CHOW II: RANDOM TEAM #3

    Last edited by Gominoid; August 3rd, 2009 at 09:38 PM.
    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
    Reply With Quote Reply With Quote

  16. #15
    Join Date
    May 2009
    Location
    Colombia
    Posts
    98
    Thanks
    42
    Thanked 55 Times in 26 Posts
    Follows
    0
    Following
    0
    I think your other symbol examples were better. The animals used already have some meaning. This ones mean nothing, and this work doen't have enough weight to fill them with any meaning. Hmm, I hope you can understand me, words are not my thing and english is not my language :/

    Be careful with the borrowed palettes, the colors only work with each other, and may seem too dark, or too blue, or too desaturated, or too something on their own. The palette of each image should be chosen on its own.

    Here's my first sketch. Regular thief. For the two version I'll probably go with an assassin on one side and a regular semi-ranger robin hood type for the other
    She's a shapeshifter. Speaking of stereotypes, if anyone has any idea for breaking them for all the pics it would be good.

    edit: look at what I just found

    Attached Images Attached Images  
    Last edited by blau; August 4th, 2009 at 01:11 AM.
    Reply With Quote Reply With Quote

  17. #16
    Join Date
    Jun 2009
    Location
    Mar del Plata, Buenos Aires, Argentina
    Posts
    42
    Thanks
    12
    Thanked 8 Times in 5 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by blau View Post
    I think your other symbol examples were better. The animals used already have some meaning. This ones mean nothing, and this work doen't have enough weight to fill them with any meaning. Hmm, I hope you can understand me, words are not my thing and english is not my language :/
    Yeah I understand you, so it would be better to design our own symbols or maybe just forgetting about that, mabe is not THAT necessary. BTW my main language is Spanish

    Quote Originally Posted by blau View Post
    Be careful with the borrowed palettes, the colors only work with each other, and may seem too dark, or too blue, or too desaturated, or too something on their own. The palette of each image should be chosen on its own.
    Yeah you're right!
    I tried to paint the armor using this palettes and I got some ugly green not steel-like thing...

    Quote Originally Posted by blau View Post
    Here's my first sketch. Regular thief. For the two version I'll probably go with an assassin on one side and a regular semi-ranger robin hood type for the other
    She's a shapeshifter. Speaking of stereotypes, if anyone has any idea for breaking them for all the pics it would be good.
    Cool stuff... the only thing I don't understand is what do you mean by "shapeshifter"... like a werewolf?
    And about stereotypes I think they must be broken with a radical and strange design, weird magical weapons with unique form and that kind of things, in your case for being a thief class it would be cool having some gadgets, like nightvision googles with a rusty-medieval-bronze look.
    In my case, by putting lots of armor in a spell caster and with the gauntlets like weapons I think I break the stereotype, maybe I am wrong, what do you think?

    Quote Originally Posted by blau View Post
    Yeah, that's the same link I posted above, you probably didn't see it, it looks useful.


    EDIT:

    hmmm... I had the idea of adding a "setting" or "background theme" or something like that to unify the characters, the first thing that came into my mind were vampires, yeah, imagine this: our characters are vampire slayers from the same party, the three hunt vampires but they use different methods (for example: the fighter kills them with sword and shield, the spellcaster with magic and the thief with his cunning blades and gadgets).
    The "vampire theme" is just a perfect example for some reasons:
    - It will help us to unify our character designs (to make them look that they are from the same universe)
    - Vampires fit perfectly with high fantasy and medieval/dark age.
    - It will be easier to make the evil version of our characters (imagine that our characters are biten by vampires and they become part of them, the only thing we will have to do is make portraits of them with a vampiric look)

    This is and example but we could apply it if you want, or maybe looking for another setting, I don't know... maybe pirates? lol

    Another edit:
    I was bored and I have no life, so I made an alternative character:
    some warrior-assassin-vampireslayer-revamped-orc-guy in black leather armor:

    Team CHOW II: RANDOM TEAM #3

    Last edited by Gominoid; August 4th, 2009 at 04:27 PM.
    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
    Reply With Quote Reply With Quote

  18. #17
    Join Date
    May 2009
    Location
    Colombia
    Posts
    98
    Thanks
    42
    Thanked 55 Times in 26 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Gominoid View Post
    Yeah I understand you, so it would be better to design our own symbols or maybe just forgetting about that, mabe is not THAT necessary. BTW my main language is Spanish
    ah tambien? bien

    Quote Originally Posted by Gominoid View Post
    Cool stuff... the only thing I don't understand is what do you mean by "shapeshifter"... like a werewolf?
    Its shifter, without the shape. They are humanoids with a little animal blood in them. A little bit like furries, but more human looking and not anime-looking

    Quote Originally Posted by Gominoid View Post
    And about stereotypes I think they must be broken with a radical and strange design, weird magical weapons with unique form and that kind of things, in your case for being a thief class it would be cool having some gadgets, like nightvision googles with a rusty-medieval-bronze look.
    In my case, by putting lots of armor in a spell caster and with the gauntlets like weapons I think I break the stereotype, maybe I am wrong, what do you think?
    I was thinking of a more conceptual thing, but since I can't think of anything, that will do for now

    Quote Originally Posted by Gominoid View Post
    hmmm... I had the idea of adding a "setting" or "background theme" or something like that to unify the characters, the first thing that came into my mind were vampires, yeah, imagine this: our characters are vampire slayers from the same party, the three hunt vampires but they use different methods (for example: the fighter kills them with sword and shield, the spellcaster with magic and the thief with his cunning blades and gadgets).
    The "vampire theme" is just a perfect example for some reasons:
    - It will help us to unify our character designs (to make them look that they are from the same universe)
    - Vampires fit perfectly with high fantasy and medieval/dark age.
    - It will be easier to make the evil version of our characters (imagine that our characters are biten by vampires and they become part of them, the only thing we will have to do is make portraits of them with a vampiric look)

    This is and example but we could apply it if you want, or maybe looking for another setting, I don't know... maybe pirates? lol
    I think the vampires idea is too restricting and stereotypical. With the shifter and symbols talk, I thought about each side having characteristics of an animal, but not necessarily the same characteristic, so each of us can decide. Could be the pose, or the face, or the armor etchings, or the weapons or anything.

    Quote Originally Posted by Gominoid View Post
    Another edit:
    I was bored and I have no life, so I made an alternative character:
    some warrior-assassin-vampireslayer-revamped-orc-guy in black leather armor:
    hahaha good. I would like to see how you would make a good version of him.
    His hands look huge compared to the tiny waist.

    Reply With Quote Reply With Quote

  19. #18
    Join Date
    Jun 2009
    Location
    Mar del Plata, Buenos Aires, Argentina
    Posts
    42
    Thanks
    12
    Thanked 8 Times in 5 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by blau View Post
    Its shifter, without the shape. They are humanoids with a little animal blood in them. A little bit like furries, but more human looking and not anime-looking
    It's the first time I hear about Shifters, I found this in Wikipedia:

    Shifters, also known as the weretouched, are a fictional race in the Dungeons & Dragons fantasy role-playing game's Eberron campaign setting. They are an option Dungeons & Dragons players can choose when they make their game characters. This race is featured for their ability to act in a bestial or close to nature manner, doing such things as running on all fours, climbing trees, and fighting with bare claws or teeth. Their sense of smell is also heightened, when compared to humans, but they are suggested to have worse social manners, as a race,because they are used to living 'wild', outside of the villages most people settle in. In terms of genetic derivation, they are commonly thought to be the result of crossbreeding between humans and lycanthropes but have become a true-breeding race.

    This reminds me a lot to Wolverine from the X-Men lol

    Quote Originally Posted by blau View Post
    I think the vampires idea is too restricting and stereotypical. With the shifter and symbols talk, I thought about each side having characteristics of an animal, but not necessarily the same characteristic, so each of us can decide. Could be the pose, or the face, or the armor etchings, or the weapons or anything.
    I really like the idea, the only problem is that I've seen some sketches from other teams were they were making something similar, specially the Team Thundercats:

    http://www.conceptart.org/forums/sho...d.php?t=164566

    EDIT: I have just re-read this and I think I misunderstand you, you were talking about the symbols and I was talking about the characters I think, so forget about I wrote above

    And yes, the vampire setting is too stereotypical, we shall invent something new... the only thing that comes into my mind right now is inventing new races and classes, but really strange and crazy things... and also I was thinking about the concept of a post-apocalyptic era but in the middle ages, a zombie apocalypse maybe, like in movies like Dawn of the Dead. Or maybe like in the videogame Arx Fatalis were the Sun has dissapeared and people are forced to live in underground kingdoms. Or maybe we can make a huge combination: new races and classes in a post-apocaliptic medieval world were the Sun has been destroyed and the surface is full of frozen flesh-eating zombies lol

    Last edited by Gominoid; August 5th, 2009 at 06:19 PM.
    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
    Reply With Quote Reply With Quote

  20. #19
    Join Date
    Feb 2009
    Location
    Birmingham, UK
    Posts
    635
    Thanks
    85
    Thanked 167 Times in 113 Posts
    Follows
    0
    Following
    0
    I'm absolutely up for giving our characters a bit of a twist. I kinda like the medieval post apocalyptic thing, especially if zombies are involved haha high fantasy isnt my thing, so sorry if I'm not pitching in much on the ideas front. I need to do some research really

    Anyway I thought about my knight's armour some more, I've not finished it but I'll throw it up. We need to decide on our setting really, I'd like to make him more interesting but I don't know which way to take him yet

    Attached Images Attached Images  
    Reply With Quote Reply With Quote

  21. #20
    Join Date
    Jun 2009
    Location
    Mar del Plata, Buenos Aires, Argentina
    Posts
    42
    Thanks
    12
    Thanked 8 Times in 5 Posts
    Follows
    0
    Following
    0
    cool, that knight certainly looks better now. It's okay if we stop making sketches now, we must define the setting for our characters so they look like they are from the same world.

    One idea then would be the medieval zombie apocalypse thing.

    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
    Reply With Quote Reply With Quote

  22. #21
    Join Date
    May 2009
    Location
    Colombia
    Posts
    98
    Thanks
    42
    Thanked 55 Times in 26 Posts
    Follows
    0
    Following
    0
    sorry for the late reply
    Quote Originally Posted by Gominoid View Post
    I really like the idea, the only problem is that I've seen some sketches from other teams were they were making something similar, specially the Team Thundercats:

    http://www.conceptart.org/forums/sho...d.php?t=164566

    EDIT: I have just re-read this and I think I misunderstand you, you were talking about the symbols and I was talking about the characters I think, so forget about I wrote above
    I wouldn't worry much if we have a similar idea to other groups. As long as we keep our ideas ours, some overlapping doesn't matter, and with this many groups it will happen. You didn't misunderstand me, I was talking about the symbols, but also about physical traits, stances or any other ways you could think about showing an animal through a person. It doesn't have to be in every way possible, just an unifying element expressed in different possible ways.

    Quote Originally Posted by Gominoid View Post
    And yes, the vampire setting is too stereotypical, we shall invent something new... the only thing that comes into my mind right now is inventing new races and classes, but really strange and crazy things... and also I was thinking about the concept of a post-apocalyptic era but in the middle ages, a zombie apocalypse maybe, like in movies like Dawn of the Dead. Or maybe like in the videogame Arx Fatalis were the Sun has dissapeared and people are forced to live in underground kingdoms. Or maybe we can make a huge combination: new races and classes in a post-apocaliptic medieval world were the Sun has been destroyed and the surface is full of frozen flesh-eating zombies lol
    Ever played Planescape Torment? another one of the baldur's gate and icewind dale series... but the main character was a dead guy ... good game

    Anyway, I think the zombies are as steretypical as the vampires, but I'm not as tired of rotting walking corpses as I am with bloody fangs, so I'll go with this idea. Especially if it will get Liz more enthusiastic

    I'm not looking forward to think the setting, though. Did I tell you words are not my thing?

    Reply With Quote Reply With Quote

  23. #22
    Join Date
    Jun 2009
    Location
    Mar del Plata, Buenos Aires, Argentina
    Posts
    42
    Thanks
    12
    Thanked 8 Times in 5 Posts
    Follows
    0
    Following
    0
    Cool, so our setting will be the medieval zombie apocalypse. I have some ideas in mind for the clothing and accesories for all the characters, good and evil, I will post em soon for you as "tips".
    Feel free to invent new races, or weird concepts, or whatever.
    Ok, here is where we start to work seriously

    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
    Reply With Quote Reply With Quote

  24. #23
    Join Date
    Jun 2009
    Location
    Mar del Plata, Buenos Aires, Argentina
    Posts
    42
    Thanks
    12
    Thanked 8 Times in 5 Posts
    Follows
    0
    Following
    0
    Some ideas:

    Possible character backgrounds:

    Figher
    - Good: former paladin/knight from some holy order, now in the zombie apocalypse he seeks to protect the unprotected. He kill zombies only to avoid being killed, he don't like killing them because he understands that in fact they are infected people.
    - Evil: secret member of the cult that released the plague that convert people into zombies, nobody know of his real identity. He is a blood-thirsty warrior that love killing lots and lots of zombies.

    Thief
    - Good: a stealthy guy that doesn't want to get in trouble. He prefers ranged weapons to avoid danger. He kill zombies only to avoid being killed, he don't like killing them because he understands that in fact they are infected people.
    - Evil: a psycho assassin with amazing close combat skills, he uses blades with strange designs and really enjoy slaughtering zombie hordes.

    Spellcaster
    -Good: a cleric, former member of the same order as the fighter, he seeks to help people with his healing skills and is investigating the source of the plague that wants to erradicate. He kill zombies only to avoid being killed, he don't like killing them because he understands that in fact they are infected people.
    - Evil: a necromancer, secret member of the same cult as the fighter, he uses his dark magic to control zombies for his own benefit.

    Some notes:
    - We are in a kingdom full of anarchy, there are small independant cities, there are no news about the king or the royal army, there is no trade.
    - There is no minning activity, so is really difficult to get great amounts of steel .
    - There aren't many blacksmiths or craftmen to make good quality weapons.

    Sketches (they are explained below):

    Team CHOW II: RANDOM TEAM #3

    1) Full-body leather armor with neck protection to avoid contact with infected fluids and to avoid zombie bites.
    - Good looking armor: magic runes or magic tattoos for protection
    - Evil looking armor: aggressive phrases (maybe this is not useful because in that time people didn't know how to write or how to read)

    2)a) Hand-crafted weapons (it was really hard to find a blacksmith)
    - Good looking hand-crafted weapon: magic runes.
    - Evil looking hand-crafted weapon: aggressive phrases, lots of blood and flesh, blade with teeth for more gory deaths.

    b) Gloves with metal knuckle protection
    - Good: in case of needing to punch zombies.
    - Evil: (spiked knuckles) in case of needing to punch zombies and MAKE EM SUFFER!

    3) Amulets
    - Good: magic amulet for protection
    - Evil: hand-crafted amulet made out of zombie teeth, bones, fingers.

    4) Cloaks and stuff
    - Good: some rags.
    - Evil: "leather" cloak made of zombie skin (zombie faces).

    5) Boots
    - Good: some metal for protection purposes.
    - Evil: some metal and spikes for head smashing purposes.

    6) Random stuff

    a) Metal wrist protection is used for blocking incoming attacks with weapons, zombies dont use weapons, so unless the wrist protection is made out of some rags used for avoid harming the wrist while using weapons, they are useless.

    b) Shields are used to block incoming attacks with weapons, they are heavy and don't allow you to run really faster, so unless they have some spikes or sharpened sides, they are useless.

    7) Fighter only: custom leather armor. As a matter of honor, he still preserves some parts of his former armor and uniform.

    8 ) Thief only: some stuff
    - Evil: he managed to attach blades and spikes in his leather armor as a way of protection or maybe to kill zombies faster. His has four or five blades with different shapes arranged in a way that he can take them out easily in combat. He uses some strange weapons invented by him, as the hook with a chain.

    - Good: crossbow as main weapon, a ranged weapon that fit with the assassin aesthetics and allows him to stay away from danger. Lots of throwing knives in different parts of his body.

    9) EVIL!!dfajksdkasfd!!!
    a) For evil characters that love killing zombies: lots of scars because they are all the time in the middle of the battleground.
    b) Some punk-like accesories to make evil characters look rebel.
    c) Trophies obtained in zombie hunting.

    And that's all, hope you get inspired

    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
    Reply With Quote Reply With Quote

  25. The Following User Says Thank You to Gominoid For This Useful Post:


  26. #24
    Join Date
    May 2009
    Location
    Colombia
    Posts
    98
    Thanks
    42
    Thanked 55 Times in 26 Posts
    Follows
    0
    Following
    0
    Thanks for all the work you did there
    The setup is good. Though I think it would be good to explain a bit more about the overall situation of the god. Not much necessary, just a basic explanation.

    Some comments:
    If the good guys can have runes and tattoos as protection then so should the bad ones, just different ones. The fuck off or anything similar doesn't work at all.

    The cloak made of faces doesnt make sense to me. zombie leather would have to do, even if it won't be read as such in the end.

    I can agree with the rest, if its taken just as guidelines and not rules. I'll put some sketches tomorrow. Good work

    Reply With Quote Reply With Quote

  27. #25
    Join Date
    Jun 2009
    Location
    Mar del Plata, Buenos Aires, Argentina
    Posts
    42
    Thanks
    12
    Thanked 8 Times in 5 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by blau View Post
    Thanks for all the work you did there
    The setup is good. Though I think it would be good to explain a bit more about the overall situation of the god. Not much necessary, just a basic explanation.
    Sorry, I don't understand what you mean by "overall situation of the god"

    Quote Originally Posted by blau View Post
    Some comments:
    If the good guys can have runes and tattoos as protection then so should the bad ones, just different ones. The fuck off or anything similar doesn't work at all.
    My idea was that the good guys were something like "we believe in the power of the runes so we use them" and the bad guys were something like "MAGIC RUNES FOR PROTECTION?? WTF? THAT'S BULLSHIT MAN! LET'S KICK SOME ASSES!!"
    This was just a way to show a difference between the good characters and the evil characters.
    If you think that this doesn't work, let's make some more "evil looking runes". Or just don't use the damn runes lol I put them just because I think they look medieval

    Quote Originally Posted by blau View Post
    The cloak made of faces doesnt make sense to me. zombie leather would have to do, even if it won't be read as such in the end.
    My idea was using this as a way to show how brutal are the bad guys, take a look at this picture (the main guy with the cloak):

    http://allmusic.galeon.com/caratulas...ssed-front.jpg

    This was just a suggestion, like all the other ideas I posted.

    Quote Originally Posted by blau View Post
    I can agree with the rest, if its taken just as guidelines and not rules. I'll put some sketches tomorrow. Good work
    Of course this are just guidelines, I was just trying to show my ideas, I'm not some kind of supreme leader to invent rules for you.
    Cool you liked what I've done here
    I'll be waiting to see some awesome sketches. Good luck

    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
    Reply With Quote Reply With Quote

  28. #26
    Join Date
    Jun 2009
    Location
    Mar del Plata, Buenos Aires, Argentina
    Posts
    42
    Thanks
    12
    Thanked 8 Times in 5 Posts
    Follows
    0
    Following
    0
    Some stuff

    Team CHOW II: RANDOM TEAM #3

    Yeah, I just modified the previous sketch, I liked the pose

    EDIT:

    For final presentation it would be cool using something like a character sheet where we could show the character information, also add some fictional useless stats.

    Team CHOW II: RANDOM TEAM #3
    Team CHOW II: RANDOM TEAM #3
    Team CHOW II: RANDOM TEAM #3
    Team CHOW II: RANDOM TEAM #3

    I'm also thinking in switching to a gnoll cleric, gnolls are cool werehyena guys from D&D, they fit with the corpse eating thing.

    Last edited by Gominoid; August 11th, 2009 at 07:42 PM.
    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
    Reply With Quote Reply With Quote

  29. #27
    Join Date
    May 2009
    Location
    Colombia
    Posts
    98
    Thanks
    42
    Thanked 55 Times in 26 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Gominoid View Post
    Sorry, I don't understand what you mean by "overall situation of the god"
    I don't know what I meant either :/
    It probably was about the general situation of the world


    Quote Originally Posted by Gominoid View Post
    My idea was using this as a way to show how brutal are the bad guys, take a look at this picture (the main guy with the cloak):

    http://allmusic.galeon.com/caratulas...ssed-front.jpg
    hahaha this is the first time I've seen a cannibal corpse cover as a reference for anything.... heh, you get 5 points for that

    We would have to be careful with that kind of presentation (the character sheets) to distract too much attention from the portrait

    Anyway, here's my sketch. Trying to get the mood, not yet the details
    Team CHOW II: RANDOM TEAM #3

    Reply With Quote Reply With Quote

  30. #28
    Join Date
    Jun 2009
    Location
    Mar del Plata, Buenos Aires, Argentina
    Posts
    42
    Thanks
    12
    Thanked 8 Times in 5 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by blau View Post
    I don't know what I meant either :/
    lol that was funny

    Quote Originally Posted by blau View Post
    hahaha this is the first time I've seen a cannibal corpse cover as a reference for anything.... heh, you get 5 points for that
    Cool, thanks

    ---

    Really good work there with the sketches, the characters fit well with the background colors (ranger with the yellow thing and assassin with darkness). They have a cool anti-zombie look and they are really similar to what I had in mind. Personally I prefer the ranger, that cloak and those boots look kickass.

    EDIT:

    Gnoll Witchdoctor:

    Team CHOW II: RANDOM TEAM #3

    Good: uses voodoo magic to control the body of his patients to heal them and healing potions or healing herbs. Uses explosive potions in combat.
    Evil: uses voodoo magic to control groups of zombies. Uses a bloody dagger .

    Last edited by Gominoid; August 12th, 2009 at 06:55 PM.
    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
    Reply With Quote Reply With Quote

  31. #29
    Join Date
    Feb 2009
    Location
    Birmingham, UK
    Posts
    635
    Thanks
    85
    Thanked 167 Times in 113 Posts
    Follows
    0
    Following
    0
    I have a couple of quick sketches. Sorry I've not really been around, not been feeling too inspired with any art recently

    Anyways I'm not sure if this fits with what you guys have in mind, but in my head my good knight/warrior guy is an unwilling protector of what is good and right. He didn't go through all the trouble of being knighted to slay the undead! Dragons are more his style, or at least the enemies of his King and country. He is doing God's work, begrudgingly crushing the devil's undead playthings.

    And the evil guy, I guess he is what the good guy could have become if he fell into the wrong crowd during those awkward teenage years. Maybe he ran away and became a page to a black knight. One thing leads to another and BAM he's in a dungeon playing bodyguard to a dark wizard who is fiddling with the underworld and bringing the dead back to life!

    Attached Images Attached Images  
    Reply With Quote Reply With Quote

  32. #30
    Join Date
    Jun 2009
    Location
    Mar del Plata, Buenos Aires, Argentina
    Posts
    42
    Thanks
    12
    Thanked 8 Times in 5 Posts
    Follows
    0
    Following
    0
    Cool, you didn't make him look too "powerful" like your previous characters, which is good because makes him fit well with the zombie-survivor aesthetic, the torn cape/rags is a good detail. Maybe he doesn't look to "post-apocalyptical" like I was expecting, it would be cool to see some stuff like a modificated asymmetric armor, more Mad Max-like
    The only critique I have to give you is that in my opinion they don't look like they are the same person, personally I will use the same pose for both versions of my character with modifications.

    Last edited by Gominoid; August 13th, 2009 at 08:20 PM.
    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
    Reply With Quote Reply With Quote

Page 1 of 2 1 2 LastLast

Members who have read this thread: 0

There are no members to list at the moment.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook