Results 1 to 13 of 240
Thread: Argle-Bargle Nom Nom Chomp
July 27th, 2009 #1
Hide this ad by registering as a memberJuly 27th, 2009 #2
heres a fox/tiger thing
Last edited by badass; August 24th, 2010 at 11:23 PM.
July 27th, 2009 #3Tattoo Artist
- Join Date
- Mar 2008
- Thanked 227 Times in 224 Posts
Great work so far, the creature concepts are excellent. Keep up the good work.
The Following User Says Thank You to Icedearth15876 For This Useful Post:
July 31st, 2009 #4
Here are some paintings i did at a life drawing session, plus another unfinished face and a self portrait with robotic skull. (the sp is graphite on archival paper, i messed with the hue in photoshop because the red makes it look sweet).
Icedearth: thanks for the encouragement!
Last edited by badass; July 31st, 2009 at 06:17 PM.
July 31st, 2009 #5
The Following User Says Thank You to a la bapsi For This Useful Post:
August 8th, 2009 #6
Starting to learn about custom brushes, i did some rendering on the purple guy and woman's face. Also tried some environments.
August 8th, 2009 #7Registered User
- Join Date
- Jul 2009
- Nottingham/ Banff
- Thanked 87 Times in 26 Posts
try focusing on proportions and line, practice anatomy and maybe a bit of perspective? I'd say prioritize these over rendering and colouring-in. But of course, keep rendering, that is important too
The Following User Says Thank You to plunder bunny For This Useful Post:
August 10th, 2009 #8
Here is an unfinished painting I just did of the main character of a graphic novel i am co-writting with a friend.
plunder bunny: thanks for the input! I am actually doing loads of anatomy/general drawing practice with paper sketchbooks outside of what im posting (im keeping this SB solely to track my digital painting progress). I did this painting today (its unfinished) to practice some more anatomy stuff though.
Please critique this/me! Should I be using more lines? I am trying to keep away from lines, since that seems to be common advice. But my paintings, especially this guy, seem to look better when they are simple color masses with lines used to define major parts (abs, biceps, wrinkles ect). I feel like i am over rendering everything so it has a mushy-computer look.
Thanks for your help!
August 12th, 2009 #9
here is another character from the graphic novel i am working on. hes unfinished as well, but i like how its looking
August 15th, 2009 #10
im calling this magician guy done.. for now. I did this monk guy today, working on speeding up my process. Although the texture layer helps these look a little less lame I am still struggling to learn how to make bold strokes; any suggestions?
August 15th, 2009 #11
I just went through some light/color tutorials I found on this site, then tried painting a face...
Im so excited to see improvement... hopefully it is evident soon. Either way, just gotta keep at it.
August 15th, 2009 #12
I would say that the painting of the genie-type guy with the Arabian sword... looks like some perspective issues with the head to work out... the plane of the forehead vs the plane of the face, etc.
The one with the karate guy throwing fire could use some gesture. In fact, I would say that about your life drawings as well. I wouldn't be as worried about nailing light/shadow yet until you're really mastering the action/gesture as well as proportion.
Keep drawing and painting!
The Following User Says Thank You to p sage For This Useful Post:
August 16th, 2009 #13
p sage: Thanks for the input! Ive gone back and tried to fix up this guys face plane-ness (+ improved the anatomy). I think it looks a lot better, but obviously could still be improved. Does it seem like its heading in the right direction?
Also, thanks for the general tips. I need to improve at everything, but Im going to specifically work on gesture more intensely now.