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A recent concept art portfolio piece - a solider / armor design that I sketched some time ago and have only recently been able to paint in.
This is definitely an area that I would like to expand my portfolio and client base.
I would love to hear your comments.
Photoshop CS4 - ~15hrs
I really like this.
**Finished Work Thread **Process Thread **Edges Tutorial
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"Art is supposed to punch you in the brain, and it's supposed to stay punched."
very very nice. I think the refelction on th efloor is a nice touch to give it weight. I agree re: his head, it does look too large-even if he is slender with narrow shoulders. Other than that, Very cool!
really nice concept, but the head is bothering me
I am hearing the comment about the head's size quite a bit. I guess my sense of proportion was off a bit. I have done a quick revision with a smaller head. Thanks for the catch everyone.
Yeah, at first glance the first one's head did look a little large. I think the second version reads as a little more natural.
I really love the idea of a robotic arm matching your own arms movement without your arm being inside it. I don't think I've ever seen that done before. Very cool.
Last edited by Swampdigger; August 2nd, 2009 at 06:47 PM.
Reminds me of a russian iron man "Железный Человек!"
Haha that armor is sweet. I like the fact that you show that his arm can interact with the mechanical one. The only thing I can see that might be a little off is his left arm. It looks really thin and feminine, I wouldn't mind seeing it beefed up a little.
Fantastic, love it!
how u became so good at rendering?the prop seems little comicstyle but its ok if u wanted it.
my Sketchbook plz help me become a better artist !
wow this machine looks sweet!
Avvatar - I hear what you're saying. I actually gave the guy some pretty large arms to begin with, but I scaled them back in the end. I thought it was more interesting to imply that even someone sort of weak could be made powerful with this suit.
Don't know if you remember me, great to see you posting here. Very
nice piece, looks like transitioning into sci-fi / fantasy illustration is going very
well for you. Drop me a line sometime and show me your current stuff. Cheers
and all the best.
i dig it. his head is still very large, though. look at it in comparison to his torso. its roughly as wide as his hips. huuuuuge.
the orange highlight is a bit odd in some places. for instance, how does it manage to jump over his right (our left) knee and hit the joint on the outer side of it? there are a few places like that, and it gives the appearance that you thought more about defining some of the forms than actually casting a secondary light. in actuality, it would shine across the floor, cause a bit of bounce light and create some cool pin lights on his glasses and what not.
anyway, that was rambly. cool painting ;P
This is nice! (is his left hand really big, or is it me?) eh, IDK. Really cool!
My SketchBook http://www.conceptart.org/forums/sho...d.php?t=139784
http://www.conceptart.org/forums/sho...d.php?t=192127"Everything must serve the idea. The means used to convey the idea should be the simplest and clear. Just what is required. No extra images. To me this is a universal principle of art. Saying as much as possible with a minimum of means."-John Huston, Director
Beautiful execution, as a concept piece, i'd hope you consider also adding the modelling sheet and seperate design for the mechanical parts and separate piece for the gun....otherwise i'd consider it more of a character design piece
Very cool and pleasant to look at, Hans. I would have to agree though, about the head... I think it's still a bit large, unless you are going for that brainy kind of guy. If that's the case then he needs a thinner neck. I think shrinking his head and thinning his neck would do the job.
Sourgasm mentioned the orange highlighs... I would have to agree, though it's not as troubling as the head.
That's one hot ear!
Last edited by Leunam; August 3rd, 2009 at 07:54 PM.
Really awesome work man, love the style. Would be awesome to see a orthographic and modeling sheet etc. Would be a fun thing to model.
This looks really nice, great design. The one thing that bothers me is how slender is arm is, but that may have been the look you were going for.
Thanks for the comments everyone. I was thinking of doing a modeling sheet for this one, just to round out the portfolio piece. I think it would be cool to show him in a less casual pose too (helmet on, gun armed and robo hand ready to defend or crush something). Stay tuned!
I have adjusted the proportions again, but I think this is as far as I should push it. At a certain point, I think an artist just has to stick to his guns. In retrospect, I think the head was a little large because I wasn't taking into account the slight upward angle we're viewing the top half of the figure from (and the perspective involved). This looks right to me (left side hand corrected as well)
regarding the gold reflected light: I did use it in some places where it might not have reached on a 3D model or in reality, but I did that to help define the forms and add some interesting color where it was needed.
Please keep them coming, this has been immensely helpful!
Wow! This is just too badass! I love the design and I think the head looks pretty good now. Fantastic work!
i love the style and the way you painted this. Also the reflection on the floor adds a lot to the presentation. really nice work!
I truely love the way u texuring the mechanical shield.