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  1. #46
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    re-enter a character

    Hi Daestwen ,

    I entered the newborn challenge way too late about 6 days ago. And felt i did alot of work with the character in the 6 days. I was wondering could i re-enter my character for this competition so i wont waste the time i spent on the character. the character didn't really suit the competition too and i have to make a evil side of her.

    http://www.conceptart.org/forums/sho...d.php?t=164411

    Cheers


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  3. #47
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    Hi Daestwen? Why haven't you added my team to the list yet? I put the post here AND in the suscribe forum.
    "Nihil est in intellectu quod non prius in sensu" | SB | Portfolio | FJGC (blog) | DA (Profile) | EJERCICIOS DE COLOR

  4. #48
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    Hi, just for any case:

    "6. Please keep to the format of the image below."
    means only "make it character-centered", right? Or we have to keep the exact proportions of the image and not a pixel shorter?

  5. #49
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    Quote Originally Posted by nzrkiwi View Post
    I entered the newborn challenge way too late about 6 days ago. And felt i did alot of work with the character in the 6 days. I was wondering could i re-enter my character for this competition so i wont waste the time i spent on the character. the character didn't really suit the competition too and i have to make a evil side of her.
    No, you absolutely may not. Only images made for this contest can be entered, and this is a team-based contest anyway.

    GriNGo: I'm techinically at my mother's house on vacation. Thus I am doing the best I can but there's a little bit of a delay. I didn't take any of the teams posted in this thread because I specifically said not to put them here, and if you put your team in the team thread after I last said "updated teams" then I haven't gotten to you yet and please be patient. Just because you're not in the team list doesn't mean that you can't start your thread and participate, it just means that I am busy and slow.

    "6. Please keep to the format of the image below."
    means only "make it character-centered", right? Or we have to keep the exact proportions of the image and not a pixel shorter?
    Keep it around the same ratio, please, but exact dimensions can be changed a bit. (like, it should still be longer than it is tall, in about the same ratio width-to-height)

  6. #50
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    Hey daestwen Ive been looking around the threads for this topic and I came up with a couple questions.
    1. By a good and evil version of the same character do you mean, for example, two elf clerics one good one evil or one elf cleric being pictured first as a good guy then as a bad one.
    and also
    2. the time period has to be medieval correct? a couple threads seem to be going for 18th century.

  7. #51
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    Someone posted in our thread mentioning that the time period HAS to be medieval in order to be high fantasy. I think this was extrapolated based on the comment about not allowing weapons like guns, but I want to be clear to exactly how this impacts the whole project. We've been planning to base ours on 18th century french clothing/shapes/desigm, of course in a high fantasy universe (so if there were weapons, they would look 18th century, but be magic-based, etc.). To be safe, I have been scanning and re-reading the wiki definition of high fantasy and nothing in there says it has to belong to an exclusively medieval time frame... it often does, but it doesn't HAVE to (it even cites His Dark Materials as a high fantasy example which is more 19th century steam punk) Since we want to break the generic medieval high fantasy mold and show something completely new (per the brief) doesn't limiting the time frame defeat the purpose? We're also assuming this is an alternate universe, where elves and trolls and such exist, so their medieval could look like 18th century France if we wanted it to, right?
    Last edited by JessiBean; August 3rd, 2009 at 02:07 AM.

  8. #52
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    Quote Originally Posted by JessiBean View Post
    Someone posted in our thread mentioning that the time period HAS to be medieval in order to be high fantasy. I think this was extrapolated based on the comment about not allowing weapons like guns, but I want to be clear to exactly how this impacts the whole project. We've been planning to base ours on 18th century french clothing/shapes/desigm, of course in a high fantasy universe (so if there were weapons, they would look 18th century, but be magic-based, etc.). To be safe, I have been scanning and re-reading the wiki definition of high fantasy and nothing in there says it has to belong to an exclusively medieval time frame... it often does, but it doesn't HAVE to (it even cites His Dark Materials as a high fantasy example which is more 19th century steam punk) Since we want to break the generic medieval high fantasy mold and show something completely new (per the brief) doesn't limiting the time frame defeat the purpose? We're also assuming this is an alternate universe, where elves and trolls and such exist, so their medieval could look like 18th century France if we wanted it to, right?
    This is a good argument. And though I definitely don't consider His Dark Materials high fantasy (as it, like Harry Potter, includes very contemporary ventures into our own world, as well as tandem parallel universes), I can see the point.

    I wasn't going to personally take an issue with clothing/accessories/etc, but when it comes to weaponry I'm a bit on the fence, I'm afraid. I would consider that 'gothic fantasy' or 'steampunk' rather than high fantasy...

    You guys are shooting for something that's very much like "Jonathan Strange and Mr. Norrel" which is totally awesome, but not reeeeally traditional fantasy, which in this case is more what I was shooting for. (Ps, you guys really should read that book)

    However, I hate to be a dictator here, so I will concede and allow it, but if you can keep the modern weaponry to a minimum I'd appreciate it. :] Though it's personally one of my *favourite* fantasy settings, it's not quite what's in the brief here, though I guess I wasn't specific enough.

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  10. #53
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    How can I participate? How can I find a teamate?

  11. #54
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    ariel_medel: It's easy to participate. Go to the sign-up thread here http://www.conceptart.org/forums/sho...d.php?t=164163 and either a) post you're looking for a team or to be randomly assigned, or b) PM a member of a team that you like who still has openings and ask to join. There are a number of people who are still looking for teams or to add to them.
    "It's all about the triumph of intellect and romance, over brute force and cynicism." Craig Ferguson on Dr. Who
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  12. #55
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    Should we come up with a story for why characters change from good and evil, or is it best not to worry about that part of it too much?

  13. #56
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    Liffey: I wouldn't worry too much. think about it like choices that the player can make for a character - either they can play the character good, or they can play them evil. Rather than two identical people who happened to be opposites on that spectrum and live in the universe at the same time, they are the same person who could take two different life paths. :]

    Does that help?
    Last edited by daestwen; August 3rd, 2009 at 11:48 PM. Reason: spellering

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  15. #57
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    Are these to be for the conceptart.org game project? Will they probably be plugged directly into the game? Will there be separate challenges for the writers to come up with story? Etc?

  16. #58
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    daestwen - id like to do something urban..city-like..i guess pretty modern...like a modern urban orc assassin. im guessing thats not going to fly??

  17. #59
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    I was wondering if we could multiclass. I was reading a bit about D&D classes to get an idea about what makes each one different (especially amongst the fighter types), and I glanced at a little about multiclassing. I'm not sure if I'd actually have two types (definitely no more than two; more than that and the recognizablity gets lost), but I wanted to clear it with you so we'd have the option.
    "It's all about the triumph of intellect and romance, over brute force and cynicism." Craig Ferguson on Dr. Who
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  18. #60
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    Are these to be for the conceptart.org game project? Will they probably be plugged directly into the game? Will there be separate challenges for the writers to come up with story? Etc?
    This isn't directly for the game project no, more to inspire those working on it and get their heads in the game. :] But I think anyone who would like to work on that project later will probably want to stretch their muscles here! It's a good opportunity to learn to work in a team and create some awesome stuff. As for questions about the game project itself, those are better directed to Jason in the thread in the lounge.

    daestwen - id like to do something urban..city-like..i guess pretty modern...like a modern urban orc assassin. im guessing thats not going to fly??
    Not modern, no. But "urban" isn't modern either, you know. :] There have been cities around for thousands of years! But if you mean style/etc, no, i wouldn't put that in the realm of 'high fantasy' I'm afraid, but feel free to take inspiration from this contest to create your own personal work, and please link me later since I would like to see it. :]

    I was wondering if we could multiclass. I was reading a bit about D&D classes to get an idea about what makes each one different (especially amongst the fighter types), and I glanced at a little about multiclassing. I'm not sure if I'd actually have two types (definitely no more than two; more than that and the recognizablity gets lost), but I wanted to clear it with you so we'd have the option.
    Short answer : No. Longer Answer: Kiiiindof. Since you're allowed to make up your own classes for this, you can make classes that kind of meld two into one... I would count the "Druid" class in D&D to kind of be a mix of Sorcerer and Ranger, for example.

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