Sketchbook: Duman's Sketchbook - Page 2
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Thread: Duman's Sketchbook

  1. #31
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    http://i29.photobucket.com/albums/c2...n123/EOW13.jpg
    This is really interesting, did you paint over a photograph of tree tops? Or use a brush of some sort? It looks really cool!

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  2. #32
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    wow. love the bench in the mountains! nice work improving your skills. Visit my website:

    www.setherama.com

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  3. #33
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    Wow, been a long time. Been working with more traditional stuff the last few weeks. Been trying to sketch a lot more than anything digital, or finished for that matter.
    So here are two quick sketches. Scanned in with my subpar scanner. So sorry for the low rez and quality.

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    Last edited by Duman; January 19th, 2010 at 01:50 PM.
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  4. #34
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    Really nice works, very imaginative. They sadly look a bit flat, maybe you should try to shade more

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  5. #35
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    Yes, much to my embarrassment, I did replace the word Angels with the word angles. Its Angels of Death, not angles of death. Yeah, the dreaded obtuse marines. Bitter enemies of the acute marines. I am going to fix that for sure.
    So yes, I do suck pretty bad at spelling.





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  6. #36
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  7. #37
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    WAAAAAAGH!



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  8. #38
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  9. #39
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    Cool of you to stop by my SB.
    That was probably the most encouraging words I ever got
    You are showing great progress over the pages.
    I would encourage you to do what I always neglected (and still do) Do studies of objects at your desk.(don't spend too long (30 minutes tops)) Paint them as they look, not as you envision them. And study light. I was looking at your "Orks". Decide where your light source is and then make a light side and a shadow side. Put (in the case of the skin tone) your most saturated green on the rim where light meets the shadow. I'm not sure that made any sense.

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  10. #40
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    Nice sketchbook =), fellow Michigander here.

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  11. #41
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    Lander: Thanks for the sage advice. I really do agree that I need to work on my light. I believe I was once told that light is one of the most difficult aspects of art to really grasp. Something about it flowing and moving like water.
    Anyway, maybe I will get around to some of those sketches this summer, we'll see.
    Koh: Thanks. It must be a small world.

    A C.O.W that I never got around to finally submitting.
    Supersonic spike. A creature that shoots living spikes out of an organic cannon on it's back.


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  12. #42
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    A quick speed paint.


    Now here is just something I decided to make in my dwindling free time.
    It is not FINISHED yet. I just wanted to put it up here to get a look at it. I will be putting this in the C&C section so I can make it better.


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  13. #43
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    Last edited by Duman; January 15th, 2011 at 02:42 PM.
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  14. #44
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    You got some nice stuff goin on in here. I really dig some of the 3d stuff, and in that last post i like what u are doing with the directional lighting. You've got some nice creatures too, i especially like this one .

    The crit i would offer is to try to really push your lighting more often. Adding contrast, directional lighting, bounce light, rim light, core shadows etc. really help objects to go back into space and sit well on the canvas. A lot of the drawings in here are good but could be great with a bit more attention to that.

    If i were to narrow it down even further i'd just say to just pay attention to lighting in general, when u think about it, and are outside the house.

    Look for where light hits, where the shadow starts where the core begins (if there is one) is there a rim light? what does it define of the form? and just in general pay attention to how it operates.

    It's not the kind of thing to just learn all of a sudden, but just when it hits ya just soak it in, then when u come home try to apply it to the canvas. Lighting can do a lot of cool stuff, i think that last one is one of your best in terms of lighting, just gotta do it more. Cheers! and thanks for stopping by my sketchbook!

    "I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."
    --- Frank Herbert, Dune - Bene Gesserit Litany Against Fear

    Check out my Sketchbook! Critique and Criticism welcomed.

    or my Deviantart!

    · or check out my: Blog
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  16. #45
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    More stuff.
    A quick COW entry first


    Then we got a quick environment. Not too happy with it, so I might revisit it once I get out from under some deadlines.


    Finally I have a quick screenshot of a website I am building from the ground up. That means every button, image and animation will be all my doing. Its just going to take a few more months to finish.


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  17. #46
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    The COW pieces are great. Would like to see more thumbs! Also, your enviroment paintings have a great setting but appear very scratchy. Try making thumbs for these as well with hard blocked or soft blocked brushes and then use the same technique to work one out.

    You did a nice job on the Warhammer40k characters too - I'm always excited to see people doing 40k pieces. Keep up the good work and don't stop posting.

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  18. #47
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    Portrait of a hydralisk



    Can you guess what the next two images will be?

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  19. #48
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    Loving the mood in these, lots of story
    Nice!

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  21. #49
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    Second portrait. Terran Marine.
    Its a little big right now, but whatever.


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  22. #50
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    Last Starcraft portrait.
    Protoss Warrior portrait.


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  23. #51
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    Amazing work, love the red-tinted one in post 43, looks creepy as hell!

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  25. #52
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    Here is the 3D character I was working on.


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  26. #53
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    Decided now was a good time to start combining some 3D model elements into my work, so using Lightwave 10 (and a healthy dose of El Coro's weapon tutorial) I set off making this gun.
    I hope to get a 3D model of it finished in the next few weeks, so stay tuned.



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  27. #54
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  28. #55
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    A weapon concept for a lightning weapon.



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  29. #56
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    SpiderBots


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  30. #57
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    MegaMan Redesign

    I guess you could call this a hypothetical game box cover.


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  31. #58
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  32. #59
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    Hypothetical in-game screenshots.


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  33. #60
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