IDW #104: Epic Bombard, pre-1900
 
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    Icon IDW #104: Epic Bombard, pre-1900

    IDW #104: Epic Bombard, pre-1900

    Topic: Epic Bombard, pre-1900

    Background: That's right, guns! And big ones at that. These guns are meant to unleash hell on any enemy that faces it (mostly castle walls probably ).

    It also does not have to be completely historically correct, by the way. The pre-1900 rule is moreso that we don't end up self-propelled modern age guns or worse. It can even be in a fantasy or steampunk setting if you wish.

    Brief:
    1. Topic: Epic Bombard, pre 1900!
    2. Can be in a fantasy or steampunk setting if you wish, does not have to be historically correct!
    3. That's it... now draw!

    Deadline: Saturday, July 18

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  3. #2
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    OK, so I'm definitely going with mid 19th century steampunk on this. I'll see if I can get some sketches up soon. If possible I'd like to do a schematic sheet and illustration of the thing in use, we'll see.

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    Hrm...I just found this.. 15th century....the Dardanelles Gun. This kind of caught me off guard, I had no idea they were creating such massive instruments back then.

    The second one is a hand held bombard 14th century, wtf?!?

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    Last edited by {CKL}; July 11th, 2009 at 09:24 PM.
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    Ill try to create something with the steampunk style!

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    CKLamb: That first image made me pick this topic tbh

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    Shape Wip

    I read somewhere that the greek priests build temples ontop of underground gas chambers so that they could use the escaping gas to create halucinations or kill convicts. This here war machine will be powered by a mix of those gases and religion.

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    Rabies- Don't go for the airbrush or soft brushes right away, stick with strong and harder strokes (with the flow pretty high) in the beginning, so you can flesh out the structure in a more concrete way. If you go soft early, it tends to look mushy.

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    Thanks, i just brushed up the outlines of the shapes before mergin the layers with the burn/dodge tool. Thats why it seems like a soft brush, but thanks for the tip im trying to find a way of coloring/drawing i like so tips and tricks are allways welcome

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    You should try merging without burn/dodge, those tools are best used very sparingly and usually once your at a final product. If you're using it to create shape and form it usually blackens out everything, in effect flattening it out or making it mushy and formless. Try straight painting with brushes if you can, with a critical eye towards color, tone, and saturation. It's a bit more complicated, but produces better paintings. I'll keep an eye out for your WIPS.

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    Well here you go then. Nice to see you so active - here and in the other threads

    #Edit#
    hope its okay i ask this even tough it havent really got anything to do with the thread. here goes nothing

    This guy named Razac did the small color explanation below. I did the base color wip of the zombie like guy (im planning on doing a hand held version of the gun aswell) just wanted to know if you have anything to add to his explanation or if i can go right ahead and color the way he explained

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    Last edited by Rabies; July 12th, 2009 at 04:17 PM.
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    You could definitely use this as a first lay in to build up the form of your subject, you can always build up more color as you go. However, I don't agree with the smudging, that's a sloppy way to build form, not to mention a very slow one. You should be using opacity and brush size to start laying in transitions between areas. CONSTANTLY think about your brush, it'll become intuitive after a while. Try to use brush sizes that are appropriate for the mass, and stay away from throwing down needless strokes. I.E. If you can do it in fewer strokes with a larger brush by all means do it. Don't get caught up in details, those come last. Also, watch your opacity, if you've laid down a lot of semi-transparent strokes that start to make the area look muddled or confused, get a general feel for what that area SHOULD look like and lay down a strong brush to clean it up. Hope this helps.

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    Here's a sketch of my initial idea. Ultimately, it needs to be able to swivel a full 360 degrees and change trajectory by at least 25-30 degrees...which means I'll need to do some modifications of my current sketch, but this kind of has the feel I was going for anyways. I have another one I'd like to play with called the Chimera ( if that gives you any ideas).

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    Last edited by {CKL}; July 12th, 2009 at 05:28 PM.
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    hey Rabies, my advice is don't jump into the coloring so quickly. I know you are using the method of blocking in your shapes, which is fine, but I would also take time to really think out the design, and set it in perspective. It will read better, and then you can concentrate on shading, lighting, and color. If you notice, on the character design you posted as an example of shading, the drawing and design are quite established first, and the sword comes at us with good perspective being used. Get those early steps done, and your painting will be more successful.

    Just my thoughts.

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    I agree with artiphats completely. I think if you could focus on just the drawing aspect at the present moment you'd improve a bit faster. You can't eat an elephant all at once, only bite by bite. I did a quick sketch over to get you thinking about lighting and form. Don't be so hasty to start drawing in details like column ridges and pipe cracks, etc, so early on, save it for later.

    BTW, I couldn't really discern what was going on with the supports, maybe you could tell me what you're intending to do with it. And, in respect to design really consider functionality.

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    Last edited by {CKL}; July 12th, 2009 at 06:41 PM.
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    Ooo, I have a neat idea for this one! (I was thinking about the different uses of cannons, and thought about how they'd shoot clowns, and how that could be applied to offensive warfare.) How about a bombard that shoots people who are enclosed in this case with many smaller explosives and folded-up glider wings? (Sort of like a hollowed-out bullet) Then once the people are airborne, they unfold the glider wings that help them steer and remain airborne for a little longer. Once high in the air, they can release their smaller bombs for more accurate hits. Once they're all out of ammo, they've (hopefully) flown far enough beyond the battle zone to drop the rest of their shell armor casing and parachute down, where they can then go join the battle on foot or just make their way back to their base out of sight?

    And I think I'll make this an Oriental themed thing, and make it "older" than typical Victorian steampunk stuff. After all, by the 6th Century AD, the Chinese had invented hang gliders derived from their kite designs. And they also had the necessary explosives. And I know that medieval Chinese worked with iron, so I have all my elements.

    Now I just need to research what makes human canons different from the classical kinds, and find out how it could be used with medieval steampunk Chinese technology...

    Ooo, I'm excited, hopefully I can scrape together enough time this week to tackle this!

    Last edited by Zirngibism; July 12th, 2009 at 09:23 PM.
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    That sounds freaking awesome...and complicated. Get to work!

    Damn...I might have to step up my idea a little.

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    just wanted to say Im gonna try and join in this week, thanks to CKLamb for bringin a cool topic to my attention!@ hopefully will try and do thumbnails tonight. stay posted!

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    hahaha!!! wicked....something epic indeed!

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    Okay, so you can't really see it yet, but this is a tri-cannon setup, the Chimera. Each cannon would have a different animal head at the mouth. Not as large as the first, but could be manned more easily. The back foot actually moves to change trajectory.

    For some reason I really want this to be a mountable and pilot-able gun, trying not to let it slide to far into tank territory though.

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    great pointers CKLamb, also some nice silhouettes you've got going there.
    is it ok to have the firing mechanism as being magic, like say a giant, norse god hammer

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    I'm in as well. Thanks CKLAmb for dragging me in kicking and screaming. Gonna spend a bit more time on this than planned because I'm not really into the whole Jane Austen-Chow :p

    Tuner people, not Turner.

    A mind that wanders so much, it brings back souvenirs.

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    MoHog: Yep, fantasy style is totally allowed on this one.

    Seems like this is going to be a busy round I might throw in something as well, if I find some time somewhere.

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    Great topic! can't wait to get started

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    going for the whole 1899 dreadnought look here

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  38. #25
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    Jono- Nice start! Can't wait to see where you will take this.

    Pix and Nichols- Good to see you two outside of CHOW!

    I think I'm going to have to do my next stage by hand. I still haven't gotten the hang of doing perspective heavy things in photoshop. Anyone have advice for constructing rigid things in photoshop?

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    CKLamb: Use the path-tool to create tight shapes, and paint those in later on. Also use a makeshift perspective grid to keep everything in line.
    For me personally, I'm going to create some vectorshapes in Illustrator like gears, nuts, bolts and tracks for creating some custom brushes which then I can abuse in Photoshop.

    Tuner people, not Turner.

    A mind that wanders so much, it brings back souvenirs.

    Sketchbook -- Blog -- New Music --
    Traditional Paintings --
    The Drawing Dutchmen --
    Book Of Thumbs --

    New Website!!!!!!!
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  41. #27
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    Not a bad idea, I think I might kick around a few things in illustrator too.

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    heehee, this is actually quite fun. Behold the gritty, hellfueled warmachine of doom!!!!!

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    Tuner people, not Turner.

    A mind that wanders so much, it brings back souvenirs.

    Sketchbook -- Blog -- New Music --
    Traditional Paintings --
    The Drawing Dutchmen --
    Book Of Thumbs --

    New Website!!!!!!!
    --
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  44. #29
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    Holy shiiiiit....

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    LOL, Pixeltuner I just noticed the trees you through in there, for scale it looks like. That thing is huge! What does it take out, continents, planets?

    I soooo have to find time to get in on this one

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