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Thread: Icewind Dale artwork

  1. #1
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    Icewind Dale artwork

    Whats up folks!?
    I would like to know if someone knows how to find some artwork from Icewind Dale I and II, specially the characters art.
    Those ones are great, but they are very difficult to find.
    My original icewind dale CD is totally wrecked, and I don't know how to buy a new one unfortunately.
    I think some art was made by Justin Sweet, and some by Jason Manley. I don't know if there was any other artist.
    The art is gorgeous, It was one of my biggest inspirations to become an artist.
    Thanks a lot!
    Cheers.
    "Better to be judged by twelve than carried by six"

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  3. #2
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    Since I had all of these in my inspiration folder, I figured I might as well post them up for you. (If I shouldn't put these up or anything, please tell me, and I'll take them down).

    I love Icewind Dale's art (and the game)



    Icewind Dale artwork
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  5. #3
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    Thats it!!!!
    Great Reply Eerin! Thank you a lot.
    This artwork is just awesome, isnt it??!!! Better than Baldurs Gate in my opinion.
    Both games are amazing.

    I've found a couple of very big images on the internet. I'll post one.
    I think this one is from Jason Manley.
    (I also would like to say If I shouldn't put this image, please tell me, and I'll take it down at once! In this case, I already apologize.)
    "Better to be judged by twelve than carried by six"

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    It's signed in the corner.

    I used to try and mimic the Baldur/Icewind stuff when it came out, but fell short.
    Jamen jag tror att han skäms, och har gömt sig. Vårt universum det är en av dom otaliga spermasatser som Herren i sin självhärliga ensamhet har runkat fram för å besudla intet.
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    Yeah, you are right Prometheus, it is from Jason.
    Which makes realize he is one of my favourite artists, really cool.
    And I still try to make art like this.

    I like a bit more the art of the first baldurs because I didn't like the more manga influenced aesthetics of the second one.
    Personally I prefer a more western heroic style.
    Like this Joseph Solomon painting.
    "Better to be judged by twelve than carried by six"

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    omg i am so embarrassed. that stuff was made in my first days out of ringling...so funny.

    that male human fighter image..the big one...was done on a pentium two single 233mhz machine with a tnt1 video card (sixteen megs I think). I couldnt use brushes larger than five mm in diameter without it chugging, thus all the cross hatching...did that image almost four feet tall and it was a major pain. Painter four.
    Last edited by Jason Manley; June 1st, 2009 at 03:38 AM.
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    Quote Originally Posted by ArtZealot View Post
    I don't think it is, but the artist looks similar to Justin Sweet.
    Justin and I worked together for years at Black Isle. I learned painter four and the digital side from him. I remember the very first painting I made at work he said...man you use the same compositional devices as I do. I said yeah..is traditional composition. His figure was far better than mine. He also had to match the vibe of the IWD portraits so there is cross over for sure. We were all learning together at that time, which is why some of his early pencil sketches resemble puddnheads gesture drawings, or some of vance kovacs work resembles justins. I remember seeing justin paint some icy green into puddnheads paintings and that color stuck with puddn throughout his career. It was a big hodgepodge of ideas there at that time. Justin was the art director and the leader of the pack. We all added something to the mix though.

    If not for that learning experience with that group there would be no CA and no MB. The whole point of CA for me was to recreate the learning Android, Justin, Kevin Llewellyn, Vance Kovacs, John Dickenson, and the rest of the guys had going there at BIS. Once we all left we were like islands...ca was meant to put even more concept artists together for learning...I guess it worked out. hehehe

    So yeah...the IWD experience is what led to you all being here on this site. I learned the message boards and community development stuff at Black Isle and met Pontemonti who ran DB FORGE and Icewinds of Dale news sites...who later set up the ca forums for us and helped us maintain the entire site for about two years.

    Black Isle was invaluable...and it was the only studio with very concept art heavy teams and was the first studio putting out digital art that looked traditional. Good times back then....I was soooo green to the industry but within the first four months was bumped from intern to one of the two lead artist spots on that project...i was in charge of all art quality and crits aside from my normal work. Believe it or not the portrait and environment work Puddn and I were doing actually got that game bumped from a very small budget to a near AAA funding level so we had time to do a better job on the game. It was originally scheduled to be out in six months to help fund fallout 3. But once the marketing teams saw what we were doing they gave it the bump...which caused four more iwd projects to hit the market (counting Trials of the Lure Master) and Fallout 3 to get shelved. Crazy how that all worked out. We were shipping games in nine to eighteen months back then...crank style..full crunch!!
    Last edited by Jason Manley; June 1st, 2009 at 03:52 AM.
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    Quote Originally Posted by Prometheus|ANJ View Post
    It's signed in the corner.

    I used to try and mimic the Baldur/Icewind stuff when it came out, but fell short.
    oh man...POST THEM!!!!!@@@@
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    Wow, just reading that makes me want to work in a similar environment. Inspirational.

    Take a look at my Website!
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    Don't know if anyone remembers me critting videogames before, but I just want to say I played these games in college and loved them all - I'd save just before every encounter just so I could talk to the monsters before fighting them. All in all I'd say that feature made those games some of the best ever made. They're also a great way for students to learn new languages. I bought Baldursgate II in Italian to practice, when I was in Italy.

    Thanks again for the games and the site, Jason. Man, everyday I find new reasons to thank you!
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    So, Jason...

    Does the Black Isle history have any correlation to the name "Massive Black?" A nod to your roots, perchance?

    ~M
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  19. #12
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    What gorgeous artworks !! I am a huge fan of baldur's gate and IWD series' art pieces. Only find out recently they are done by Justin Sweet and others, which makes me a instant Justin Sweet fan All the beautiful portraits and character art in those games are unprecedented in those days and really brought the level of games to a higher artistic level.

    Jason, is it too crazy for me to ask if it is possible for Justin Sweet to do up some tutorial. It would really be awesome to be able to see Justin Sweet painting away
    -JS Neo

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  21. #13
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    Quote Originally Posted by Jason Manley View Post
    omg i am so embarrassed. that stuff was made in my first days out of ringling...so funny.
    Early work or not, that is some formidable figure and color work, Jason.
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