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Thread: NewBorn: BIOweapon
July 13th, 2009 #1
Last edited by miycko; July 31st, 2009 at 09:54 PM.
Hide this ad by registering as a memberJuly 13th, 2009 #2
mine's a very late entry thanks to the fact that i only found out about this on saturday, so i started banging my head against the wall trying to come up with some sort of idea, and when it finally split open, this came out.
BIO CHEMICAL WEAPON
Yes i know, it's not the most original idea, considering the fact that every major holywood production has had them feature in some way, resident evil, planet terror, twenty-four,etc. not to mention the fact that at first glance it seems to be very off-topic but hear me out, i imagined the type of weapon found in movies like the rock,or the season 3 of twenty-four, where the mere fact that you're in the same room, breathing the same air it's in means you're about to experience a very painful death.
That weapon ladies and gentlemen, is a young lady named Tiku, and she just breached containment.
I haven't got any WIP pics yet, hope to have something up tomorrow.
July 14th, 2009 #3
okay, here we go, the scene is in a top secret laboratory, so top secret that even the people who work there don't know it exists, lol, i just souldn't resist. anyway, the scientists there have been culturing Tiku for over a decade, cloning her & infusing her body with chemical substances (think Alien ressurection), then cloning her again just as the poison gets so potent as to kill her. Therefore every generation of clone has a higher level of resistance against the poison & ofcourse happens to be a more lethal killer.
i tried to do a thumb sketch of what i had in mind & failed miserably. so i decided to use my less than stellar 3d skill to try & build a 3d model of the lab & surprisingly came up with something promising.
now i can get started on the line work.
July 14th, 2009 #4
Started the lineart
July 15th, 2009 #5
C&C are very welcome.
July 15th, 2009 #6
Stupid question..... If she's only just out of the tank..... why is she wearing a buttoned up shirt? other than just not to be naked? also, I know it's only in sketches and you are probably putting it in later, but how does the poison kill the other people? is it touch, or airborne? 'cos I think some little vapor trails from her around the dead people would be cool ^_^
July 16th, 2009 #7
Kitten Poker, thanks for coming through, got my first reply
i thought about making her totally nude but with all those other versions of her in the tanks nude, figured that's plenty of nudity in the pic, so i'm gonna have one of the dead people on the floor without a shirt (the person she got it from). The poison's airborne, i will add the vapour trails on her & on the victims, thanks for that advice & for coming through.
Update, a bit tiny bit more detailing, work is making progress very slow
July 18th, 2009 #8
July 20th, 2009 #9
July 20th, 2009 #10
July 20th, 2009 #11
you are making good progress ^_^
I am finding the line around the walls is a little distracting, try only having it in the pod room?
Also the shiny bits look a little unparallel nearer the top of the windows, giving a slightly distorted effect, but that's probably just me :op
The tops of the pods are ace ^_^
Last edited by Kitten Poker; July 21st, 2009 at 03:55 AM.
July 21st, 2009 #12
Coming along very nice
Just becareful with making it too perfect with the lines..you plan to use brush strokes in more of the areas? Kinda like make the walls like a little dirty or have some textures?
I have to agree that the pods are looking wonderful! There looks to be sooo much for you to have to do ...I hope you will get to finsh in time.
July 23rd, 2009 #13
kittenpocker i just realised what you ment by the line around the walls and i'll post a pic without it to see what it looks like. i've tried my best to get rid of that wavy distortion around the edges of the glass ( i think having very straight lines does this, or does it?) hope it looks better now. i was hoping the work on the pods would be recognised, thank you very much
I wanted the room to look very clean but i've realised that it look very cartoony, kinda reminding me of dexter's lab, i love the cartoon but that's not a good thing, so i'm gonna try out some dirty brushes but i must confess i don't have much luck with or experience with custom brushes (but i never give up) thank you for stopping by
finally did the doors & added some details & lighting in the pod room. Also did some floor tiles (even more straight lines)
drew the first dead person, lost his shirt & is keeping the door to the pod room conveniently open so we can see inside
an upload without the line dividing the first room, what do you think, with or without it.
i have to finish this weekend. otherwise i'll get into an even worse panic than i'm already in.
Last edited by miycko; July 23rd, 2009 at 12:28 PM.
July 23rd, 2009 #14
I think it works much better with the line only in the one room, I didn't notice the work on the ceiling untill that went away ^_^
The wall at the back is looking nicely grungy ^_^ don't forget to put that behind the pods too.
.....also you seem to have a little excess green by the right hand wall, but that may be deliberate and for something ^_^
July 24th, 2009 #15
a small update. i'm wondering if i should go with the normal skin tone/the greenish one, which i think looks more dead than the first. what do you think?
did that television thingy above the entrance it's gonna have DNA "stuff" on it(should be for conditioning the doctors, somehow)
Last edited by miycko; July 24th, 2009 at 11:30 AM.
July 24th, 2009 #16
I think the greenish skin tone is the way to go.
Watch your footprints -- they're fighting against the perspective of the floor tiles, and they don't recede in size enough (they're 1/3 of a tile long up front, but as big as a tile and a half long just four steps back).
July 25th, 2009 #17
Kitten pocker thanks for noticing the excess green, i removed it & used the dirty brush on the right side of the room which darkened it a little bit but i think thats a good thing
Jason C-M worked on the footprints, they're better but i'm not quite sure if the perspective is right yet! i'l make a few adjustments to the guy's skin but i think i'll be keeping the green. thanks for stopping by
small progress, added the bottom half's of the pods which bothered me horribly as i tried to get them to the right angle (i'm not really satisfied cuz they kinda look like clone's of the top parts, if i get the time i might have a second look at them), added a glow around the pods which i can see on my home pc but have trouble seeing at work cuz the screen settings are defferent
i'm definately not gonna finish this weekend but i aim to get enough done so i can spend next week on final details & hopefully send my final by wednesday.
July 25th, 2009 #18
The glow looks fine on my screen ^_^ and it dosn't matter if the bottom of the pods are the same as the top, you can only really see one of them anyway ^_^
July 26th, 2009 #19
oh finally I found your entry
hmm ... let see ..from my point of view you have an nice concept, and I'm agreed with Mr. Jason about your footprint and the sign on the door it seem like it inside the door, not in front of it. and since you put tile on your drawing it give an exact scale measure on your drawing and it made the footprint and the man who laying in your drawing it seem to small.(I think you already figure it out anyway since already mentioned by Mr.Jason up there )
on I believe that you try to made a perspective here and it seem the tube and the wall didn't fit together and it made us who view your drawing feel like seem this from below and at the top of that it look so empty I mean there a lot of space on your drawing which you can add more detail on it so you can give more information about your drawing...(well maybe that what you working on right now ^^)
well that what I thought from seeing from your drawing though, anyway don't bother my comment I just amateur anyway cheers and good luck (^.^)/
July 27th, 2009 #20
kitten pocker thank you
wakoesi think you're right about the man looking a bit small in comparison to the footprints i'll have a look at that, either make him bigger/ make the footprints even smaller.
i'm not sure if the screen i've put above the door is the appropriate thing to fill up the space there, if anyone has any suggestions on i can i would really be grateful
thanks for stopping by
not the greatest amount of progress, but progress none the less
i'm not so sure why i'm so slow with this one but about thirteen hours spent on it this weekend has me here. i hope i find out what the problem is soon cuz i'm "supposed" to be able to finish a whole painting in that time.
July 27th, 2009 #21
I'm not sure, but I think there should be more backwards lean on the guy in the chair and on the chair, it looks a bit to straight up at the moment, and if he's just colapsed back in the chair I think it wouldn't be so straight. I don't think I'm explaining properly :op
The Following User Says Thank You to Kitten Poker For This Useful Post:
July 28th, 2009 #22
Kitten Pocker I've been thinking there's something wrong with this guy but i couldn't figure out what. Thanks i'll make him lean back more
tiny-tiny update. painted a little bit when i got home from work yesterday, should have woken up early this morning to finish the doctor but that didn't happen
Last edited by miycko; July 28th, 2009 at 03:52 AM.
July 28th, 2009 #23
another small update, a bit more work on the doctor's helmet and protective suit & added his face in there, i think he's head looks a bit toog big in there, what do you think?
Last edited by miycko; July 28th, 2009 at 12:23 PM.
July 29th, 2009 #24
finished painting the doctor whom i think i'm satisfied with & added a dead lady on the floor, now i'm gonna try & fix the guy in the chair then paint tiku. i've sill got some time to fix some things so if you notice anything off or have some suggetions please let me know
July 29th, 2009 #25
There is something weird with the legs on the floor lady, not quite sure what though. It may just be that the skirt doesn't do what the legs do. Again, not sure I'm explaining right :op
July 30th, 2009 #26
The time is running out, only 1 day left.
I will try to concentrate on the main points that might help to improve the look here,
The walls are too bright imo, the floor could be a bit darker too, tho it might be a good idea to give the floor a tad different brightness value as the walls to have a bit more contrast.
i would loose the dead woman in yellow, she is taking away a lot of focus with her color. There are some anatomy issues here and there and all feet seem to have the wrong perspective, they don't match the floor well.
I could do a quick paint over to point out things but i am not sure if you would like that.
July 30th, 2009 #27
July 30th, 2009 #28
July 30th, 2009 #29
Randis Wow-THAT is so-very cool . i can't belive you managed to do all this in such a short time, i definately see what you meant, i just wonder if i will be able to get my image anywhere near that with just one day left. what the heck it's worth a try. Thanks a lot
July 30th, 2009 #30
oh i forgot to mention and its not very clean to see. the red light on the dudes face comes from the inside of the helmet, there is a red lamp in the lower part. that helps to show off the face and light from that direction makes a face scary too.
As you see i darkened the room on the right side, that helps to put more focus on the main characters, makes the image easier to read. First you look at them, then at the door, then at the red signs, then you know there is danger and this 2 people are the cause of it. the your eyes will wander around in the darker areas searching for details, exploring.
Its not all about effects or cool designs, its about composition and readability.
can't wait to see your final entry