Sketchbook: Wolf's studies - Page 3
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Thread: Wolf's studies

  1. #61
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    Hahahha The coffee spillage is hilarious Oh man! Anyway... Great to see so many studies! Really great! Keep doing that. I see you have a good knowledge on how to render metallic textures as theres quite a gap between the rendering u pull off on those compared to other surfaces. Id say focus more on the weaker surfaces and try bring them up to what you can do with the metals. Some still life of those perhaps.
    Watch out with the figure proportions. They're quite wonky. But your still life shows that you can measure so maybe you need to look as hard with the anatomy stuff. Keep rocking!

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  2. #62
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    some kickass sketches here, really good sense of color, also nice posemaniacs studies.
    Only one thing: Watch out for the length of your characters legs. It's a typical problem but you tend to draw them shorter than they supposed to be.

    "Try again, fail again,
    fail better!"
    Samuel Beckett
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  3. #63
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    Bendragon & Novbert: first of all thanks both for comments.
    I totaly agree about anatomy. It's fucked up so it's time to get study.

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  4. #64
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    Muscle study:

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  5. #65
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    moaaaar

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  6. #66
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    study now party later

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  7. #67
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    My first digital painting with right hand. I hate it..



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  8. #68
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    Some progress in last week.

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  9. #69
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    Few pages in A3 sketchbook

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  10. #70
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    Bridman, Loomis..

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  11. #71
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    Now like i said down on dA, i really like your little red bull cycle, and your crisp lines, your traditional are pretty good, you render well, and you do anatomy

    all i can really say is keep going and don't stop now!!

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  12. #72
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    BlackDelphin: Thanks!

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  13. #73
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    It's surprising to me that there is such a enormous gap between your digitals and your studies, and between your environments/objects and anatomy!

    The digital stuff is fantastic, the anatomy still has a lot of work (same for me minus the great digital stuff ).

    It's almost as if you are having problems getting things like faces right, while you can paint photorealistic metal...

    Keep it going, between now and a year you'll nail it and I'll come back even more jealous than I am already!!

    I added your SB to my subscriptions so keep it coming alright?

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  14. #74
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    Cranberry: Thanks for comment. I have never draw traditional. I started traditional studiing this summer (July 09) and i have never really study in digital. All i've study as you could noticed is rendering - shading/lighting and colors. If i take time, i can brush metal very good - i've done that a lot. But i'm stil a beginner in everything.
    The problem is (what a lot of beginners do) is that i've started to play with colors because it's more fun, but i couldn't draw a cake.
    This month i decided to start studiing seriously. There is A LOT of studies in my sketchbook. I study ca. 6-8h per day (few for traditional - anatomy, perspective, gesture/contour drawing, from life, few for digital - values/colors).
    1 week ago i couldn't draw figure from head. In 7 days i spend ca. 30h for gesture and contour drawing. I can draw figure from head now.


    PS: as i've mentioned before.. last month i decided to start draw with right hand (i'm left-hander) so studies from last month to today in this sketchbook are made with right hand. This skull is also made with right hand.

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  15. #75
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    Well you're certainly on the right track! Keep doing those value studies, you've already improved a lot, as well with the anatomy, great job!

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  16. #76
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  17. The Following User Says Thank You to .:WoLf:. For This Useful Post:


  18. #77
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    Now that cranberry has mentioned it yes, i see quite a huge digital-traditional gap, but that will soon disappear if you keep those studies up!

    Really nice figure and skull studies.
    Your hands are pretty good too, have nice lines, but they look as though you have copied the lines, without understanding to much why you have placed them there.
    Pay more attention when you draw them.

    About your latest digital work, you have really nice colours, especially for the chair and clothing, your skin tones are pretty good, but there's barely any shadows or highlights!!
    You really should define those more.

    Last edited by Cristina Zabava; December 18th, 2009 at 07:06 PM.
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  19. #78
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    That last digi looks really nice! The skin tones look very good and I like the portrait a lot.

    I do think, however, that both hands look strange. Hands are difficult to draw, it's a mental thing that you can easily get over by simply drawing/painting a lot of hands. I know how hard it is, I have a lot of problems with hands as well.

    I'm sure you'll get them right if you study them, I see a lot of studies so maybe you could add a few hand studies a day, I'm sure that will help you along!

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  20. #79
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    BlackDelphin: yeah.. i have to study a lot. I'll do my best. Thanks for C&C
    Cranberry: yep, hands were pain in the ass and they still suck. I did few studies from Bridgman and few from photo but i have to do a loooooooot more.




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  21. #80
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    My first character and i'm not so happy with it



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  22. #81
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    HAPPY NEW YEAR EVERYONE!





    Last edited by .:WoLf:.; December 30th, 2009 at 05:41 PM.
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  23. #82
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  24. #83
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    Holy cow, that last post is real good. The gap between your trad and digi is stilll there, but I'm hoping you're working on it , in the last post in think there's some issues with the perspective. In addition to that the waterfall doesn't really sell too well.
    The angle you did is really cool, I kinda see it as a MTG card. The tones could show the skin a bit more, like on the torso.
    Great job man

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  25. #84
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    Wanna: Ca 70% (6-7h per day) of my studies are traditional.
    I'm just too lazy to take photos..
    Thanks for stoping by











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  26. #85
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    Oh wow that's a big update. Some good stuff, love the rendering. For the skulls use a medial (middle line). The skull's really easy but you have to get a few things right. The temporal lobe which you put and the medial line are a key element. Follow the surface when using a medial line as well, it follows the front head, then goes in for the nose, then back out, then 2 bulges for the teeth. Also careful about perspective on some of the drawings, the chairs in particular. make a construction first, get it ll nailed down then add details and all. It helps to draw through the object as well, and think in simple forms.
    To get back to the previous post, the angel's boobs look very flat. there's no underlying form on the shirt she's wearing as if the boobs suddenly disappeared.
    Hope this helps

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  27. #86
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  28. #87
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    i really like whats going on here! your improving!!

    just keep dishing out those studies and i was going to comment on how you didnt really have any dark values on your first skull but the second on you had a better hang on it. good for you, keep at it!

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  29. #88
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  30. #89
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  31. #90
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    Great still lifes especially the last two, and that scull from December 19th is it a photo study or a still life?

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