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Thread: Team CHOW II-Team Coco Meowza
July 27th, 2009 #1
Team CHOW II-Team Coco Meowza
Aaaand It's on! Let's fill this baby up with ideas!
Since we don't know the brief yet (and it seems there might be some surprises), I was thinking maybe we could start by posting random sketches that show what styles and genres we're each most comfortable with. Perhaps it would allow us to get more familliar with each other artistically and get a better idea how to mesh our strenghts together once the brief is up. (We also could go through all of our sketchbooks, but I though it might be simpler to create a clean slate here)
Any thoughts or other suggestions?
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July 27th, 2009 #2
Whoo, it's up! Most awesome thumbnail, dear Sekino, like I already told you! Haha
Yeah, also great idea about throwing in some sketches for introductions. Since one of our members doesn't even have a SB yet, it's even better. Also, maybe a sentence or two about ourselves wouldn't hurt either, just so we get to know each other properly! I think it might also help if we'd write our strengths and weaknesses artistically. It's also good to get an outsider's opinion on those, perhaps I write something as a strength that you guys then point out I'm completely lousy at! In any case, a written and visual artistic introduction should be a good start.
I'm gonna get started on mine!
July 27th, 2009 #3
Wow Sekino that looks great!
I'm the one without SB. And it would be best that I introduce myself first.
My name is Milosh Krstic, aka 3mMajster, I am studying for the internet technology, in the free time I like to draw, and play guitar. Recently I started to draw CD covers for bands.
My great love are comics, and definitely favorite caracter is Konan.
Anyway here is one quickie that I did now, tomorrow I'll do a couple more.
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July 27th, 2009 #4
July 27th, 2009 #5
Mat, is that a challenge? I assure you that we will try to kick everyone's butts, consider yours now in the danger zone!
Ahem. Right. My introduction!
I'm Ása, a 22 year old girl architecture student and I love to draw!
I especially love drawing anything with fantasy, ancient cultures and historical stuff, especially intricate outfits and patterns. I basically love immersing myself into research and then drawing whatever I was poking in Which is why I can't wait to dive into whatever era/time we decide on and learning all about it!
Arty strenght: females, clothes/folds, portraits, hair, inking, cel-shading etc
Arty weaknesses: males (errm), environments, weapons, sci-fi, realistic painting etc
Yeah, those lists are by far not exhaustive!
Here's something I find very typical of my drawing style, these sort of exaggerated and comic-like figures:
I think that's it then!
July 28th, 2009 #6
Whoa! Nice stuff up here already!
Alright, so I'm a modest graphic designer and illustrator. My first love was comic books, especially belgium/french comics, so being inspired by Franquin, Hergé and Uderzo/Goscinny, I love art based on humour and storytelling.
I believe I'm best at lineart and cartooning. I do love colouring as well. I am most interested in characters and creatures (both humans and animals). I'm fine with environments, I just don't tend to draw them much unless it is requested.
Some quick sketches:
July 28th, 2009 #7
I'm sure we will be able to make something kickass with this bucket of talent
So here are just a few wonderings and thoughts:
I was thinking about what would be the best way to organize things. We could take a character each, or we could each do a little on every one. Are there any preferences? I'm personally kind of unsure. It does sounds handy to have a character per artist, but I'm also afraid that the overall mood won't be consistant enough like that. Maybe we could browse the sketchbooks from the last Team Chow to see how people played it then.
Style! Looking at the sketches above, I think we all have a rather stylized ways of drawing. That is, none of us seem to favour realism specificaly--correct me if I'm wrong! I just got the feeling that most of us draw in a more comic or animation kind of style. Is that something we should go for? I think we should play on our strengths in this one, so it's just an idea.
Right. So if anyone has started brainstorming for an era/genre that we could put this into, please post random pictures and whatnot to show what you were thinking about Inspiration boards, we need them! I'm gonna do some contemplating.
July 28th, 2009 #8
Wow, it's looking good already! I like how we really do seem to share several common elements (and that we're probably not going for epic, super-realistic sci-fi game art ).
I was thinking about what would be the best way to organize things. We could take a character each, or we could each do a little on every one. Are there any preferences? I'm personally kind of unsure. It does sounds handy to have a character per artist, but I'm also afraid that the overall mood won't be consistant enough like that.
August 1 to 3 (or from whenever we get the brief)- Brainstorm sessions, assigning characters to team members.
August 4 to 7- Semi-finished character attempts, first evaluation for overall style, consistency, etc...
August 8 to 14- Polishing first designs if adequate OR creating alternatives based on corrections.
August 15 to 21- Preparing final submission, presentation, additional corrections...
August 22 to 28- Depending on how well we stay on track, we'll either have a near-finished submission by then OR a nice extra week to panic
Obviously, that's very general and not cast in stone, but I think giving ourselves weekly deadlines might be a good way to keep on top of things while still tending to our lives.
I didn't bother scheduling more brainstorm sessions because I figure we ought to PM or chat with each other as often as possible as we go. The more communication the better.
And, yes, some inspiration boards sound great
July 28th, 2009 #9
I think that we should stick to this schedule, it gives us plenty of time to design our work.
Actually I agree with everything that Sekino said.
I'll go looking for some inspiration on the internet.
July 28th, 2009 #10
Yeah, I can't really imagine us producing super-realistic sci-fi stuff! I think we'll probably make something like team GrogroZoo did last round, although I'm definitely not suggesting any copying! But this kind of playful and exaggerated comic-style might suit us better.
Excellent timeline, Sekino! I was also gonna suggest something like that, it will definitely keep us going if we have weekly deadlines to 'worry' about. So every Saturday might be good for that?
The final renderings will probably take the least of our times, so let's by all means try to use our time wisely to make a kickass concept and presentation!
And of course, we'll probably go back and forth a few times with the designs! In that case we'll need almost constant feedback and communicating. Is it maybe possible to have some fixed times for a team chat? I know we have different time zones, but it's not much more than a few hours, so I think we'll manage. In any case, we should be able to grab hold of each other easily. My MSN is in my profile and then there's the CA chat as well. Whatever suits you guys!
July 28th, 2009 #11
Alright! First great chat with all five members present (Special thanks to XanaChama for saving and sorting out the conversation)
We've got a little preliminary activity figured out (I hope I got everything right, but we probably can fudge a bit; it's just for practice ). We've decided to work on a pseudo CHOW among ourselves to better pinpoint our style, creative process and working method.
TASK- Each member creates a minimum of one character according to the following brief (we can experiment with more if we have time).
STYLE- Inspired by the Saturday morning cartoons we used to watch, back when logic and/or good taste didn't matter as much as noise, flash and fun. So find your inner 80's Ninja Turtles or Samurai Pizza Cats and think sugary breakfast cereal and sofa cushions on the floor
CHARACTER TYPE- The characters must be object-based, meaning they can be either a single object or several objects combined (yes, fruits count as objects). So no humans or animals.
SETTING- The characters are basically 'normal people' in the way that they live in a world and era similar to ours. They can be neighbours in a small town, working stiffs in an office, tourists, etc... So we're not going for superheroes, fantasy/magic or sci-fi (aside from the sentient objects element).
DEADLINE July 31- This doesn't mean we can only post then; that's just all the time we have for this activity before the real Team CHOW brief. WIPs, inspiration boards, ideas, sketches, let's bring it on. Hopefully, we'll get stuff we can use for the real CHOW.
GOAL- Finding out what styles and method suit us best as a group, getting to know each other better and having a jolly good time
I hope that covers it. If you guys have things to add or change to this brief, go right ahead.
July 28th, 2009 #12
Great work, Sekino! I think this explains it all very clearly, at least it does to me
Yeah, the chat was very illuminating, really got things rolling properly! I think we all really clicked well together and agreed on most things too. Promising start, in any case!
After you left, the rest of us got to wondering about organization. I know every team only gets one SB, but if it ever gets confusing or we would need to separate some elements etc, Xana suggested to either get a blogspot or make a social group here on CA for the team. I quite like the idea of the social group if things ever get too busy over here, we could make separate threads there for different elements. But it's just an idea, it's very possible that this one thread will be more than sufficient!
Anyway, I can't think of anything else that needs to be added to Sekino's list above. Let's get started!
July 29th, 2009 #13
Played around a bit with various objects... So far, individual objects are working better for me than combinations:
After running out of juice, Spray mellowed out big time and turned to buddhism:
I'll experiment some more tomorrow