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  1. #46
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    i like those two moodboards, makes for two distinctive sets of characters. from the look of those two moodboards were moving away from the rainsoaked world, which i think is probably a good idea. less muted colours makes for better distinction between good and bad sides, leaving the dark and moody stuff for the bad guys.

    ive been doodling a bit on a brutish bard, so heres my 3 preferences for a character

    male ogrish/orchish bard. a bit of a brutal twist on the musical instruments.

    some type of female rogue, i could use some input and brainstorming on how to make this one interresting. perhaps experiment with age? make an old wizened female thief instead of the usual lara croft bodies of classic fantasy painting?

    a healer/priest sporting two versions of beeing undead. a ghost for the good guys and a lich/zombie type for the baddies.


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  3. #47
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    You were busy.

    LostFaith: I like your brief, there are very interesting elements to play with.

    some inputs:
    -The good use magic in a kind way, they are "fiends" with the element, while the bad only control them with diagrams, symbols, magic signs (so we have a clear visual element)
    -Maybe only the bad use metal, the good have a technological level of stone age.
    -Another visual paint, how does the world looks? Like a middle age europe? (boring) Maybe we heve a lot of big and small islands they fight for. Clima? Mediteran?
    Or what are the cultures behind? Key elements? Good using raund shapes, evil sqared.

    I like the mood boards.

    Characters I like to do:

    1. A female insect mage/shaman
    2. An animalman fighter 8wich animal decides on the culture we choose)
    3. A human child thief
    Forgive me my bad english

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  4. #48
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    We have all so different characters. I wonder what AhChu will come up with

    You have a good point there skorpi. The good characters are friends with the elements and are being given the chance to use the powers of the elemental spirits. Maybe we could use this to show in their clothing and stuff they have (weapons, jewelry). The evil force the elemental spirits to be summoned. I wonder if that gives them too much of an advantage since they already have a higher technology and much more powerful weapons.

    I have an image in mind of the 'good' world and how they live. I recall seeing it somewhere but I forgot where. I've got to do some more research. It clearly shows what I was aiming for. One thing is for sure, the bad are far more better evolved then the good,

    [EDIT]I can't seem to find it. I'll try and describe what I had in mind. They mostly live in natural environments. Built their houses in trees. Not like a tree house. INSIDE a tree, think of Winnie the Pooh. They use simple yet good materials to build their houses if they don't live in a forest. Mud, wood, stones, clay, anything they can find in nature. Think of the town where the Hobbits of Lord Of the Rings lived. Something like that The dwarfs could live in caves or built their houses on mountains. They would be living in nature. In small communities, no cities and such. I've added some pictures to make it more visual.

    It's a good think to start thinking about cultures for either side since how the culture will reflect their appearance. I was thinking of something from a warmer climate for the good and something sophisticated for the bad.

    Team CHOW II: Random Team 1
    Team CHOW II: Random Team 1
    Team CHOW II: Random Team 1
    With some other kind of door.
    Last edited by LostFayth; August 2nd, 2009 at 12:56 PM.

  5. #49
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    i was thinking about native american for the baddies. not something thats been done much before, and some strong design elements with facepaint, feathers, opals etc.

    i like the idea of keeping the good guys naturalistic, in tune with elements and letting the bad guys go more destructive, perhaps use fire and more metals, smoke etc for them? putting the native american culture in a setting like that could prove an interresting mix? we can still kepp the bad guys more sophisticated and advanced and just borrow the aestetics from he native american culture.

    Shinto and buddhism has always struck me as something that stays in tune with nature and belives in a conciousness in the natural world around them as a whole. perhaps keep the eastern influences from last round for the good guys? then we get a reference points for a lot of the archetypes, like priests, monks, warriors and even assassins/thieves?

    heres some native american stuff i put together that i think could work for the bad guys.
    Last edited by mimer; August 2nd, 2009 at 01:10 PM.

  6. #50
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    I also like the two sides the native Americans have. They look very harsh and evil(?) but they too are one with nature. If we combine it with evil power aura's and things like that it could really REALLY work out into something great. And we could use a lot of signs and symbols skorpi mentioned.

    There we go again with the Asians. What is it about them that makes them so interesting. And yeah, it's a good point. Buddhism and shinto are great things to keep in mind. They are always thinking about staying in peace with themselves and nature, just like the native Americans.

    I really like the combination. I think we have to go with at least the native American stuff.

  7. #51
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    I like the ideas you come up with. I think there's a lot of visual stuff we can work with and also create something new.

    Some cultural references:

    american native: bold geometric lines; plane colors
    chinese/ asian: thin, organic lines; matt colors

    maybe we can work with these atributs.
    Last edited by skorpi; August 2nd, 2009 at 02:53 PM.
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  8. #52
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    Awesome stuff guys, I think we have got heaps to work with here to be making some pretty cool designs.

    "The good use magic in a kind way, they are "fiends" with the element, while the bad only control them with diagrams, symbols, magic signs (so we have a clear visual element)" liking this idea.

    I would'nt to much bout landscape setting coz it might hinder some really cool things you might come up with. Digging the American Indian style to. well lunch break is nearly over with so back to work for me........

  9. #53
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    Okay, I've changed the first post. I've added the brief with all the extra information we've come up with. I also added a list of the characters we each picked. Since skorpi and mimer have three characters to choose from I would like to know which one you've picked. And AhChu, I'd like to know which character you had in mind to design.

    Maybe it's also a good idea to find references with images for native Americans and the other stuff and post the link up so I can include them in the first post. Moodboards are great, but we each design a different character, so it would be nice to compile your own moodboard from the images we all find and use them as a reference for your own character.

  10. #54
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    I'll sarch for more references, but I propose also, to interpret them in a open way. We don't want american native against asians. Since we have a good and an evil folk.

    I think, I do the animal man fighter, since Lost Faith already do a femal magician. At the moment I like to make hin a bear man/ werebear or something like that.

    Finally References:

    Chinese clothing:
    Team CHOW II: Random Team 1
    Japanese clothes:
    Team CHOW II: Random Team 1

    American Native costumes:
    Team CHOW II: Random Team 1
    Team CHOW II: Random Team 1
    South america:
    Team CHOW II: Random Team 1

    Asian fighter/ monks:
    Team CHOW II: Random Team 1
    Team CHOW II: Random Team 1
    Native american Fighter:
    Team CHOW II: Random Team 1

    Bears:
    Team CHOW II: Random Team 1
    Team CHOW II: Random Team 1
    Last edited by skorpi; August 3rd, 2009 at 04:34 PM.
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  11. #55
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    im going with the male orch bard.

  12. #56
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    Man those are some cool ref images...cant wait to start scribbling at lunch today

  13. #57
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    i put down some colour choices from the stuff weve talked about so far. made two palettes along with some summation of the two sides designwise, tell me if you like

    I think we need to do what we discussed above and actually get some mutual palette choices for both sides to keep the individual pictures relating to eachother. then we can of course branch out to fit our own styles and charachters, but a similar palette copuled with the cultural refs for both sides with help make this awesome.

    also made two assemblies for myself for the orch bard im going for. going for a mohawk and heavy drums, possibly a big lute-type instrument for the baddie and a fluteplaying serene bard for the good guy, both appendaged with some form of bladed weapon.

  14. #58
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    some quick stuff, two of the bad guy, one of the good guy. the evil one is turning out a bit metal atm...

  15. #59
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    Wow guys! Those are amazing. Skorpi, I really like the reference you found. The clothing charts are outstanding.

    The color charts are cool, mimer. I like your silhouettes. The musical instruments are really good.

    I was away all day. I had a great day out. I'll start tomorrow with my sketches.

  16. #60
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    @mimer: Great color palettes and briefs. Thank you
    I like the body language of the two, shows much about their character. I prefer the drums, but I think, it's to early to decide XD

    @Lost Faith: The cloth refs are from a costumebook i bought long time ago and never really used it. So I'm glad, I can use it now XD

    Some scribbles I did today:
    Forgive me my bad english

    my sketchbook and my homepage

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