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Thread: Team CHOW II: RANDOM TEAM #3

  1. #14
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    So this is the female version of my character:

    Team CHOW II: RANDOM TEAM #3

    EDIT:

    Useful link for the future:
    http://www.gfxartist.com/features/tutorials/7714

    Some color samples I took from the Icewind Dale portraits:

    Team CHOW II: RANDOM TEAM #3
    Last edited by Gominoid; August 3rd, 2009 at 08:38 PM.
    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
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  3. #15
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    I think your other symbol examples were better. The animals used already have some meaning. This ones mean nothing, and this work doen't have enough weight to fill them with any meaning. Hmm, I hope you can understand me, words are not my thing and english is not my language :/

    Be careful with the borrowed palettes, the colors only work with each other, and may seem too dark, or too blue, or too desaturated, or too something on their own. The palette of each image should be chosen on its own.

    Here's my first sketch. Regular thief. For the two version I'll probably go with an assassin on one side and a regular semi-ranger robin hood type for the other
    She's a shapeshifter. Speaking of stereotypes, if anyone has any idea for breaking them for all the pics it would be good.

    edit: look at what I just found
    Last edited by blau; August 4th, 2009 at 12:11 AM.
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  4. #16
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    Quote Originally Posted by blau View Post
    I think your other symbol examples were better. The animals used already have some meaning. This ones mean nothing, and this work doen't have enough weight to fill them with any meaning. Hmm, I hope you can understand me, words are not my thing and english is not my language :/
    Yeah I understand you, so it would be better to design our own symbols or maybe just forgetting about that, mabe is not THAT necessary. BTW my main language is Spanish

    Quote Originally Posted by blau View Post
    Be careful with the borrowed palettes, the colors only work with each other, and may seem too dark, or too blue, or too desaturated, or too something on their own. The palette of each image should be chosen on its own.
    Yeah you're right!
    I tried to paint the armor using this palettes and I got some ugly green not steel-like thing...

    Quote Originally Posted by blau View Post
    Here's my first sketch. Regular thief. For the two version I'll probably go with an assassin on one side and a regular semi-ranger robin hood type for the other
    She's a shapeshifter. Speaking of stereotypes, if anyone has any idea for breaking them for all the pics it would be good.
    Cool stuff... the only thing I don't understand is what do you mean by "shapeshifter"... like a werewolf?
    And about stereotypes I think they must be broken with a radical and strange design, weird magical weapons with unique form and that kind of things, in your case for being a thief class it would be cool having some gadgets, like nightvision googles with a rusty-medieval-bronze look.
    In my case, by putting lots of armor in a spell caster and with the gauntlets like weapons I think I break the stereotype, maybe I am wrong, what do you think?

    Quote Originally Posted by blau View Post
    Yeah, that's the same link I posted above, you probably didn't see it, it looks useful.


    EDIT:

    hmmm... I had the idea of adding a "setting" or "background theme" or something like that to unify the characters, the first thing that came into my mind were vampires, yeah, imagine this: our characters are vampire slayers from the same party, the three hunt vampires but they use different methods (for example: the fighter kills them with sword and shield, the spellcaster with magic and the thief with his cunning blades and gadgets).
    The "vampire theme" is just a perfect example for some reasons:
    - It will help us to unify our character designs (to make them look that they are from the same universe)
    - Vampires fit perfectly with high fantasy and medieval/dark age.
    - It will be easier to make the evil version of our characters (imagine that our characters are biten by vampires and they become part of them, the only thing we will have to do is make portraits of them with a vampiric look)

    This is and example but we could apply it if you want, or maybe looking for another setting, I don't know... maybe pirates? lol

    Another edit:
    I was bored and I have no life, so I made an alternative character:
    some warrior-assassin-vampireslayer-revamped-orc-guy in black leather armor:

    Team CHOW II: RANDOM TEAM #3
    Last edited by Gominoid; August 4th, 2009 at 03:27 PM.
    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
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  5. #17
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    Quote Originally Posted by Gominoid View Post
    Yeah I understand you, so it would be better to design our own symbols or maybe just forgetting about that, mabe is not THAT necessary. BTW my main language is Spanish
    ah tambien? bien

    Quote Originally Posted by Gominoid View Post
    Cool stuff... the only thing I don't understand is what do you mean by "shapeshifter"... like a werewolf?
    Its shifter, without the shape. They are humanoids with a little animal blood in them. A little bit like furries, but more human looking and not anime-looking

    Quote Originally Posted by Gominoid View Post
    And about stereotypes I think they must be broken with a radical and strange design, weird magical weapons with unique form and that kind of things, in your case for being a thief class it would be cool having some gadgets, like nightvision googles with a rusty-medieval-bronze look.
    In my case, by putting lots of armor in a spell caster and with the gauntlets like weapons I think I break the stereotype, maybe I am wrong, what do you think?
    I was thinking of a more conceptual thing, but since I can't think of anything, that will do for now

    Quote Originally Posted by Gominoid View Post
    hmmm... I had the idea of adding a "setting" or "background theme" or something like that to unify the characters, the first thing that came into my mind were vampires, yeah, imagine this: our characters are vampire slayers from the same party, the three hunt vampires but they use different methods (for example: the fighter kills them with sword and shield, the spellcaster with magic and the thief with his cunning blades and gadgets).
    The "vampire theme" is just a perfect example for some reasons:
    - It will help us to unify our character designs (to make them look that they are from the same universe)
    - Vampires fit perfectly with high fantasy and medieval/dark age.
    - It will be easier to make the evil version of our characters (imagine that our characters are biten by vampires and they become part of them, the only thing we will have to do is make portraits of them with a vampiric look)

    This is and example but we could apply it if you want, or maybe looking for another setting, I don't know... maybe pirates? lol
    I think the vampires idea is too restricting and stereotypical. With the shifter and symbols talk, I thought about each side having characteristics of an animal, but not necessarily the same characteristic, so each of us can decide. Could be the pose, or the face, or the armor etchings, or the weapons or anything.

    Quote Originally Posted by Gominoid View Post
    Another edit:
    I was bored and I have no life, so I made an alternative character:
    some warrior-assassin-vampireslayer-revamped-orc-guy in black leather armor:
    hahaha good. I would like to see how you would make a good version of him.
    His hands look huge compared to the tiny waist.
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  6. #18
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    Quote Originally Posted by blau View Post
    Its shifter, without the shape. They are humanoids with a little animal blood in them. A little bit like furries, but more human looking and not anime-looking
    It's the first time I hear about Shifters, I found this in Wikipedia:

    Shifters, also known as the weretouched, are a fictional race in the Dungeons & Dragons fantasy role-playing game's Eberron campaign setting. They are an option Dungeons & Dragons players can choose when they make their game characters. This race is featured for their ability to act in a bestial or close to nature manner, doing such things as running on all fours, climbing trees, and fighting with bare claws or teeth. Their sense of smell is also heightened, when compared to humans, but they are suggested to have worse social manners, as a race,because they are used to living 'wild', outside of the villages most people settle in. In terms of genetic derivation, they are commonly thought to be the result of crossbreeding between humans and lycanthropes but have become a true-breeding race.

    This reminds me a lot to Wolverine from the X-Men lol

    Quote Originally Posted by blau View Post
    I think the vampires idea is too restricting and stereotypical. With the shifter and symbols talk, I thought about each side having characteristics of an animal, but not necessarily the same characteristic, so each of us can decide. Could be the pose, or the face, or the armor etchings, or the weapons or anything.
    I really like the idea, the only problem is that I've seen some sketches from other teams were they were making something similar, specially the Team Thundercats:

    http://www.conceptart.org/forums/sho...d.php?t=164566

    EDIT: I have just re-read this and I think I misunderstand you, you were talking about the symbols and I was talking about the characters I think, so forget about I wrote above

    And yes, the vampire setting is too stereotypical, we shall invent something new... the only thing that comes into my mind right now is inventing new races and classes, but really strange and crazy things... and also I was thinking about the concept of a post-apocalyptic era but in the middle ages, a zombie apocalypse maybe, like in movies like Dawn of the Dead. Or maybe like in the videogame Arx Fatalis were the Sun has dissapeared and people are forced to live in underground kingdoms. Or maybe we can make a huge combination: new races and classes in a post-apocaliptic medieval world were the Sun has been destroyed and the surface is full of frozen flesh-eating zombies lol
    Last edited by Gominoid; August 5th, 2009 at 05:19 PM.
    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
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  7. #19
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    I'm absolutely up for giving our characters a bit of a twist. I kinda like the medieval post apocalyptic thing, especially if zombies are involved haha high fantasy isnt my thing, so sorry if I'm not pitching in much on the ideas front. I need to do some research really

    Anyway I thought about my knight's armour some more, I've not finished it but I'll throw it up. We need to decide on our setting really, I'd like to make him more interesting but I don't know which way to take him yet
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  8. #20
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    cool, that knight certainly looks better now. It's okay if we stop making sketches now, we must define the setting for our characters so they look like they are from the same world.

    One idea then would be the medieval zombie apocalypse thing.
    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
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  9. #21
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    sorry for the late reply
    Quote Originally Posted by Gominoid View Post
    I really like the idea, the only problem is that I've seen some sketches from other teams were they were making something similar, specially the Team Thundercats:

    http://www.conceptart.org/forums/sho...d.php?t=164566

    EDIT: I have just re-read this and I think I misunderstand you, you were talking about the symbols and I was talking about the characters I think, so forget about I wrote above
    I wouldn't worry much if we have a similar idea to other groups. As long as we keep our ideas ours, some overlapping doesn't matter, and with this many groups it will happen. You didn't misunderstand me, I was talking about the symbols, but also about physical traits, stances or any other ways you could think about showing an animal through a person. It doesn't have to be in every way possible, just an unifying element expressed in different possible ways.

    Quote Originally Posted by Gominoid View Post
    And yes, the vampire setting is too stereotypical, we shall invent something new... the only thing that comes into my mind right now is inventing new races and classes, but really strange and crazy things... and also I was thinking about the concept of a post-apocalyptic era but in the middle ages, a zombie apocalypse maybe, like in movies like Dawn of the Dead. Or maybe like in the videogame Arx Fatalis were the Sun has dissapeared and people are forced to live in underground kingdoms. Or maybe we can make a huge combination: new races and classes in a post-apocaliptic medieval world were the Sun has been destroyed and the surface is full of frozen flesh-eating zombies lol
    Ever played Planescape Torment? another one of the baldur's gate and icewind dale series... but the main character was a dead guy ... good game

    Anyway, I think the zombies are as steretypical as the vampires, but I'm not as tired of rotting walking corpses as I am with bloody fangs, so I'll go with this idea. Especially if it will get Liz more enthusiastic

    I'm not looking forward to think the setting, though. Did I tell you words are not my thing?
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  10. #22
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    Cool, so our setting will be the medieval zombie apocalypse. I have some ideas in mind for the clothing and accesories for all the characters, good and evil, I will post em soon for you as "tips".
    Feel free to invent new races, or weird concepts, or whatever.
    Ok, here is where we start to work seriously
    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
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  11. #23
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    Some ideas:

    Possible character backgrounds:

    Figher
    - Good: former paladin/knight from some holy order, now in the zombie apocalypse he seeks to protect the unprotected. He kill zombies only to avoid being killed, he don't like killing them because he understands that in fact they are infected people.
    - Evil: secret member of the cult that released the plague that convert people into zombies, nobody know of his real identity. He is a blood-thirsty warrior that love killing lots and lots of zombies.

    Thief
    - Good: a stealthy guy that doesn't want to get in trouble. He prefers ranged weapons to avoid danger. He kill zombies only to avoid being killed, he don't like killing them because he understands that in fact they are infected people.
    - Evil: a psycho assassin with amazing close combat skills, he uses blades with strange designs and really enjoy slaughtering zombie hordes.

    Spellcaster
    -Good: a cleric, former member of the same order as the fighter, he seeks to help people with his healing skills and is investigating the source of the plague that wants to erradicate. He kill zombies only to avoid being killed, he don't like killing them because he understands that in fact they are infected people.
    - Evil: a necromancer, secret member of the same cult as the fighter, he uses his dark magic to control zombies for his own benefit.

    Some notes:
    - We are in a kingdom full of anarchy, there are small independant cities, there are no news about the king or the royal army, there is no trade.
    - There is no minning activity, so is really difficult to get great amounts of steel .
    - There aren't many blacksmiths or craftmen to make good quality weapons.

    Sketches (they are explained below):

    Team CHOW II: RANDOM TEAM #3

    1) Full-body leather armor with neck protection to avoid contact with infected fluids and to avoid zombie bites.
    - Good looking armor: magic runes or magic tattoos for protection
    - Evil looking armor: aggressive phrases (maybe this is not useful because in that time people didn't know how to write or how to read)

    2)a) Hand-crafted weapons (it was really hard to find a blacksmith)
    - Good looking hand-crafted weapon: magic runes.
    - Evil looking hand-crafted weapon: aggressive phrases, lots of blood and flesh, blade with teeth for more gory deaths.

    b) Gloves with metal knuckle protection
    - Good: in case of needing to punch zombies.
    - Evil: (spiked knuckles) in case of needing to punch zombies and MAKE EM SUFFER!

    3) Amulets
    - Good: magic amulet for protection
    - Evil: hand-crafted amulet made out of zombie teeth, bones, fingers.

    4) Cloaks and stuff
    - Good: some rags.
    - Evil: "leather" cloak made of zombie skin (zombie faces).

    5) Boots
    - Good: some metal for protection purposes.
    - Evil: some metal and spikes for head smashing purposes.

    6) Random stuff

    a) Metal wrist protection is used for blocking incoming attacks with weapons, zombies dont use weapons, so unless the wrist protection is made out of some rags used for avoid harming the wrist while using weapons, they are useless.

    b) Shields are used to block incoming attacks with weapons, they are heavy and don't allow you to run really faster, so unless they have some spikes or sharpened sides, they are useless.

    7) Fighter only: custom leather armor. As a matter of honor, he still preserves some parts of his former armor and uniform.

    8 ) Thief only: some stuff
    - Evil: he managed to attach blades and spikes in his leather armor as a way of protection or maybe to kill zombies faster. His has four or five blades with different shapes arranged in a way that he can take them out easily in combat. He uses some strange weapons invented by him, as the hook with a chain.

    - Good: crossbow as main weapon, a ranged weapon that fit with the assassin aesthetics and allows him to stay away from danger. Lots of throwing knives in different parts of his body.

    9) EVIL!!dfajksdkasfd!!!
    a) For evil characters that love killing zombies: lots of scars because they are all the time in the middle of the battleground.
    b) Some punk-like accesories to make evil characters look rebel.
    c) Trophies obtained in zombie hunting.

    And that's all, hope you get inspired
    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
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  13. #24
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    Thanks for all the work you did there
    The setup is good. Though I think it would be good to explain a bit more about the overall situation of the god. Not much necessary, just a basic explanation.

    Some comments:
    If the good guys can have runes and tattoos as protection then so should the bad ones, just different ones. The fuck off or anything similar doesn't work at all.

    The cloak made of faces doesnt make sense to me. zombie leather would have to do, even if it won't be read as such in the end.

    I can agree with the rest, if its taken just as guidelines and not rules. I'll put some sketches tomorrow. Good work
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  14. #25
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    Quote Originally Posted by blau View Post
    Thanks for all the work you did there
    The setup is good. Though I think it would be good to explain a bit more about the overall situation of the god. Not much necessary, just a basic explanation.
    Sorry, I don't understand what you mean by "overall situation of the god"

    Quote Originally Posted by blau View Post
    Some comments:
    If the good guys can have runes and tattoos as protection then so should the bad ones, just different ones. The fuck off or anything similar doesn't work at all.
    My idea was that the good guys were something like "we believe in the power of the runes so we use them" and the bad guys were something like "MAGIC RUNES FOR PROTECTION?? WTF? THAT'S BULLSHIT MAN! LET'S KICK SOME ASSES!!"
    This was just a way to show a difference between the good characters and the evil characters.
    If you think that this doesn't work, let's make some more "evil looking runes". Or just don't use the damn runes lol I put them just because I think they look medieval

    Quote Originally Posted by blau View Post
    The cloak made of faces doesnt make sense to me. zombie leather would have to do, even if it won't be read as such in the end.
    My idea was using this as a way to show how brutal are the bad guys, take a look at this picture (the main guy with the cloak):

    http://allmusic.galeon.com/caratulas...ssed-front.jpg

    This was just a suggestion, like all the other ideas I posted.

    Quote Originally Posted by blau View Post
    I can agree with the rest, if its taken just as guidelines and not rules. I'll put some sketches tomorrow. Good work
    Of course this are just guidelines, I was just trying to show my ideas, I'm not some kind of supreme leader to invent rules for you.
    Cool you liked what I've done here
    I'll be waiting to see some awesome sketches. Good luck
    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
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  15. #26
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    Some stuff

    Team CHOW II: RANDOM TEAM #3

    Yeah, I just modified the previous sketch, I liked the pose

    EDIT:

    For final presentation it would be cool using something like a character sheet where we could show the character information, also add some fictional useless stats.

    Team CHOW II: RANDOM TEAM #3
    Team CHOW II: RANDOM TEAM #3
    Team CHOW II: RANDOM TEAM #3
    Team CHOW II: RANDOM TEAM #3

    I'm also thinking in switching to a gnoll cleric, gnolls are cool werehyena guys from D&D, they fit with the corpse eating thing.
    Last edited by Gominoid; August 11th, 2009 at 06:42 PM.
    [ Team CHOW II - RANDOM TEAM #3 ] - (Liz Edwards, blau, Gominoid)
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