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Sketch I've been working on.
I was just wondering how the anatomy, poses, and costume design looked.
Any critique or opinions welcomed. Thanks.
What I notice first about the running figure is that the femurs are too short and the spine is too stiff. Also, the foot on the ground doesn't seem to be really grounded, more like it's just hanging out.
The foot could be fixed by making the toes flatter against the ground, and have a more acute angle between the top of the foot and the toes. As for "fixing the femurs in later pieces," what exactly is preventing you from fixing them now?
I see. Thank you for the help.
And as for not fixing it now...
It's simply because I had already inked, and added the flat colors to this piece before I uploaded the sketch.
I might go back and alter it though, if I have some free time.
If your focus is to get this drawing perfect, then don't be afraid to scrap the current drawing and start over. There's nothing better than starting on a clean slate.
Like stated by AmbrMerlinus, you'll need to work on loosening the poses. Not just the running pose, but both poses seem a little rigid in comparison to what I have seen as great poses. I can't help explain how to fix them, it's something you'll have to find out yourself. The best way is to pick up a good, dependable art book and read it through.
As for costume design, what is it that you want to portray in the character? Is he a fighter, an engineer, a technician of sorts? What's his personality? Is he a serious fellow, a wise crack, a know-it-all ('Cause those are the vibes I'm getting from this example)? Clothing means everything when it comes to personality and occupation. It always has a sub-conscious impact on viewers.
Anyways, hope this all helps from a person who couldn't do better.
Wait... What were we talking about?