I re-worked these charactors and had fun doing it. I prob coul've pushed the woman further, but am satisfied for now. I posted this elsewhere and was told my anatomy needed " a majore overhaul."
Ok where? The woman is part mutant and is supposed to have a huge right arm-huge, kinda gone wrong not realsitic proportions huge.
Here breasts are suposesed to be fake boob job looking--however I know they need work, also perhaps her clavicals? Her right ankle,foot could use work, no? BUT for a quicky this piece satisfied it's requirments: fun, and imaginative.
Given the fact shes a mutant, and he's comic book hero buff--HOW WOULD YOU. . .EXPERTS IN THE STUDY OF HUMAN ANATOMY AND FIGURE STUDIES RENDER THEM DIFFERENTLY?
I know--But I wanted to hear from the best re-anatomy, and that's you guys. The crit center can be good, but it is often filled with beginner/intermediate level tallent. I would like to consider myself advanced, but I realize I am only intermediate. I am pushing hard to get better, and that's why I posted here. You could say you guys are specialists of the human form
That's a weird reply? I just admitted I'm trying hard, want to get better, and complimented the folks that generally visit this forum for their capabilities. WTF? I didn't think I was comingoff sounding arrogant. If you were paying someone for a portrait, and you wanted a true likeness, you wouldn't seek out a beginer or novice for their services would you? That's why I posted here. Nice way to take a compliment jack ass.
Thanks for the crit. It's interesting you metnion my rendering being "flat." I will work on the rendering in general and try to give a more finished look. I guess I am trying to find the right technique--It seems like a fine line between speed painting, or haveing a very painterly look and knowing when something isn't "finished/rendered enough."
I hear what you're saying about the woman, but she has to have the muscle arm. Perhaps I'll change her right boot to help even out. Her breasts and clavicals bug me--anything else?
Yeah, clavicles are too high and too close together... she would probably have bigger traps (at least on the one side) to support that arm. What bugs me most about the Mrs is the long skinny neck and flat mask-like appearance to her face. Work on making a natural transition between neck and jaw.
Because really, that's where your biggest trouble lies... not forms of the muscles etc themselves, but the transitions between the muscles. It's like you know all the right parts, but you need practice on how they fit together. Concentrate on the muscle insertion and attachment points. And, very important for your next drawing (if you don't already do this) is to draw the whole body as accurately as you can FIRST, and only THEN add armor, boots, straps, bullets etc. It just feels like the Mr's overall proportions don't line up correctly underneath all the armor and stuff.
"Change is a virtue my friend... if you want to escape, all you have to do is make up your mind."
John Cale / Bob Neuwirth
You da man.
Wow. That was a really refreshing crit. Good obesrvation, and very useful to me. I've been scrathcing my head about anatomy? I am still learning but feel like I have the basics down, yet sometimes I ook at my work and it doesn't quite seem right. . .So I think you're totally right! My transitions Need to improve. I'll fix her clavicals.
The first thing you need to realize is that drawing takes years of practice.
You need to take life drawing and basic drawing (still life) classes. Start from the beginning. Humbly. (Look at books by Nicolaides, Hale, Bridgman).
Drawing the human figure poses every drawing problem there is. That's why, for generations, so much attention has been given to it. if you can draw the figure you can draw anything...it's not just about anatomy. Medical doctors know anatomy but most of them can't draw.
Until you realize that there are very basic components of visual language that you aren't using or thinking about, and perhaps are unaware of at this time, you can't and won't grow.
Start from the beginning: Can you draw basic forms (a box) in perspective? Can you move it around in space and run lines over it?