Travis's 2D and 3D sketchbook
Update for October 2012.I graduated from the Art Institute of Vancouver in October 2010, since that time I've mostly been working at the animation company Rainmaker Entertainment as a Character Artist (including surfacing, texture painting, shaders, and modeling), and now as a Junior Designer (junior concept artist). I'm currently studying in a private atelier to learn volumetric drawing, sculpture, anatomy, composition, art history with artist Misha Pertsev, graduate from Stroganov Soscow State University of Arts and Industry's monumental sculpture program. My goal prior to entering school was to become a concept artist and this site was crucial as far as making that dream into a reality. Thanks to everyone from this great community.
Also wanted to add some new images:
Sometime in 2009. My name is Travis and I'm currently a student at the Art Institute of Vancouver. I have known about this site for years but I always hesitated to join mostly because I thought I needed to improve first. Now I realise there's no better time than now.
Moved old images down a few posts...
I'd be very thankful for any and all critiques,
Last edited by Travis Smith; October 31st, 2012 at 08:27 PM.
Reason: Fixing the image links
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The Following User Says Thank You to Travis Smith For This Useful Post:
I really enjoy the pose of the large bird creature, it's almost kind of stuck up in a way. I just noticed it doesn't have any knee joints, how does this guy get around? I really like that you posted your life drawing, you've got a solid understanding of anatomy. I get the general feeling from your works is you might get too caught up in the details and burn out, try to pace yourself.
The Following User Says Thank You to Twilightsdon For This Useful Post:
Originally Posted by Twilightsdon
I'm glad you enjoyed the bird and something definately went wrong with the bird's legs. If I'm remembering correctly I added an additional joint near the meta-tarsals bones either by mistake or by design. Not only that, the knee joint or at least the appearance of the knee advancing in space got away from me. Next time I'll try to get a more clear idea of the anatomy and structure.
As for the details I agree. Right now I'm trying to create drawings that are more focused on structure instead of rendering and I plan to post more of those soon.
I liked how your "cheetah warrior" turned out. It was interesting seeing the development of this project. You deffinately have a solid understanding of structure and I loved almost "history" you put into the mad scientist labratory.
Nice figure drawings dude!
Keep up the good work!
hi, your anatomy studies are great. keep posting.
ill try to give some crits next time
Aztec warrior costumes are really unlike anything I've seen before and the one in the painting isn't nearly as elaborate as some.
The lab was really fun to do, making up the story as I drew the world map atlas was a great exercise.
@Sublimus & DStrax
Thanks man, I'll post more studies pretty soon.
Last edited by Travis Smith; October 31st, 2012 at 08:28 PM.
Reason: Moved old images here.
Very good start for a SB! I love your studies keep them up. Open some new boundaries - g
Wow, nice start to what will no doubt be an ace book TbOne. Watching with interest.
Thank you, I have more of the 3D mesh looking studies but they're on 18x24 inch paper so I might not get a chance to scan them for a while. The original plan was to draw a full study of the entire human skeleton using that method and then use those skeletal drawings as the framework for tracings to study the insertions and origins of the surface muscles.
Thanks, I hope to post more soon.
As for this update: Over my last two week break from school I tried to do a speed painting from a photograph every day I was at home because I'm fairly new to painting (in Photoshop or real paint). I wanted to cover environments, industrial equipment (or things made by industry), and faces. These were made in December and early January 2010.
The other speed paintings of desert canyons and lava environments are for a team video game project that I'm working on at school. Most paintings involved some colour sampling from photographs but only some had compositions/shapes inspired from photographs. These were made between September and December.
The paintings for both ranged between 30 mins and 2 hours.
The last should be a creature concept where I was testing to see how much anatomy I could draw from memory.
Last edited by Travis Smith; January 8th, 2010 at 12:35 PM.
Nearing the end of my time at school so hopefully after that point I'll be able to update this sketchbook on a more regular basis.
In this update,
-Screencaps of models I'm building in Maya. One is based on a drawing of an Alien I posted in the last update and the second is a portrait of my dad.
-Some screencaps of models I'm sculpting in Zbrush including a slightly cartoon styled Sasquatch that I made for my friends demo reel and a portrait of Obama that I'll use for my demo reel if it ends up looking much more like him.
-Some quick studies from Sargent's and Bridgeman's drawings.
-Quick arm sketches, some studies for a creature I'm developing and others made while cafe drawing.
-A mixture of cafe drawings and drawings from photographs on grey paper inspired to Chris Sear's amazing sketbook.
-Some random sketches on gray paper.
-An alien soldier from a pre-computer era.
-Speed painting of an alien city.
Last edited by Travis Smith; May 4th, 2010 at 07:21 PM.
wow, thoses last two updates looked great! I especially like the environments, as someone with no patience for creating them myself I'm always impressed when I see them well done. Cool 3D work too. Do you mainly use Zbrush, or is there some maya or Max thrown in there too? It would be great to see some of the meshes
The Following User Says Thank You to DeeStar For This Useful Post:
Originally Posted by DeeStar
Environments arn't usually my first choice to draw but I enjoyed making these. Glad you like them.
For the Alien and the portrait of my dad I only used Maya but once the meshes are finalized I will take them into Zbrush to do a detail pass for skin texture, smaller wrinkles, scars, etc. Here are the wireframes,
Last edited by Travis Smith; October 31st, 2012 at 08:30 PM.
Reason: Moved old images here.
OOH the fourth one down on post eleven, I love it! Just those subtle hints of bright colors are very beautiful!
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