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  1. #1
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    Rendering Crap is my Specialty; Help!

    A lot of things don't sit well with me but, rather than moving in a huge cycle with no direction, I ask of CA.org to aid me in my epic quest to not suck ass.

    Titled: Bad Day at Work

    All critiques welcome, but more concerned about the rendering and technical aspects over the storytelling aspects. I am particularly unhappy about the skin.


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  3. #2
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    The overall pic is very dark, but his skin doesn't seem to be following that quality--bump up the values of his skin , it might help make the scene more intriguing and dramatic. I don't know what else to say about the skin since this is something I'm still learning about myself.
    But I hope that helped
    "Be either full-assed or no-assed. There is no half assed."

    SSG SKETCHPOT/FLYING RADISHES/ OR JUST PLAIN AWESOME.
    KT | Reutte | Darkmoon |Asatira | AnthonyV

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  5. #3
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    Tristan Elwell
    **Finished Work Thread **Process Thread **Edges Tutorial

    "Work is more fun than fun."
    -John Cale

    "Art is supposed to punch you in the brain, and it's supposed to stay punched."
    -Marc Maron

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  7. #4
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    I know it's raining, but the skin is a little too shiny. even if someone is glistening from the rain it's not such an 'all over" shiny as much as it is in select areas. the fingers on his left hand need a bit more attention. they are a little wormy looking. I think more shading would help that particular problem. however I think it's beautifully painted, the background and face are lovely, as well as the suit. I'd say, in my very humble opinion, the only part that really stands out to be corrected are the hands.

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  9. #5
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    "epic quest to not suck ass"
    "I am particularly unhappy about the skin"

    My overall advice is experiment with everything that photoshop has to offer.
    Especially the adjustment layers and masks.

    Rim/back lighting to make the figure pop. Sorry I messed up the face and bag.

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  11. #6
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    Wow! Thanks everyone. I was going to just dump this piece away (because I shot myself in the foot by not using reference), but the paintover intrigued me in where this could go.

    Frostblade, thanks a ton. Seems like you mixed hala's critique and moosepaws' critique and made it crystal clear for me. I do use adjustment layers at times but I haven't made progress with masks. I might get the 5 dollar Massive Black video on it then.

    I will get better reference on the hands (and everything else; the face looks weird now that I have fresh eyes) I guess. I figured twisting my hands 180 degrees and painting would work though that may have been not the best idea.

    I guess it's back to the drawing board. I'll see if I can update in the next few days.

  12. #7
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    This is looking pretty cool. In addition to all the crits above, I think your skin would look better with some hue variation. The tip of the nose and the cheeks get a bit red when cold (such as in the rain) because blood flows there to try and warm it back up. Likewise, the hands can be a bit redder as well, and the knuckles are a bit pinker when not flexed, a bit whiter on a clenched hand. Skin also reflects colors quite subtly. This is easier to see in a shadow.

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  14. #8
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    I sincerely hope this version is better. I had to surf through Korean male model pictures for reference :/ Referenced streetlights and people in tuxedos as well.

    I really liked Frostblade's paintover but I tried to achieve something similar by hand (not with colour picking, rest assured). Adjustment layers quickly got very confusing to the point where I didn't know how to justify the colours in the painting. I also changed the hands drastically.

    I hope you like it. Critiques welcome.

  15. #9
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    The hands look ten times better. Overall it's a big improvement, you could still experiment with light and values, but this looks much more "finished" compared to the first version.

    Also, if you have trouble using references, masterfile.com is an excellent resource.

    Based on the new piece, some things you could practice/do studies of: clothing, the collar looks very unreal, and doesn't fold right, and the white shirt in general is very flat. It looks like here you have mixed a tshirt collar (the roundness) and just added the flaps of a dress shirt. A ref could fix this, but I think you'd benefit more from doing some studies, so taht you'll understand the structure of the clothing.
    "Be either full-assed or no-assed. There is no half assed."

    SSG SKETCHPOT/FLYING RADISHES/ OR JUST PLAIN AWESOME.
    KT | Reutte | Darkmoon |Asatira | AnthonyV

    [CENTER]
    My Website
    ~ My Sketchbook ~ My Blog ~ My Twitter ~ My Deviantart ~

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  17. #10
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    I'm glad you liked it.

    The hands are a lot better now.

    I have nothing more to add, Hala said much of what I could think of already.

    btw check inbox

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  19. #11
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    veeery nce! lots of improvements from first version!

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  21. #12
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    STOP drawing what you THINK a suit and tie look like and actually look at some.
    There is an "anatomy" to the construction of clothing that's just as regular and predictable as human anatomy, and just as obvious when someone is faking it without understanding.

    Tristan Elwell
    **Finished Work Thread **Process Thread **Edges Tutorial

    "Work is more fun than fun."
    -John Cale

    "Art is supposed to punch you in the brain, and it's supposed to stay punched."
    -Marc Maron

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  23. #13
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    Nice improvement! You're definitely on the right track.
    I agree with what Elwell said. His shoulders are a bit too round and even, making that area look a bit padded. It should be more squared-off at the shoulders, and the outline should curve with the anatomy a bit.
    You've done a nice job on making everything look rain-soaked. I think everything overall could reflect more color due to the water, though, and the bag could have some speculars (Depending on the material it's made of).

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