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Thread: GO Z!!!

  1. #1
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    GO Z!!!

    I nearly shit myself yesterday when they announced this. The pixologic team is just so bad ass! Anyway check this out!

    http://zbrushcentral.com/zbc/showthr...4&page=1&pp=15

    "One of the core functions of ZBrush has always been to provide artists with the ability to create in an environment that allows for complete freedom of expression. The lack of technical barriers that make working with in ZBrush feel like real world sculpting and painting is why so many have created such ground breaking work.

    We would now like to introduce you to, GoZ, a new core feature of ZBrush that will bring you even closer to creating at the speed of your imagination. With GoZ, artists can spend less time on technical aspects, and more time on simply being creative. With a single click of a button, GoZ lets you quickly transfer your geometry back and forth between ZBrush and other 3D application like Maya, Cinema 4D, and Modo, with many other applications soon to come. This means that you can place ZBrush and its GoZ feature at the center of any workflow. Not only can you instantly transfer geometry between ZBrush and other 3D applications, but any texture, normal, and displacement maps created with in ZBrush will automatically be connected to the appropriate shader networks in the program of your choosing. Now you are free to work with out the distraction of timely export and import operations. GoZ breaks down the walls between other applications extending the power and fluid nature of ZBrush even further. GoZ is actually a small glimpse at the many powerful features that have been developed for ZBrush 4. At this time we will be releasing the first version of GoZ with the next Mac OSX update in June, Windows users will be able to take advantage of GoZ along with all of the new features that have been added to ZBrush 4 when it is released this August.

    For now enjoy the preview movie

    and get ready to"
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    "it's much easier to scale up from simplicity than to scale back from complexity"


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  4. #2
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    Holy tits! If this works with max it has basically eliminated all my gripes with the max/zbrush workflow!

    I'm officially exited!

    //edit: You meant to say "get ready to GOZ" at the end of your post.

  5. #3
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    Get ready to_________!
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  6. #4
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    I was just thinkin about posting about this. Absolutely can not wait.

  7. #5
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    I'm only slightly dubious, the one thing zbrush doesn't like is importing/exporting in and out of it. Hopefully this fixs the whole point order switching crap.

  8. #6
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    Fucking sweet

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