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Thread: Chow 163 :: Envoy of the Khemethar

  1. #121
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    Doing a depiction of Hathor, the cow-goddess of love and music. At the moment, not looking very loving or musical. Oh well.

    I was thinking about torturing myself and doing the whole thing in Illustrator via the gradient mesh tool. I expect the results will be interesting.

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  3. #122
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    Better late than never. Here's the basic composition, not entirely sold by it. I also want to play around with the helmets designs based on the different Gods but I'm inclined to do Anubis first

    Lotsa good stuff so far! another great topic!

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  4. #123
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    Next WIP:
    Wondering if anyone has any crits before I move forward any further?

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    Crits, Advice, and Feedback always appreciated.

    "There's smoke in my iris, but I painted a sunny day on the inside of my eyelids" -Aesop Rock
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  5. #124
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    Djinn - the perspective is off a bit, his body seems flattened toward the vanishing point. More contrast also, and raise his left arm, right now it looks like he's in a awkward pose scrunching his right arm against his body, while lowering his left shoulder. I should follow my own advice . Anyway, try drawing simple boxes on a top layer of the figure forming the limbs and making an armature, then you can select the canvas or layer below and rotate/adjust to fit inside those forms, from there you can patch up as need be.

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  6. #125
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    Aly: Update is looking awesome so far. I'm not too sure about the vines on her back... with the scales + ribs it's looking very cluttered, and the vines keep pulling my eyes off the page. I think it might be because they connect but don't totally overlap the stone arch there, and it makes a weird tangent. I'd clean up the back a little bit and make it clear where the plane of her back is - the angle + lots of stuff is making that unclear, not to mention the overlapping of that one wing. Love the wing/dress combo, looking real good so far. I also love the shadow of the knee, but I'm afraid it might be in the wrong place! Her lower leg is *really* long if you judge from the knee to her foot. Either her leg needs another joint or i would move the knee down... Maybe lower the top step a bit so you still keep that nice light/shadow contract on the wings? Also the back leg looks off - either too short or not angled enough in order to match the length of the other one. Her helmet/headress looks really nice so far though the horns still need to be angled out properly (but I can tell you haven't really gotten to that yet, so there you go), expression is good... I'm personally not too fond of the hands, though I know you love drawing hands like that. They look kind of unusable for someone who had to piece their husband back together. But that's just a personal thing....

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  8. #126
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    Started a new sheet, got some faces down...next up helmets and costuming. This is a first for me so umm...we'll see what happens. Still trying to do an orth. and color shot of Geb. I've got a lot of graphic design stuff on my plate, so I'm not sure if it'll be finished in time though.

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  9. #127
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    Okay, changed my mind. Seshet is a cool goddess, and I'm sure I'd like to play with concepting her but all my initial sketches were leading me towards Heptet instead. So Heptet it is. She's got a snakey atef crown (which will actually be a sort of glass encased electrokinetic matrix where she keeps a copy Osiris's memories). She and Isis are escorting the Osiris biopod/saracophagus, and will "resurrect" and reactivate Osiris so that he may commence his studies. Edited to add to address Missile's question re: the "ropes" - They aren't towing him precisely--those are more like bio-leashes, which will keep Osiris alive by drawing from their bodies if his power cells give out while he is in his pod. I'm also thinking that the strips on her snake hood are actually special bio-engineered information collecting cells. When Osiris is present but not conscious, he needs somebody to collect memories for him, and that's part of what Heptet is doing while she escorts him around.


    ...

    CKLamb: I like the variety in your head sketches. Looking forward to seeing what bodies you will come up with.

    Posh: Neato. I dig where this is going, although I echo Daestwen's comment that it's starting to get a wee bit busy. (But some detail may fall back during the painting process...who knows.) Love the wingy bits.

    Luness: I love your line quality. Love the forms you've come up with so far.

    Pixeltuner: Lovely vibrant colours.

    Pahavasa: Wasn't sure at first if I was grokking your concept, but I love how it's evolved. The headdress is looking clearer. The colours grab me too.

    Ghostbrush: Neat take on the Ra-part of your character. Good integration of the symbols into the head dress.

    Reymus: I like the swirly motif with Ba'al's armour.

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    Last edited by PixelFish; June 17th, 2009 at 12:25 PM.
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  11. #128
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    Hi all,
    First post here and looking forward to adding more in the future. Am really impressed with the quality of work and great community spirit that's active here.

    Have started work on a version of Set as I like the mystery surrounding the 'set animal'. Figured his 'snout' would make a cool gas mask style breathing apperatus needed in the sand storms in the desert.

    Am undecided whether to push a real steam punkish flavour to him or not. His belly is probably going to end up with heiroglyphic tatoos on it and his jewellery and clothing will eventually lean more towards pharaoh than peasant.

    Sketch:

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  12. #129
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    Pixelfish; Yours has a very good story going on behind it and some interesting ideas. I like it! The only thing I'm not sure about is the ropes Heptet and Isis are holding onto to move Osiris - it seems sort of 'primitive' in comparison to the other things going on in the picture.

    Bishos: Looks promising. Reminds me of one of those machine gun toting guards from the Oddworld games.

    CKLamb: Nice set of faces - I like the ones on the bottom row the most, they seem to have a good combination of alien and Egyptian styles.

    Djinn: He looks like he could do with being a bit taller, he has a slightly intimidating look to him that's currently reduced by him looking a little small at the moment. Other than that it's cool.

    Blueman: 'Loving' would be quite difficult to depict, you could work musical into it with a few different ways though - maybe bringing in instruments or some sort of speakers. If you intend to keep the body mostly nude, be sure to keep a lot going on with the helmet, or maybe work some more alien features into the body design. Some sort of alien set of udders could be interesting for a 'cow goddess'...

    Lennon: I love this one, it has some intriguing activity going on. It might be in danger of not showing enough of the character though. If you want to keep the body mostly in shadows, you could always make a second more standard image to go with it - a full-body image of him in more suitable light or something.

    Darklogik: Clever ideas with the helmet and eye symbol! Looking forward to seeing where you go with it.

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  14. #130
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    ahoy,
    heres me sketch.

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    Pixelfish: Loving the elongated form. Smooth slinky and just off human. My inner ancient egyptian bows.
    CK Lamb: I'm enjoying the process. Looks like you've got alot of work. Hopefully it will all go amoothly.
    Blueman: Doing Hathor too. hmmInital sketch concept interesting. I am intrigued.
    MJ_Alcazar : As always looking forward to your work. Have you decided which one you are going with?
    PixelTurner: what can I say. I like it i really like it. Predator/rocketeer huh?
    Missle and Imageenation have both caught my attention.
    Looking forward to seeing progress.

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  17. #132
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    Final pose

    My Concept. I decided to go with the feminine angle. Her being aluring almost human masking something underneath. I just couldn't get away from idea of tentacles which inspire the Egyptian braids. Had fun drawing her. I'm in ancient egyptian mode this should be fun

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  18. #133
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    Time for crits:
    Bishos: Nice and inventive design, attention is however focused on his blank belly for now, the tatoo idea on it can be a good idea solution to distract the eye from this part to the rest of the body.
    Pixelfish: Good concept, i like the triangular aspect of the scene
    Cklamb: That's a nice exercise you've done heare, some faces attract the attention more than others (in my opinion), we'll see which one you choose
    Djinn: Your god is indeed a bit too small or maybe too skinny, his arms may be too thin compared to his torso to make you feel like "waow it's a god facing me!!", furthermore anatomicaly speaking his left shoulder seems misplaced , that might be the think that make the arm look akward.
    dwinbotp: nice pose the guys kneeling on the foreground bring a nice perspective to the scene
    Blueman: i like the helmet, but as it's quite big you may have to add some imposing piece of armor-exoskeleton so that the whole figure doesn't seem unbalanced like well if it comes to walk she falls down because of the too heavy headgear
    Missile: the pose is a bit unnatural, her left leg is thinner than her right one, i love the energy sphere on her head, and same remark as for bluman as she 's got a big sphere, maybe her pose and neck position should be adapted (but well they're aliens so maybe their big headsets are light as a feather)
    Buchiffar: let's see more of that
    Lennon: love it, very nice mood and composition.
    Baxter: I kinda prefered the organic kraken mouth than the donkey one (but that might be because it reminds me of shrekk and crushes away all the god-like idea for me)
    Reymus:good one, maybe you could bring dome more shadows to give some more volume to the metalic left part of the outfit.
    Avisnocturna: she can be sexy naked enough for me ^^
    Goog: mmh your khemethar look smore like a creature of the week than character of the week for me but then the conceptart boss will decide.
    Pixeltuner: Love the pose, color and general design the only piece of crit could concern the boots that look metalic and thus inapropriate for walking but it can be powerboots made for flying ^^ the rendering of the trousers is awesome.
    Mohog: i like your helmet, the torso part could be less geometrical for the bone parts going left and right of his torso, may some organic bones following torso anatomy lines could do it.
    darklogic: love the idea of the eye that would be a logo fo rthe manufacturing company, the helmet concept with those color is good too
    Munnin: Awesome design id love to see tha final result
    Lunnes: very interesting helmet design
    Daestwen: my girlfriend loves the clothes design and wants the same ^^ very nice.
    Novbert: nice view and inventive idea
    Well that's all for now (don't have much time)a lot of other ones have very nice and interesting ideas as well.
    Can't wait to see the finals

    Last edited by Feil Magnus; June 17th, 2009 at 06:33 AM.
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  20. #134
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    its cool to do more than one character right? cos I wanna do something more extra terrestrial than the one I have already.



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  21. #135
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    Ghostbrush: Yup! It says "One or More" in the brief, so you're all good. :]

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    Quote Originally Posted by lennon View Post
    I came to bother with one question
    So, POSHPICE if you're there, please tell me!

    I made the mistake of showing too little of my character, and then I remember that you must show at least 3/4 t qualify. So, this is how I solved it. Would I be able to get away with this? Because his body is like, totally in shadows.
    Certain characters are to big for the screen and would only appear as this one, SO, IS IT OK? CAN I PROCCED WITH THIS ONE?.
    Lennon - Bring out more detail in the design. You have just about enough of the character in shot, but pull some detail out of the black, otherwise there's not much in the way of design to see!

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  23. #137
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    Thank you for the crit Britt (crit Britt!), it was really appreciated and very pertinent to. I'm going to 'clean' the back up. It is far too confused, you're right. I'm opening up the space behind her a bit with an adjustment of the wings too. The legs need tidying up. She is meant to have elongated shins, but maybe I've overdone it or not put the knee right. The hands will also be toned down, but I suppose I do draw them that way a bit! Well, she could manage to fit most of Osiris back together with those hands, she was just missing one teensy weeny fiddly little bit!


    Quote Originally Posted by daestwen View Post
    Aly: Update is looking awesome so far. I'm not too sure about the vines on her back... with the scales + ribs it's looking very cluttered, and the vines keep pulling my eyes off the page. I think it might be because they connect but don't totally overlap the stone arch there, and it makes a weird tangent. I'd clean up the back a little bit and make it clear where the plane of her back is - the angle + lots of stuff is making that unclear, not to mention the overlapping of that one wing. Love the wing/dress combo, looking real good so far. I also love the shadow of the knee, but I'm afraid it might be in the wrong place! Her lower leg is *really* long if you judge from the knee to her foot. Either her leg needs another joint or i would move the knee down... Maybe lower the top step a bit so you still keep that nice light/shadow contract on the wings? Also the back leg looks off - either too short or not angled enough in order to match the length of the other one. Her helmet/headress looks really nice so far though the horns still need to be angled out properly (but I can tell you haven't really gotten to that yet, so there you go), expression is good... I'm personally not too fond of the hands, though I know you love drawing hands like that. They look kind of unusable for someone who had to piece their husband back together. But that's just a personal thing....


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  24. #138
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    Selket, she stood for medicine and magic. I choose her because scorpions are her animal and I like them =)

    Blueman: I kind of like her feet and how you design the sun disk on her head. I`m looking foward to see if you manage to get her lovely

    PixelFish: I like it how her body fits to the attributes of a snake. Interesting design =)

    Bishos: I'm glad to see that someone started Set. This gas mask is a great idea to explain his strange snout

    Last edited by Nephilie; February 1st, 2011 at 04:41 PM.
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  26. #139
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    Not sure about the little people, i think i will get rid of them.

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  27. #140
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    Gawd, these are excellent, so many wonderful ideas. I especially like those that incorporate a bit of action.

    Emerging - love the animation. And your choice of colors really strengthens the end result
    Cosmitron - love the sketch - its so comic like
    Pixeltuner - the detail is great, its got that MadMax kinda thing going on
    Dimagyan - Great sketch and her expression is so intense
    ImaGEEnation - Love it! Really looking forward to seeing where you go from here, great action
    AhChu - Your character exudes pure presense, very nice!
    Ghostbrush - Your angles give your characters such perspective and sense of emotion, great!
    CamSyko - Your detail is stunning, can't wait to see color added
    Daestwen - I really like the direction you take your characters - they are so outside the box
    Luness - Your character is so StarWars, love it!
    Muninn - So much is going on with your character, its one those that your have to really look at to get the full scope of the image, nice!
    Mohog - Love the contrast, looking forward to how you incoporate color!
    Avis Nocturna - I am really liking your pose!

    Last edited by Razorleaf; June 17th, 2009 at 10:10 AM.
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  29. #141
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    I like the topic
    This is my Work in process. Osiris. The egyptians interpreted his oxigenmachine as a black beard.

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  30. #142
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    I can has Hathor

    1. Headpiece
    2. Body poses

    This was the head I chose, after doing a lot of them. I got tired doing poses though. Hopefully I can come up with something better, after I rest. More to come

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    I would really love some honest critiques and improvements suggestions

    Renewed Study - I'm drawing again!!
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  31. #143
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    Feil Magnus: Thanks for the crit! I know the pose isn't perfect but I'll probably stick with it, I couldn't find anything that seemed much more appropriate. In reply to what you said about the head-dress - my general idea is that weight is a different factor on other planets and chances are that there would also be a variety of different materials out there too (which I'm hoping to find a way to paint convincingly by the end of this). Thinking of things like light, flexible metals and stones... perhaps a liquid cloth for the veil.

    Worked in Osiris. The whole story about his murder and his still-missing penis and Isis putting him back together kind of romantic... in a sort of really disturbing Flowers in the Attic way. Trying to convey something tender but very strange by having the smoke from Isis' head dress turn into a slight figure that will be stroking the side of Osiris' face. His head dress is a life support machine with wires attached to numerous parts of his body, the prosthetic penis Isis made* being represented by a canopic jar-esque thing.

    *Funnily enough, I don't remember this part of their story being in the books on Ancient Egypt I read when I was little.

    Chow 163 :: Envoy of the Khemethar

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  32. #144
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    An update, im going for a more descritive concept, rather than a "action" one.
    Its a green Osiris (lots of Osiris today, Huh?) alien, I will put the true Osiris beside it with the equipment and fake head.
    Its hard to show/concept things, that are meant to disguise the subject!!(the skirt/legs)
    Please critice it, to help in its improvement.

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  33. #145
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    Quote Originally Posted by Wiggers View Post
    Not sure about the little people, i think i will get rid of them.
    I think you should keep the little people. The sense of scale is better with them in. I like the BIGNESS of the god-aliens.

    she sings from somewhere you can't see ...

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  35. #146
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    Quote Originally Posted by PixelFish View Post
    I think you should keep the little people. The sense of scale is better with them in. I like the BIGNESS of the god-aliens.
    I agree with that.

    Like my primary school art teacher always said, "Big is beautiful".

    And them aliens is mighty big. 0.0


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  37. #147
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    indeed Wiggers the little people bring a good sense of immensity to your gods.
    Here's another wip.
    (Set's naughty pitbull is from ref, never thought i'd study pitbull anatomy one day).

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  39. #148
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    I thought it was time for a chow again...

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    Some quick replies. I’ll try to post some more during this week.

    Muninn – I don’t know why you think of Jar Jar, but it’s almost offensive, haha. Anyways, great concept, I really like it, good job!

    Carnifex – that’s very disappointing man. Instead of writing “fucking damn hot Luness” I think you should write “that fucking Luness” instead. Listen to what CKLamb said. I mean, if you were thinking about the same idea, then move your bum back and start developing what you had in mind. We’ll give you critiques, feedback, just like we do to each other. One of the things I like the most about the community activities is how quick you get feedback, faster than when we post stuff in our sketchbooks, so it eases the design process, and we learn, we share, all that good stuff we all get at the end. I’m glad you like what I posted but you should take it as an inspiration rather than a deterrent or obstacle for your creative process. I can’t imagine myself quitting just because there’s a Carlos Huante out there, or a Bjorn Hurri, or a Marko Djurdjevic, or Andrew Ley, or Khang Le, or all the incredibly talented artists you can see in a banner at the top of this page or within the different CA threads; I can’t imagine either to quit because most of them have BFA degrees on their backs and I can’t afford a formal art education overseas (because there’s nothing worthy in my country) and I have to learn everything on my own, and I’m 34 and there are younger guys like Whit Brachna or James Hawkins kicking asses out there so I feel older and hopeless…I mean, crap like that will NEVER do good to me and to my desire and dream of working in the entertainment industry one day. If that’s your way of thinking, fine, but I suggest you to relax, take it easy, and come back, alright? It’s all good

    Djinn – thanks so much for the kind words! In your design the perspective is a bit off and since there’s plenty of time left, I think you can manage to work on it some more, so keep it up, looking good so far!

    Giorge – very cool mask on the right side!

    Cartogriffi – thank you!! About who’s who, from top to bottom: the two at the top are based on Thoth, then you have Mertseger on the next line and the other three are based on Khepri. Below you have two helmets based on Ash, and the one with the big crown is based on Anuket. The group at the bottom would be inspired by Anubis.

    MoHog – hahahahahaha, funny. I really like your character although I think you should work a bit more on the perspective and foot placement.

    Pixeltuner –
    thank you! I’m working on them right now.

    PixelFish – thank you very much. You’ve got a pretty good concept too!

    The Original [E], Feil Magnus, Razorleaf - thanks!

    Marsch – work on the structure first, do some gestures, watch out for proportions, check that with some reference, then jump to clothing and details. I will help you to get a better anatomy and pose.


    Anyways, see you guys soon!

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    updaate. small steps now

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    Tuner people, not Turner.

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