Art: I like Villains - Page 9
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Thread: I like Villains

  1. #241
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  2. #242
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    awesome work.

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  3. #243
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    Heh - that panther looks like a right handful...

    Awesome work, spent a good 30mins browsing through here. Epic characters.

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  4. #244
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    Thank you Kea and Steve.
    Here is something new and different, a collection on social plague that I finished for a school project.









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  6. #245
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    sb most art copied to page 1
    Weapons of Mass Creation 2011 ::: Add your favourites!
    skype: velocitykendall
    facebook: Alface Killah
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  7. #246
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    I so loved this! ^
    Great sketchbook overall - good rendering technique, but I'd like to see more/larger pieces!

    Anyway about the animation, I've always been toying with exactly that kinda stuff, roughly painting frame by frame animation etc - could you elaborate a bit on how you worked? How much did you recycle, how long did it take, etc?

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  8. #247
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    Lots of great work in here. Really strong painting skills.

    But, am I the only one here that doesn't think this belongs in the IFF forum? This is a forum for 100% polished stuff, not sketches and WIP pieces. I mean, half of you are even referencing this as a "sketchbook".

    I'm generally not one to nit pick these things, but this struck me as odd. Maybe there are extenuating circumstances that I am unaware of in regards to this thread/user.

    -I often post from my phone; so please excuse the typos
    Sketchbook
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  9. #248
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    Velocity: Glad you like them.

    Jordy: It's not a sketchbook. What do you mean by larger pieces? About the animation, I'm not sure what you mean by "recycle" but I guess using one frame and copy it to create the next frame? I do it that way, duplicate it, move it then paint over it, erase some of it and so on. They were done using PS CS3, the tools are rudimentary and it crashed constantly. Took me about the whole afternoon and evening. But I make them only because it pleases me to make my characters move, I see them all in motion, but my tools to make animation are limited. I never learned to make animation.

    Syle: I'm sorry but this is not a sketchbook. I post my finished pieces here and I only saw one person referencing this as sketchbook... If my finished work was not up to the finished quality of the place I think my thread would have been moved, it's had time to be removed. : /

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  10. #249
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    Quote Originally Posted by Smirt View Post
    Syle: I'm sorry but this is not a sketchbook. I post my finished pieces here and I only saw one person referencing this as sketchbook... If my finished work was not up to the finished quality of the place I think my thread would have been moved, it's had time to be removed. : /
    Quote Originally Posted by Syle View Post
    am I the only one here that doesn't think this belongs in the IFF forum?
    hmm. not all of it, surely... I did notice the odd rough idea that seemed more for sketchbooks... but the majority of it seems pretty highly polished to me.

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  11. #250
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    Quote Originally Posted by Smirt View Post
    Jordy: It's not a sketchbook. What do you mean by larger pieces? About the animation, I'm not sure what you mean by "recycle" but I guess using one frame and copy it to create the next frame? I do it that way, duplicate it, move it then paint over it, erase some of it and so on. They were done using PS CS3, the tools are rudimentary and it crashed constantly. Took me about the whole afternoon and evening. But I make them only because it pleases me to make my characters move, I see them all in motion, but my tools to make animation are limited. I never learned to make animation.
    /

    Oh, right! I was mislead by the size of the thread probably, and the more sketchy qualities of some pieces (which is totally fine of course) Didn't see the forum when I posed! By larger pieces I meant just scope-wise; your rendering is really strong in portrait/character pieces, I'd love to see more landscape or large scope pieces!

    By recycling I meant like say painting the body of the horse and moving the the layer, then repaitning only the legs- vs painting all the frames over almost entirely. But yeah I'd probably have done it the same way and for the same reasons, even if it takes all day making a painting move is pretty special . True about photoshop not really having decent support for it; shame really. I wonder if CS5 or 6 would be a bit more stable for it. In any case it looks good!

    I was pleasantly surprised to hear you are originally from Belgium by the way! I currently live in Belgium and funnily enough I see myself moving to California in my lifetime.

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  12. #251
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    It's been a while. I need to update this thread.
    I have completed my studies and am currently looking for freelance work. (Illustration, concept)
    My email is smirtouille[a]gmail.com

    Name:  Villain.jpg
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    A couple traditional pencil work from this year.
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    Illustration work for Yuimen Aventure RPG.
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    Concepts for Tryaade. It's several years old but still dear to me.
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    For a personal comic project called Angels' Power started at the beginning of this year. That way I can teach myself on perspective, landscape, architecture, storytelling, composition, scriptwriting and have a good and constructive way to work on all my weaknesses. I still have a long way to go, but it's exciting.

    Character concepts
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    Mood sketches
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    Page samples (Read it all on my website: http://ap.smirtouille.com
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    Take care.

    Last edited by Smirt; August 30th, 2013 at 04:59 PM.
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  13. #252
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    Love the villain piece Are the comic pages consecutive?

    気計 - Quike
    "Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present.."

    The Spaniard's Sketchbook... No holds barred
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  14. #253
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    Smirt, it's enough already with the awesomeness. The last update, especially the pencils and the pegasus are mental!!!
    Love your work, man.

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  15. #254
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    I really dig the pencil drawings and concepts for Tryaade. There's something really solid in those forms, as is seen in some of your other traditional work. For this reason, I do prefer these solid forms to the more "wet digital style"; the wet digital pieces for some reason seem to lose a lot of the solidity of form, sense of mass in volume, and general tangibility. Looking forward to more of your solid-form style, because those pencil drawings are so simple and efficient in execution, yet imply so much tangibility with reflected light and line-weight, I feel I can run my fingers through the fur. The horse is intimidating with its still presence, because I can feel the weight. It'd be nutz to see your digital work catch up to your pencils!

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  16. #255
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    Thank you Quite Garcia.
    The pages I've posted are consecutive, they are 7 and 8. The pages 1,2,3,4,5,6 can be found here: http://ap.smirtouille.com/Webcomic/index.php
    I'm not posting them here because I think they are of lesser quality. I'm learning as I go for this project.

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  17. #256
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    Thank Anjy and Lewiston. I will try to improve my digital work, I need to improve my portfolio anyway.
    Here is a revised artwork for my portfolio. I'll work on making more.

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  18. #257
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    Two illustrations for SlashTHREE Exhibition 20 and a couple concept arts. Trying different techniques and rendering.

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  19. #258
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    Absolutely mind blowing! Your designs are inspiration for us... whether its demons, dragons, horses or portraits.
    I love them all!

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  20. #259
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    Thank you Bhaskarrac.

    I have updated my comic website, the art and some of the medium that I did not like. I've been experimenting with the style and changed my protagonist's gender: Welcome
    And here are a few pieces from 2014.

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    This is a remake of my comic cover. The old one is visible in the archives.

    Attachment 1941173

    Attachment 1941174

    Attachment 1941176

    Attachment 1941168

    Last edited by Smirt; 2 Weeks Ago at 02:57 AM.
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  21. #260
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    Impressive colors. Great looking work!

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  22. #261
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    Thank you midnighthorizon.

    I have updated my portfolio: http://smirtouille.com/index.html
    Latest illustration.

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