Sketchbook: on the hard road to becoming a better Artist -8-30-09- - Page 2
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Thread: on the hard road to becoming a better Artist -8-30-09-

  1. #31
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    what an improvement you made!

    you would have my cross for a Chow with that picture above me!

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  3. #32
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    That update is looking awesome @_@

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  5. #33
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    Some great improvement on this page especially with the last one. Really enjoyed the series of sketches ( 2009-06-19-figureDrawing01) from the 19th. Though looking at your 2nd June update, the hair's quite flat, I think this is due to you using the same highlight shade all over, also the ear is pretty much the same brightness as the nose making them look to be on the same plane. Hope that helps and looking forward to seeing more

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  7. #34
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    Obstbrand: Thanks I never did participate in Chow yet but thanks for the suggestion, i'll thats definitely on my list of things to do

    Elz: thanks

    Seaport: your right about the hair and the ear of cause. Don't now how I missed that while painting because it seems so obvious after you pointed it out thanks.


    On a suggestion of a friend of mine i tried to create an conceptart / armorset for a dwarf slayer in the likeness of the Warhammer style.
    So this is what i came up with, though it is obviously still far away from the quality of the real warhammer conceptart :/
    but i hope to get there in time

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  8. #35
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    Wow, that last finished image you posted is wonderful! The only thing I can think of that might help would be to blur the horns on the mount, since they're close to the viewer - get a nice depth of field thing going on.

    The last image you posted is just coming up as a grey square. Try re-uploading? :<

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  10. #36
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    Uhh... no update in a long time not that I did nothing... but I was quite busy with the exams at the university and after that worked a lot on stuff I'm not allowed to show.
    Got a lot of traditional pencil sketches and watercolor stuff pilled up in my sketchbook but was to lazy to take photos of them (got to get a scanner some time soon ^^)

    Didn't do a lot of digital stuff lately because I was doing that at work all the time and lacked the motivation to do the same at home, but as i got some vacation time at the moment i finally got to it.

    inspired by the dragonage poster i got yesterday when i was at gamescom in cologne...
    Name:  2009-08-20-redMage_wip1.jpg
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    still in progress c&c always appreciated!

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  11. #37
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    Good use of reflected light in the last one,but maybe it should be more saturated,everything looks too washed.A source of light so close should create strong shadows!
    Keep an eye on the expression,the dwarf looks like calling a good friend who is on the other side of the street instead of being screaming a furious AAarrrrghhhh!!!

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  13. #38
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    the dawrf/axe man is so badass.

    in your most recent post, the girls right forearm is too short (i think). besides that i dig it though.

    keep up the good work!

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  15. #39
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    i really love the portraits of those women, especially the way you paint their faces, i just can't stop staring at that girl in post #30, she's sooo sexy on the latest girl the distance between her belly botton & her-ahem-vagina seems to be quite long or maybe it's the bellybutton that needs to move down, not sure. keep'em coming

    Last edited by miycko; August 21st, 2009 at 03:18 AM.
    DRAW UNTILL IT HURTS
    AND THEN DRAW SOME MORE

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  17. #40
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    Camara: thanks! I tried to create some stronger shadows... should not be as washed out anymore aswell at least i hope so ^^
    Your right about the expressions as well. Not my strength... yet will need to practice that.

    Snow Lion: thanks!

    miycko: I think the word you are looking for is crotch but your right, fixed that by moving the lower part up a bit

    still wip:
    Name:  2009-08-20-redMage_wip2.jpg
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  18. #41
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    I recently came across some stereo images like this one: http://omen2501.cgsociety.org/gallery/779099/
    and was totally awed by it so i thought i'd try it out. Does not work as well in my case, mostly i think because I just don't have as many different layers of depth in my picture but it was interesting none the less. Will definitely try it on some future images if the opportunity presents itself.

    for those who don't know how to view that kind of image here is a useful explanation: http://www.starosta.com/3dshowcase/ihelp.html

    Name:  2009-08-20-redMage_stereoTest02.jpg
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  19. #42
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    i just couldn't remember that word

    DRAW UNTILL IT HURTS
    AND THEN DRAW SOME MORE

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  20. #43
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    miycko

    started another one... I'm trying to better integrate my characters into some environment and give it some depth (visual as well as contextual (can i say it like that? :X ))
    anyways, here it is:

    Name:  2009-08-22-knight-at-night_wip01.jpg
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  21. #44
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    Sweet link to the other stereovision image. It looks like your image has to be on a bunch of separate layers to make the proper adjustments for that, huh? I think it would look awesome if you could show more depth in the background, as the cave moves back toward the light.

    The firelight is looking good on this last one. The moon is almost behind her, though, so I think you would get more rim-lighting, and less highlight on her face, breast, knee, etc.

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  23. #45
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    I love the valley piece with the knight standing on the border, veryyy inspiring for me


    Sketch back if you'd like....

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  25. #46
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    Cacodaemonia: yeah, having a bunch of well sorted layers is kinda mandatory to do this kind of thing... unfortunately thats totally contrary to my usual workflow ^^ i kinda like to keep stuff on one layer and whenever i come around to use layers it gets very... untidy at times ^^

    I think your right about the moonlight... actually i did the shading first and then decided it would be nice to have a moon there ^^ not sure whether ill continue that piece though...


    adammelo: thanks

    and a new environment...
    tried to experiment more with custom brushes and selections...
    Name:  2009-08-30-greenlands.jpg
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  26. #47
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    i like that new painting the armor on her upper body is very cool, i'd like to see it detailed & that's a very nice environment, how long did it take you?

    DRAW UNTILL IT HURTS
    AND THEN DRAW SOME MORE

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  28. #48
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    hey man, where's the BIG update expecting quite a bit after such a long while

    DRAW UNTILL IT HURTS
    AND THEN DRAW SOME MORE

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  30. #49
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    I really appreciate that you're putting together whole scenes and not just isolated figures floating in space. Now let's see what you're working on now

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  32. #50
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    uuhh... i guess I've been pretty lax about this thread of late :X shame on me

    thanks miycko actually I don't know how long it took exactly, but I think it wasn't that long, at least didn't feel like it in retrospective ^^

    I'm afraid the update it not as big as it should have been after such a long time ^^ sorry for that


    thanks johanson



    So here is some traditional stuff I did... Actually I wasn't all that fond of water color before but I'm kind of rediscovering it lately as more of a sketchy medium on the road

    Name:  2009-10-06-aquarell_01.jpg
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    form observation in the garden
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    Name:  2009-10-06-aquarell_03.jpg
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    and an example how I sometimes don't make sure the proportions are correct before I start to go into detail ^^
    ... actually i think i started with the eyes directly with color not intending to draw a face around it and it kinda grew down from there with screwed proportions
    Name:  2009-10-06-whythelongface.jpg
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    and some pencil stuff:
    Name:  2009-10-06-crystalCity.jpg
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    Name:  2009-10-06-mechanic.jpg
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    These last ones are actually part of a reason why I have been pretty busy of late (making excuses, i know ^^ )
    Some people I worked with on some hobby gameprojects before started a new project and I kinda took charge of the team organization as well as the graphical direction were going... We just started from scratch a few weeks back so we are still in early preproduction so to speak so there is not that much so show apart from some conceptarts and mockups but here we go:

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    Name:  game_Mockup03.jpg
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    This was actually the initial idea I had about this game. Its going to be a sidescroller game with like, 2.5D graphics (so painted far backgrounds, 3d characters and 3d environment where the player is walking on)
    It will be a mixture between platforming, puzzles and action - everything surrounding the theme of light and darkness, so you will be using light to solve puzzles like in the 2nd mockup or using it to fight enemies and such...

    And this is going to be the hub town of our game - the safe haven to return to, explore, talk to people, etc...
    Name:  Himalaya_01.jpg
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    The world is set in a fantasy world we called "lightpunk" for now ( in analogy to steampunk but we use light as our main theme opposed to steam)
    So this is a lightmill that transforms light into mechanical power using these kind of batteries... ( the crystals alone emit light at night and charge up in daylight but can't be turned into mechanical power that easily) These batteries then can be used to power other tech like mills, or cranes or farm machinery etc...
    Name:  generator_01_b.jpg
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    Name:  Battery_01.jpg
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    This is a mockup I made for a tileable rock texture for the mountain ( only the rocks themselves are 3d...)
    Name:  rocktilemockup.jpg
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    PS: Were still heavily looking for people, especially story writers, game and level designers and 3d artists who can create painterly looking textures, and conceptartists never hurt either, so if anyone is interested

    Last edited by Pnyx; October 6th, 2009 at 02:30 PM.
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  33. #51
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    Lots of good stuff! For the watercolor study in the garden, try adding some blues and greens - and maybe some other colors! - to the watering can and stones. The grey looks very flat at the moment.

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  34. #52
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    Using references is good if you know to handle it in the best ways..
    Your works got quality, you got very much potential.
    Keep using hard edged brushes, and block the figures first filling them with color.
    Keep it up.

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