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July 29th, 2009 #1
Team CHOW II: TEAM Chönyid bardo!
TEAM Chönyid bardo!
Grandmassa Mr. Spect
Walid D - (who will be our cheerleader)
This month's Team Chow is going to be a little different! This time, we are creating fantasy portraits for player characters - with good and evil versions! It's both a wide open brief and a very strict one! Your mission, should you choose to accept it, is to create a random team from the options given to you below, and to create 4-8 fantasy portraits that read well together and still look awesome separately. Thus, as a team, you must create a compatible 'look' for your characters.
ConceptArt.Org is going to be running game design activities and it is our hope that some of these characters could really inspire people doing activities on the other parts of the site too! Fuel for their fire so to speak. :]
Also, Jason has allowed me to offer you some fabulous prizes!
The winning team will get four downloads of their choice each and a pass to an upcoming live streaming course right here on conceptart.org!
Also, individuals within teams are also up for a prize! These will be given for leadership, and for extra effort in making great characters. This prize will consist of four downloads and the pass to attend ca live streaming event.
On to the nitty-gritty:
Here are the rules!
1. Teams of two MUST create at least 4 portraits, teams of three or four need 6 and teams of five need 8. You are perfectly welcome to create more images that the requirement if you feel your team is up to it.
2. You must take a random selection of the choices below. Please don't do 4 elven fighters, or only orcs, for example. Please take a randomized selection. If you would prefer me to give your team a specific assignment, I will generate the selection for you. If I see teams doing more select parties, then I will request you to change to something more random.
3. You must follow the format provided. See it below, please!
4. You must do a LIGHT and a DARK version for each character, please! This means that for each character you need two portraits.
5. You must submit a paragraph about each character. Do a short write up for each character you create. I want to see some interesting, stereotype-breaking stuff here, folks!
PLEASE SELECT ONE OF EACH CATEGORY FOR EACH CHARACTER.
Gender: Male / Female
Race: Human / Elf / Half-Elf / Dwarf / Orc - (and anything else you can think of!)
Class: Fighter (Barbarians, Knights, Dark Knights, Brawlers, etc) / Thief (Assasins, Rogues, etc)/ Spell Caster (Wizards, Sorcerers, Druids, etc) / Healer (Priest, Cleric, White Mage, Medic, etc) - (feel free to make up something for this, too)
Alignment: Good / Evil (please do both for each character)
YES, THESE LOOK LIKE STEREOTYPES. IT IS YOUR JOB TO BREAK THEM. I want to see some really interesting, kick ass stuff!
Okay, NOW GO!
The Final Burning Thread will go up ONE WEEK before deadline. The deadline will be August 31st, at 11:59 pm GMT - 4, Eastern Daylight Time. I will accept submissions as long as it is August somewhere in the world, but after this I will close the thread. I am going to give myself 1-2 days to then sort out the poll and the voting, so please be patient.
1. One team member will be in charge of submitting the final entry. How the entry is presented will be up to you, but keep it consistent and coherent.
2. Remember that you will need to submit wips. If you decide to make a group sketchbook for this activity, a link to that will suffice.
3. Also sumbit a list of Team Activity. I want to see how well you worked as a team - who was in charge of what and what each member did.
4. All other ChoW rules apply. If you are not familiar with the usual chow rules, please read the guidlines thread sticked at the top of the subforum. Including, 3/4ths rule, no paint-overs, etc.
5. Please submit files with this naming convention: TeamChow_TeamName_Image001.jpg
6. Please keep to the format of the image below. We're gonna be a little bit more strict about presentation this time - each portrait should be portrait-aligned, like so, and the figure about as big as the one you see below. Full bodied figures, please.
From here we shall launch out grand attack... but first here's a vid for inspiration, and I will update with the full CHOW rules and character descriptions when known!
(Oh and remember to subscribe to this baby)
Let the games begin!
Last edited by JailHouseRock2; August 14th, 2009 at 04:43 PM.
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July 29th, 2009 #2
jail house freak'n rrrrrrrrrrRRRRRRRRRROOOOOOOOOOOOCCCCCCCCCKKKKSSSSS SSSSSSSS!!!!!!!!
SOME REF INSPIRATION I HAD FROM LAST TIME GOOD IDEA FOR EVERYBODY TO FIND SOME SO WE CAN SHARE AN I THOUGHT MAYBE WE SHOULD START COME'N UP WITH GESTURES AN BODY TYPE ANYTHING THAT IS GENERAL THAT CAN BE ADJUSTED EASILY TO FIT DIFFERENT CHARACTERS
July 29th, 2009 #3
and shiz son, I was totally thinking of the spanish bull fighter outfits too spect, lol we already are on the same wavelengthhhh
WOOT FOR INSPIRATIONS
July 29th, 2009 #4
No prob, awesome pics Spect!
Right, from what I learned last time, the fastest we can decide on a theme or whatever the better.
And also something that was a problem, was the differing styles and such of the final images. Of course me and Master Spect have different styles, so half the characters/images looked different from each other. But with 5 of us,every ones going to look different!
So maybe we can work out a system for that. Like once all the characters are designed, one or two people do the line work, and some colour the final images, so there's more consistency.
But we have heaps of time to work that out!
July 30th, 2009 #5Draw or Die !
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July 30th, 2009 #6
ooh big thanks matt for putting this up and props to you and Granny for bringing the mojo to this team!! I like Matt's idea and definitely would help congeal the character as a whole, will post some ref pics up as well tomorrow. Time to drop kick this team chow challenge into the galaxy!!
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July 30th, 2009 #7
all characters should have a unifying element as well
whether it's a skin mark, or something consistent in their costumes. ie: they all have plumes on their hats, or chains implemented into their armor, they all have glowing tattoos..whatever. so that even with varying style they overall designs will be unified as well.
July 31st, 2009 #8
i really like the idea of tie 'n theme matching
an i was think'n if we have extra time it would be cool to make a quick teeser video simple qiuck cut scenes an panning enviro shots inter laced with are names the're names an then bam TEAM TEAM Chönyid bardo! COMING SOON! DROP IT ON YOUTUBE AN REPOST IT HEAR
ive been try'n to get body types an faces together fer anything i might have to draw im make'n em very general so when we have the discriptions i can add personality an such i think we all need to pic two eras each an then throw em in a hat or if there is one we all want an so on i was think'n ''futuristic knights Armour plus advanced tech'' or ''80's style punks kinda like the fashion style of 80's anime but more realistic ...moehawks chains an studed sleevles jackets'' this is just an idea haha an i just want to get started already haha
Last edited by SMILEFACE; July 31st, 2009 at 02:01 PM.
July 31st, 2009 #9
The Following User Says Thank You to Mat Kaminski For This Useful Post:
July 31st, 2009 #10
The Following User Says Thank You to hala For This Useful Post:
July 31st, 2009 #11
July 31st, 2009 #12
Hay awesome work Mater spect!
Right, I'm just going to suggest a whole load of theme's, feel free to disregard all of them.
The first and most straightforward theme/time period that came to mind would be a Japanese/ Samurai thing. There's HEAPS of reff and inspiration on the subject, and I think we could match the characters nicely. You know, everything from Samurai and monks, to Geisha girls and Emperors.
This next ones going to be harder for me to explain, but its been rolling around my skull for a while now.
Well I believe the characters we'll be given this time round will the the bad-guys. Last time we had the heroes... now we get the villains.
So I think it would be cool to do a dark religious theme. Christianity has so much imagery and iconography that we could pull into characters.
But I don't what to do it if this would offend any of you. I haven't found God as it were, but I'd hate to do this if its against your beliefs.
Anyway they could all be part of the Churches hit-squad. I just love the idea of a Nun running around with a machine gun... or the Pope with a sniper rifle.
(Haha, I told you it was offensive)
Things I DON'T really want to do are only really Post-apocalypse (been done so offten its not funny) and steampunk (for the same reason)
So I'm cool with what ever.
Last edited by JailHouseRock2; August 1st, 2009 at 01:03 AM.
July 31st, 2009 #13
omg. we're such a good team
matt-- i had a similar idea with the religious one. i think if everyon'e up for it
it's a great idea since the imagery and symbols that can be tied into it leads to really powerful characters and theme--even if we don't use legit relgious symbols, things that resemble them are stilll powerful. i have a fetish for those religious crusader-weapon-bearing-esque characters....but here's my vote for that theme xD
some more notes:
I'm gonna bring in my knowledge from sewing and fashion/graphic design here. if it annoys anyone just tell me to shut up ;p
Contrast of material: contrast is not just for color and values. a good character has a good costume, and the design itself is usually much more powerful when there is a contrast of materials. Ex: grungy metal armor mixed with soft silk cape, or loose, thin under-clothing. Big, gaudy, decorative elements mixed with finely detailed, subtle accents. This kind of contrast creates interest and unique-ness. But it must be well done or it will look out of place.
geometry: you all know how to make silhouette, but maybe try going at it from a fashion approach. the "silhouette" in fashion design is based on geometry of the contours. Is it boxy, is it curvy, is it amorphus? These silhouettes tie directly into personality. boxy/shape oriented is typically associated with bold, confident characters, while amorphus is usually a tribute to ultimate femininity and softness.
repetition and symmetry: These are two things to be careful with. Symmetry is extremely powerful and aesthetically pleasing but can become boring very quickly if it lacks a punch. Same with repetition of shapes. Repetition adds rhythm to the design, which makes it very pleasing to look at and makes it easier on the viewers' eyes, but when overdone, or not varied enough in scale/color/contrast, it will become an eye sore and very overdone. Asymmetrical designs tend to me very intriguing to the eye, providing you reach the same level of weight balance that becomes so appealing in symmetry.
hope that helps some.
i know i don't always use these things myself.
but i think the costume speaks volumes for a character, just as much as their face does.