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Last edited by Danny Blank; September 23rd, 2009 at 05:08 AM.
Hmm, well you have the right attitude! This is the best emoticon
before you delve into nude studies tho, get a couple anatomy books, and understand the shapes first--it will help you to understand how to look at the ref pic and break it down so that your proportions come out correctly.
Burne Hogarth, George Bridgman, Andrew Loomis--they all wrote amazing figure drawing books.
Don't give up!
Great work so far especially being able to pick out your own mistakes without others having to tell you them. You're doing good keep drawing and you'll get better.
thanks for the comment's guy/girl, it's great motivation.
@Hala I've got a lot of PDF's I just dont know how to use them, should I draw whatever is written for me to draw? or should I draw everything they draw?, I'm starting to read Bridgman's Complete guide to drawing from life, If another book would be better to start on please mention it.
@Ice thanks I did games dev in college for 2 years I got good at seeing small mistakes (on models and texture sheets etc) and anyway if you step away from a piece of work for awhile then look back at it, its easy to tell where you went wrong.
Eat food, Crap art.
Mah sketch book. Crit is welcome.
Welcome to CA!
A few pointers that haven't been mentioned already.
It seems that a lot of beginners are lacking the hand/arm control if they haven't drawn much in the past. One way to improve this is to practice contour drawings where you don't muddle the lines anywhere. i.e. one stroke -> one curve. To enforce this issue, its best to use a pen as the impossibility for erasing lets you grow more confident with your lines.
A few things that this practice does:
-Enforces observation skills (looking for shapes, judging distance between edges, etc) as each line you put down carries much more weight in convey form
-Confidence in lines: you'll be precise, succinct with your work. Remember, less is often more in art
-Anatomy is good to know, learn the major parts of the skeletal structures and how the muscles interlock
-When drawing portraiture/likeness/from observation, don't draw by features/parts, do draw by shapes and lighting (to prove this, turn a reference photo upside down and try to draw it)
-Draw lots of pieces (sketches) early on, its easier to improve when you do a lot of varied work as opposed to putting in longer hours on finishing piece in the beginning.
Some insight on the process: