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July 27th, 2009 #1
TEAM CHOW II :: Team Lego Lickers
Here we go... let's get on this.
So far we have jdeegz and Matte_art and Earendil and Sketcheth
We'll consider these a referenece dump for a little bit until the topic is announced. Time to fuel the fire!
Last edited by Mat Kaminski; July 28th, 2009 at 05:22 PM.
Hide this ad by registering as a memberJuly 27th, 2009 #2
July 27th, 2009 #3
http://orcbruto.deviantart.com/galle...tock-Guerrilla here's an interesting stock photo group for some 'larger' possibly post-apoc ref.
I'll just start tossing up refs like crazy in here.
July 27th, 2009 #4
A few of my fave themes are of course, sci-fi, horror, fantasy, punk, steampunk...
Realistically, we could go with anything for now, I'd suggest just posting like crazy ref after ref anything cool you can find for now.
I'll start dumping post-apoc and punk type stuff as soon as possible :3
July 28th, 2009 #5
Last edited by Mat Kaminski; August 3rd, 2009 at 09:41 AM.
July 29th, 2009 #6
August 1st, 2009 #7
August 1st, 2009 #8
Woot, how interesting, definitely some usable in there!
If for anything else than for awesome... topic should be announced any moment now 0.o
August 1st, 2009 #9
Topic has been announced, and here are some fast ref boards for you guys:
(Assorted artworks, let me know if you want any of the individual pieces, I claim no ownership)
August 1st, 2009 #10
So i had some time to think, well a lot of time, it is summer after all.
I did some horrible, i dont even know how you could even benefit from them, though i could, thumbnails.
I also wrote down a random word list, though far from complete. It was helpful in that it allowed me to get all of the junk in my brain down, and maybe see where we can go.
I also have a few questions/propsitions for the group as to a direction we could jump into.
1 )Does 'stereotype' mean the 'role' certain races/sexes play in the world of fantasy? IE- orcs: brain dead battle machines, or High Elves: annoying goody too-shoes.
so could we just reverse those, and have high evles be the gritty warmongers and that is breaking stereotype, just what does Dae mean?
2) Should our characters have somthing in common?
could all of the characters be of the same origin, IE all orcs from the mountains of hell
could all of the characters be of all the same race, though differ in motive and alignment
3)What if our 'fantasy world' was divided good/evil based on the characters sex. IE girls = evil witches, men = loyal and resilient.
4) What if we were to display the working class of our fantasy world rather than just the typical 'hero or heroine' - the unsung heros essentially.
5) what if we wrote astory of one hero, backed by five other 'working class' supporters.
If anyone has seen the movie 'A Knights Tale' with Heath Ledger, sort of like that.
We have one warrior/wizard what ever 'hero' and then we have the black smith / armouer, the care taker who looks after the animals, the physician, ect ect.
5b) how about two heros, one good, one evil, and then two side kicks/minions/workers.
yah, some some stuff, rambling on is good at this stage, but we do ONLY have ONE month so we need to get our direction down asap so we can start working on our illustrations!
August 2nd, 2009 #11
You make some great points... I would suggest though that we think about ways that we can unite an entire world together, for example:
In every city, there are both good and evil, intermingling in many different ways. I think if we were to somehow convey that through our backstory...
What I would also like to approach like jdeegz suggested, is the fact that not everyone should be a hero / heroine. I think in ours we should approach this on a different approach. Having a blacksmith type of character would be very interesting, as most people lump blacksmith's into just being shop owners and sword menders; I suggest we toss a character with actual character. Like say this blacksmith has another agenda, but just so happens to be a blacksmith as well. I mean, he may be bulky and all, but he could always smash some folks with that giant, crude-looking warhammer behind his counter. Or maybe he's on a quest to find some ultra-rare gem / mineral? I dunno, just some thoughts to get some backstory flowing...
I would suggest that we kinda start tossing character ideas / archetypes out there now. I've actually started to write a list of archetypes and will be submitting them soon. As of right now, I'm mainly in research mode for the next couple of days...
August 2nd, 2009 #12
August 2nd, 2009 #13
so i was sort of rambling through this idea of having the working class, but at some point, whether it be at night time, when it rains, what ever, they transform into some other type of being.
so they are the greatest of blacksmiths and armorers, people cannot resist trading for their high quality prices, but are afraid of seeing the true side of the village. If you're caught in the village when the other side is showing, there is no going home. hahaaha
August 2nd, 2009 #14
I love this discussion so far!
About the stereotypes and what you guys have been saying about them--
I think that's one way to approach stereotype, in terms of character and motive, i.e. the warrior-blacksmith. But the stereotypes we need to evolve our characters away from might be more simple. The blacksmith in is every story is a dirty, gruff, bulky man. Mat, with that movie you referenced "A Knight's Tale" the blacksmith character was female, thus breaking the stereotype.
That is what we should be pursuing. When you're contemplating a character, acknowledge the first thing that comes to mind and then do the exact opposite of that in every way.
Could the blacksmith be a child? Could the blacksmith be a neat freak? Could the blacksmith be a poet?
You might dismiss these ideas as implausible at first, but this is fantasy. So, while saying a child couldn't be a blacksmith because a child is too small and weak is perfectly fair, it creates more interesting avenues for creation when you think about this question:
What it would take for that character to work?
Specifically, jdeegz, I think your idea about reversing the typical gender roles is gold. We could come up with some awesome stuff this way.
Dae specifically mentioned making sure our characters were different races so I don't think we can make them all orcs or anything...and I think the point of the good/evil is that we take the same character and really throw them down two different paths. Like Molyneux's "Fable."
I think it'd be interesting to see how the characters might change physically, not just in clothing, but their actual bodies. Like someone might become really fat if they're evil or vice versa. Or they'll have extensive piercings/alterations/mutilations done to their body!
Fun stuff ahead, guys! And I dig the sketches! I'll be adding to this soon!
August 2nd, 2009 #15
August 2nd, 2009 #16
The Following User Says Thank You to jdeegz For This Useful Post:
August 3rd, 2009 #17
One intiial thing we might have to consider before proceeding, is the old adage, location, location, location.
We'll have to sit down and discuss what kinds of areas we are creating for initially so that we have an idea of the clothing of each character, and perhaps the hairstyles, etc.
During our initial creative process, we should definitely consider the world as a whole (even though it will be a made-up world, we have to consider it as though it were a real world being created). Thusly, I suggest we make, if even a small area, of towns to consider, or caves, or forests, or mountains, etc.
Just a quick thought, I will add more productive things tomorrow: More reference, more ideas.
August 3rd, 2009 #18
August 3rd, 2009 #19
Alright, so here's some thoughts that I have...
The attached image is a proposed plan to try and get this stuff taken care of.
Hopefully we can make our best attempts to follow the tenative schedule. Of course, I understand, things happen, but lets make an attempt at least...
I would also suggest, that for the finals, we try to get all the portraits to fit in a 4x6" (1200 x 1800 px) size.
If possible, I would also propose that we do a 80 x 120 px "headshot" photo... this way we can use them for a thumbnail shot of each character. Just a thought at least, but it keeps it in line with the whole 'RPG game' aspect
Also, here's a quick brief of a possible character type:
Originally Posted by Matte_art
Hope to hear from you guys soon.
August 3rd, 2009 #20
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August 4th, 2009 #25
I'm liking where this is headed...
Here's another from that clergy description above.
He's not a very nice person :3
August 4th, 2009 #26
August 4th, 2009 #27
I think we should not spend too much time on each individual sketch but just get the idea across. Let's just get ideas down so we can pick a direction and then we can solve problems with perspective/anatomy/lighting. Simple and clean.
I'm interested in exploring our earlier native american influence, so the question that I'm trying to answer in my thumbs/design is: What would Native American cultures look like if they had developed to the same level of tech/society as the Romans/Byzantines?
August 4th, 2009 #28
I just wanted to doodle some things based on some of my thumbs...kind of elaborate on them more I guess... I guess this is like a mage of some sort...a priestess...and a fat man. Brawler type fat man.
I'm posting up more rough thumbs later, I think?
Sorry Earendill if I'm getting too specific. I'll keep it loose from now on, I promise.
August 4th, 2009 #29
August 5th, 2009 #30
Sketcheth I seem to have trouble following my own advice. Not happy, I cant' seem to get simple and clean yet into these drawings. When we're nearing the end of this phase, I'm going to put all of these images into one PSD file w/layers, so we can easily play with every thumb that was created, and start our chars/illo from there.
Muck. The scribbles say "Doesn't read!" and "ceremonial?" and "explore spiritual shapes!".