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I've been looking for a way to color my work, and I've so far been disappointed with the results. I'm looking to create a look that's vibrant, but at the same time looks high-quality enough to be put along side the art you see in comic books.
Here's what I have so far, along with my layer scheme in Photoshop:
1. "Energy Effects" -- Linear Dodge. Used for the glowing eyes and energy effect seen on Silver Surfer's hand.
2. "Energy Lines" -- Normal. Used to create the basic shapes for energy effects
3. "Matte" -- Multiply. The base colors for all the characters
4. "Lines" -- Normal. The black lines for all the characters
5. "High Tones" -- Normal. Used a 90% grey to fill in anything that should be white, like teeth and eyes.
6. "Shades" -- Normal. Mostly a 50% grey used to create the shadows. There are darker greys for Shadow Charlie.
7. "Base" -- Normal. A 70% grey grounding, used to keep the matte colors from looking TOO bright / cartoony.
All opacities are at 100%, and the background is just there because it's a .jpg, and can't be transparant.
The major, glaring issues I have to far is that the color on Namor's Beltbuckle and arm bands, Colossus' and Silver Surfer's skin, which need to have a shinier look to them.
If there are any other issues that need to be addressed, if you have any tips / suggestions on coloring digitally, I'd be glad to listen. Thank you for your insights!
I'm still unsure if this is the right thing to comment, but when I turn this into grayscale in Photoshop, most of the colors turn similar in values.
Keywords that I'm looking into at the moment (I have a lot of similar pieces that suffer the same fate)
Colorists and Tonalist painters.
Try separating each character using constrasting colours and their appropriate values.
(x2 though, I'm still unsure of a lot of things. It kills me.)
Nice drawing! To be blunt:
1. Your colors are waay too dark and grey overall for my taste. I'd suggest you use black as sparingly as possible, except in the line art. I can understand not wanting to be too garish, but I feel the solution to that is to pick your colors carefully rather than to grey everything out.
2. The basic Caucasian flesh tone you're using feels corpselike. I'd try something more pinky-orange. Again, not using black in the shadow areas will help a lot.
3. In general it is a good idea to use more contrast between light and shadow areas of the form than you're using here. Obviously, this will vary enormously depending on the light conditions you're depicting, but right now everything feels flat.
Quick Photoshop-tweaked version attached--if I'd had the line art as a separate channel, I would've repainted Hulk and Capt. America (?) to get more contrast between light and shadow areas, and completely rethought the fleshtones.
Right now you have a basic cell shade I see color and shadow
if you want it to pop you will need to add at least two more layers maybe three
you have your flat color then you need a middle color and then a highlight color for example hulk=green-
then if hulk is next to a special effect you add some bounce light some silver blue to the highlight green
a really good book on comic coloring is
I do like the line art.......
OK, so I've lighten up the image by adding a white layer between my shades / base and all of the color stuff.
I've also added a tinting layer to the characters made of metal (Silver Surfer and Colossus) set 20% opacity.
Lastly, I've added a layer (Screen at 30% Opacity) to color some of the lines for Colossus, Orange Hulk and Silver Surfer (I planned to doing it for Hulk too, but... anyway, the next update will have highlights for everyone, too.
Too grey and boring.
Saturate the pic to get rid of that funeral feeling, also there's too much characters that muddle together in their simmilar color desighn. You need to create some contrast between them so the eye can pick them out a little easier.
Scetchbook: View the exhibitionist's stuff.
Nice work so far.
Be carefull of feathering your matte highlights - I think you should keep the edges clean. Rather try selecting un-feathered loops and use a soft brush at 20% to airbrush the layer in. That way you can control the hardness of the edge.