Sketchbook: Don't hesitate to visit and leave me some love! Updated - Page 27
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Thread: Don't hesitate to visit and leave me some love! Updated

  1. #781
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    Nice work. like the look of the goblin skinner piece look forward to seeing the final version. i agree with takashmen could do with some more wrinkles or something face is a bit too smooth plus his hood does look a bit plasticy too. but i am feeling the overall composition and the expression on both characters faces def gives a life to the picture. Cant wait to see more.

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  3. #782
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    Thanks guys. I'll definetely add more depth on his face. This started just only as head, and then I've decided to give that head a story. As for plasticness and smoothness - recently I tend to add texture on later stages, and not dealing with raggedy strokes, I like to use textured smudge tool a lot for smooth gradients and values. Although I'm practicing different approaches all the time. For the past couple weeks I've grown fond of using only one simple round brush with hard edges.

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  4. #783
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  6. #784
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    The boomstick character design is awesome. Nice work.

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  8. #785
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    Speedpaint time. Each roughly 40-70min (was browsing around a lot while painting)

    Last edited by Seraph Fawkes; November 9th, 2012 at 05:02 AM.
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  9. #786
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    Hey man, glad to see you embrasing speedpaints again!

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  11. #787
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    Wow nice work man just wen´t through the entire sketchbook and damm you´ve gotten good
    great mood in the two last speedpaints

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  13. #788
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    Thanks all for kind words. Here's some tip for you guys.
    Name:  Tips.jpg
Views: 779
Size:  403.8 KB

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  15. #789
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    thanks Seraph for tip

    agree that it's pissing and gonna used right away

    BTW. nice enviro especially the first one but i think it need a few accents
    second one is over textured and because a bit flat

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  16. The Following User Says Thank You to takashmen For This Useful Post:


  17. #790
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    hah me again

    thank you for overpaint, you are totally right, when i was looking on it I realized how flat it was

    next time i will pay more attention to composition and value, once again thank you!

    PS. being angry about sb. more experienced made over of my work is too childish for me P

    cheers

    Last edited by takashmen; October 11th, 2012 at 04:48 PM.
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  19. #791
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    Eh.. rejected arttest. Apparently it was supposed to (but not really mentioned) that concept design should almost like references, and not just inspiring and serving as a base. Oh well.Name:  ass.jpg
Views: 732
Size:  483.1 KB

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  21. #792
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    hmm I recognize that 3D model...
    I think I applied for that as well, only my assignment was different.
    Got rejected too btw.

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  23. #793
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    Model from freelance ad topic at artjobs (http://jobs.conceptart.org/index.php...ters-concept-a) but I was applying for full-time position there (they're based in my hometown) - they're using same test.

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  24. #794
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    Oh I see. "Where bears with balalalaykas are on the Red Square" makes totally sense now

    I think you did a fine job, but yeah they are very picky it seems XD

    You have very cool work btw

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  26. #795
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    Sweet sketchbook and awesome progress! Keep going
    And thanks for the selection tip, btw. I just tried it and I can't believe I haven't thought of this yet

    Last edited by Tugelbend; October 19th, 2012 at 10:30 AM.
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  28. #796
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    too bad about the art test. you did a good job.

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  30. #797
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    Too bad about that job tryout. I like those designs! Keep it cool man!

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  32. #798
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    Dont worry about rejection man. Just an incentive to work harder. I went through the exact same thing a few days ago.

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  33. #799
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    I'm not in worry at all, cause I'm still nailing pretty cool joob at Nival Interactive. However that Skyforge was interesting to get into.

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  34. The Following User Says Thank You to Seraph Fawkes For This Useful Post:


  35. #800
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    Seraph! - Beautiful work as always, really loving the development for that woman character. loving the progression! keep it up

    Talent and Creativity are yours to use and keep

    [S K E T C H B O O K]
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  37. #801
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    Oh my gawd. I just LOVE how CRISP your digital work is. And the colours on thoose portraits (particularly the bottom right one!!) are amazing.

    I'm loving it! I love a nice sharp detail drawing and I can see you work really hard to achieve just that. Nice work! Will take note of your fab tricks and tips too, thanks!

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  38. #802
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    Name:  dasdasdsadasda.jpg
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    thanks all for good words, will visit your sb's too. here's some sketch.

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  39. #803
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  41. #804
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    @ llex_paul thanks.

    quick sketch.
    Name:  head.jpg
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  43. #805
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    thanks for dropping

    the gut in B&W looks good, interesting way of smoke rendering

    hope you will finish the girl looks promising

    keep it up!

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  44. The Following User Says Thank You to takashmen For This Useful Post:


  45. #806
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    Practicing line art, conceptual side and consistancy + bonus

    Name:  027.jpg
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    Name:  Untitled-1.gif
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  47. #807
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    Name:  028.jpg
Views: 554
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    Got inspired by amazing Dishonored game. I've decided to cut information flow about game as much as possible, so I could keep the enjoyment of discovering new game. Because in nowadays of all-access to the information it's easy to get spoilers. And playing this one with almost no info about is just a sheer excitment - game is very very good.

    So I've made quick sketch in the manner of Dishonored art. The concept art is just om-nom-nom.



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  49. #808
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    It's interesting to go through all of these at once to see your progress. I think I'm currently at a level comparable to what the first pieces in here are, so it's nice to see what I can expect of myself when I practise just a couple more years.

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  51. #809
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    I instantly recognized the Dishonored style!
    I also really like the energy in the concept art but the balance is a little off.

    Keep up the great work!

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  53. #810
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    keeping up with the victorian theme. more sketches

    thanks all for stopping by and leaving good words

    Attached Images Attached Images  
    Last edited by Seraph Fawkes; November 12th, 2012 at 03:38 PM.
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