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  1. #46
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    I love it, dished!
    Can't wait to see the other version's first sketches :>

    So, I continued with the world map. Now you can see how far Imperium's spread. I'm even thinking of slapping together a little movie... to tell the story and such ^.^ It would be cool if I could include some environment-sketches as well :> *doing everything that has the chance of being labelled "unnecessary"*

    Also, I further worked on the character design (even fixed some anatomical things, something unnecessary again :/), reworked his arm-stump, the tattoo and the accessoires.
    (three versions: fullbody concept with clothing and everything, bare upper body to see the tattoo, bare upper body to see his bare upper body)

    ( ~(°A ° ~) )

    And I also already have an idea for the final illustration, whereas for the evil version I only got the character design => I'm probably gonna do the good one 'cuz I like the idea, however I don't want to force my concept for the actual illustration onto whoever-will-be-doing-it

    E:
    dammit, just ignore his legs D: Anatomy sucks... xD
    Last edited by SunRoamer; August 8th, 2009 at 10:08 AM.


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  3. #47
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    hey guys! sorry i've been so out of it, hopefully i'll feel better tomorrow

    loving the orc and i really like the map though i think we need a couple tiny pockets of hold-out among all that red... like tiny little towns that just *would not* give up and they simply gave up on taking them over and just went around.

    maybe we could get some wood elves in there, sequestered in a forest that the humans have yet to enter and keep their lives? A fierce race dedicated solely to survival in the shadow of a xenophobic empire with no love of their kind...

    also, the anatomy on the guy isn't just his legs :] right now he's about ten heads tall! if i'm feeling better tomorrow i'll do a paintover for you.

    in the meantime, here's my current angel sketch... ignore basically everything save the armour, please, really haven't looked into those bits yet. Basically i'm going for some fishscale-style leather/dragonhide armour kind of thing...

    Attachment 746134
    Last edited by daestwen; August 8th, 2009 at 12:07 AM.

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  5. #48
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    Hey I finally got around to read all the post in here concerning the story and background. Kinda cool stuff, but I have a spot of trouble with connecting your character design to the idea of it being such a huge and powerful empire, Sunroamer.

    My problem is that I have trouble believing a culture based on the Maasai, by being just a tribe and using fairly primitive weapons, they actually managed to conquer such a vast Empire. Looking at almost all great nations and empires in the past, I think all of them had a technological advantage over their opponents (and maybe some luck and a great army). I like the character write up you did of him, but can't match the culture you chose with the story really I'm afraid. I'd suggest either changing the side he's on (which would need some changes in the write-up) or change the character design so he looks like he's actually belonging to an advanced culture (could still be based on Maasai, just more advanced). Hope you don't mind my suggestion here.

    Also, for the style of the final entries of us: are we still using the colour palette (warm yellows/reds vs. cool blues/greys or the other way around) as Daestwen suggested in the first few posts, as well as the classical painter style? I'm totally up for that, just wanted to make sure we're all on the same page with it.

  6. #49
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    I really like your design Britt, but well, you know that already I guess ^^ Although it's actually mainly about the armour I really love the peacock/Bird of Paradise-tailfeather^^

    Quote Originally Posted by daestwen View Post
    loving the orc and i really like the map though i think we need a couple tiny pockets of hold-out among all that red... like tiny little towns that just *would not* give up and they simply gave up on taking them over and just went around.
    Well, yes, why not ^^ The map was more to simply show how much Imperium has expanded, so I didn't think too much about possible resistance

    Quote Originally Posted by daestwen View Post
    also, the anatomy on the guy isn't just his legs :] right now he's about ten heads tall! if i'm feeling better tomorrow i'll do a paintover for you.
    The upper body's anatomy's right, though? Right?^^ Well, about his lower body... Guess his feet should be somewhere around the bottom of the pic and not outside of it xD that means his kneecaps also have to be moved upwards a bit (a lot, in fact xD) Paintover would be welcome anyway, just to make sure it definitely gets right


    Quote Originally Posted by yoitisi View Post
    My problem is that I have trouble believing a culture based on the Maasai, by being just a tribe and using fairly primitive weapons, they actually managed to conquer such a vast Empire. Looking at almost all great nations and empires in the past, I think all of them had a technological advantage over their opponents (and maybe some luck and a great army). I like the character write up you did of him, but can't match the culture you chose with the story really I'm afraid. I'd suggest either changing the side he's on (which would need some changes in the write-up) or change the character design so he looks like he's actually belonging to an advanced culture (could still be based on Maasai, just more advanced). Hope you don't mind my suggestion here.
    Ah, I think you misunderstood something (or maybe, my explanations were not clear enough):
    Imperium is a nation inspired by the roman empire. The Maasai-influenced people live in the swamplands which are not-yet-conquered; while the good version of my character grew up in and also fought for Imperium he later on was taken in by said people (when he had been wounded). He then realizes that Imperium isn't as good as he always thought and adapts to the people who saved him and now supports them against his own country.
    More believable that way?^^

    (I guess I'll still have to change the write-up to make sure there are no such misunderstandings... ^^" did you also understand it in another way dawn, Britt?)

  7. #50
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    Sunroamer: Ah uhm, must've been me I think. Would be cool if you could write that out in a single post with nice write-up Still, he'd have dealt with a culture more advanced than his own, so he's bound to have picked up a few things from them I guess.

    I think what confused me is the fact that the Empire is evil but looks shiny, bright, golden and basically like the 'good guys', while all the others look like the evil side but are actually the good guys. This is something that is really hard to pull off I suspect, as then the designs have to be really subtle since the division between good and evil isn't really clear (as opposed to most High Fantasy worlds). Hmm..

  8. #51
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    I think it's doable with body language and expression. Just think of the movie gladiator... joaquin phoenix definitely does not look like a good guy, even when wearing totally white shiny armour.

  9. #52
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    I want to have him protect a little child or something in the final illustration, besides we also have the colour palette and such to help differentiate between good and evil... I hope it works out ^^"

  10. #53
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    okay so after i posted that bit about elves i ended up thinking about them and here's a quick sketch i came up with... I was following up on the kind of african theme, tossed a bit of egyptian in there too... could even be a swamp elf, tie it into the human with a similar tattoo, etc...

    Attachment 746391

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  12. #54
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    Cool stuff Daest Hope to see that sketch worked out a bit more later.

    Here's a quick sketch of mine. Decided to just jump into Photoshop and see what comes out before I start thinking it out too much. Ended up with a Lizardman that doesn't belong to any specific class yet. Pose is meh etc. but at least I'm getting back into the swing of things

    Attachment 746428

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  14. #55
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    Nice sketches you two!

    So, well, I hope the anatomy's more or less correct now^^ Feet are still awkward but I don't want to struggle with those for a simple sketch D:
    Rather, I'd like to hear some opinions on the design itself. For example, I'm not too sure if I should give him some kind of weapon (I already thought about a mace-like thing and also about his tattoos kind of extending and forming a black, writhing mass that can be used to fight but, well, once again that would appear to be VERY evil xD That currently leaves me with spirits, only... [Maasai Guardian Spirit, for example] I guess I shouldn't restrict myself too much to the voodoo priest-like class) or well, maybe there are other suggestions for other things^^

  15. #56
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    okay crit time

    if he's from the swamp he needs shoes or boots of some sort so he doesn't get trenchfoot. he's not in a dry enough area to wander around barefoot. I like the waist stuff, but it's not reading bulky enough right now - too close to the skin. Need to flesh out the fabric more, give it some volume and weight. also, i think it's riding too low on his hips at the moment.

    Liking the necklaces, but same thing with the clothes, get them a little less skin tight, especially considering how long they are. I like the tattoo...

    There's something missing but I can't really put my finger on it right now.

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  17. #57
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    Quote Originally Posted by daestwen View Post
    There's something missing but I can't really put my finger on it right now.
    His left hand? D:

    Aaaanyway, thank you for the crit :> I actually want some parts of the clothes to be clinging close to his skin, but well, I'll have to see (like the foremost guy on the right side also got it quite tight). The drapery on his left will be lose, however; maybe you meant that?
    Necklaces will probably increase in numbers, and yeah, some time I was also thinking about the fact that they are like, REALLY tight... I just always forget about those things, I should probably write it down xD Same goes for the thing with the shoes

    Thank you again

    and it will take me some time before I can go online in Skype again, still have to eat and such things. Sorry ^^"

    E:
    the clothing needs some structure. Especially the hanging stuff doesn't make any sense at all :/
    Last edited by SunRoamer; August 8th, 2009 at 02:16 PM.

  18. #58
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    Update:
    Worked on his clothing
    Added "shoes"
    Necklaces should look less tight now

    Well, not too much but the design for the clothing took me quite a lot of time. I'm always bad at designing not-completely ridiculous things D:
    Some things will probably somewhat change in the final illustration (maybe too much... stuff hanging around right now?), but since I wanted to do the good version myself it should be okay, I guess^^ So, unless there are any things that definitely need to be changed in the sketch I'd move on to the evil one now

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  21. #60
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    Sunroamer - I like how you are considering the costume and the patterned fabrics/necklace details/etc. I think it is missing some reality, tho... like what holds it up, how is it put together? Indications of things like stitches or laces, belts or sashes that tie the cloth onto the body - these will make the clothing design look more realistic and cohesive.

    Nice work guys!

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