well not much I'm 20, I'm a hobbiest and working to be pro some day
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well I've created an attack board thing...hope I'm not going overboard with this idea
I really want to illustrate how she fight so here goes!:
She mainly works with two attacks. First would be the Ultrasonic Waves and the secound her wings which she uses to impale her enemies
The Ultrasonic Waves Irritates enemies, bring therir ears to bleed, and extremly thick material like metall and stone can even burst...so she uses the ultrasonic waves to burst open the gear of her enemies and uses her Mortal Strike to impale the weekend enemy
this attack combination takes about 3 secounds to pull off
Last edited by Adrian Wilkins; August 4th, 2009 at 08:04 AM.
EXCELLENT work, Hygami! I really love how you've thought her fighting abilities through - that will make for a really bad ass evil version!
No rush, Jessi! Your stuff is always amazing and well worth the wait!
daestwen - Hells to the yeah! I would love to hear your thoughts!! Must I beg?
To recap again, so far it looks like we're all in agreement about these character archetypes:
Spider/assassin Fennec Fox/hobbit scholar Lynx/battlemage Crow/thief or scavenger Deer/elf mage Bat/scout (ooh, or maybe a necromancer type?) Yeti/warrior or sage Human/?? (oppressor)
And possibly more, we keep coming up with great ones
If we attempt all of these characters and don't create one of each gender, we're still looking at 16 full portraits. I think if we really buckle down and work we can get it done, but I don't know if we'll have time for more than that. Especially considering that we want to design and paint their world as well.
We'll have to work at a pace of a minimum four-five portraits finished each week, which is obtainable since any one of us can finish a solid chow entry in a week solo... but just to be on the safe side, we should prioritize the characters so we know we'll get the most important ones finished first. It would also be wise to do the good and evil versions at the same time so they remain recognizably the same character.
I've been up for 24 hours and I tend to get really wordy. Let me know if I'm not making sense O_O
Last edited by Sentinel.; August 3rd, 2009 at 11:38 PM.
Well I'm slow, I really had some difficulties with this yeti, my main problem was to give a yeti, a 18th century barbarian style...
I tried different kind of things but I think I will try to keep the design simple, maybe I'll add some small rusty plates on the boots. Dont know if anyone have any suggestions ^^