critique my motorbike
 
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  1. #1
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    critique my motorbike

    This is my autonomous motorbike concept. Kinda inspired by the new terminator movie. Things i need help/instruction with:

    1. All my rendered pieces look shiny and plastic like, not like it could be real. How do you texture/shade to make things look more real?

    2. Suggestions for a background to make it look like its speeding along.

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  3. #2
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    Here's a different color.

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    Looks good. I like the design a lot!

    If you want to make it "more real," I'd really really really recommend you do some research on lighting and texturing. Not only are there many books on the topic, there are hundreds of tutorials available for free on the web, and even a basic tutorial will tell you more about creating a convincing metal surface than any commenter here could hope to suggest.

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  5. #4
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    First of all, looks like a great image. However to get it more 'real' so to speak I'd definitely look into automotive design and bike design in particular. When I was studying automotive design they were all using autodesk CAD software as well as Maya. I'm completely new btw and I was never that familiar with CAD.

    To me it looks like something suitable for a video game but not that believable as a real world vehicle. I'm not so sure why. I'm guessing from your pictures that the rider is enclosed within the bike? The proportions look to me as if it would be really difficult to be in that! Like the person would have to have a double jointed spine to be able to actually poke his head into the top turret, maybe look into the ergonomics of a vehicle a bit more? Sorry j1wsco, I'm not bashing your work at all, I'm nowhere near rendering anything nevermind something in 3d! The overall aesthetic is great but if you wanted it to look more real I really think looking into the points I mentioned above, it would aid the overall believable look of the bike.

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    Quote Originally Posted by RichieLee View Post
    First of all, looks like a great image. However to get it more 'real' so to speak I'd definitely look into automotive design and bike design in particular. When I was studying automotive design they were all using autodesk CAD software as well as Maya. I'm completely new btw and I was never that familiar with CAD.

    To me it looks like something suitable for a video game but not that believable as a real world vehicle. I'm not so sure why. I'm guessing from your pictures that the rider is enclosed within the bike? The proportions look to me as if it would be really difficult to be in that! Like the person would have to have a double jointed spine to be able to actually poke his head into the top turret, maybe look into the ergonomics of a vehicle a bit more? Sorry j1wsco, I'm not bashing your work at all, I'm nowhere near rendering anything nevermind something in 3d! The overall aesthetic is great but if you wanted it to look more real I really think looking into the points I mentioned above, it would aid the overall believable look of the bike.
    thanks for the comments. the idea is its a robotic motorbike with no driver, the 'helmet' looking thing would contain cameras etc.

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  7. #6
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    lighting

    Read a tutorial on 3 point lighting and , shazzam, looks better already.

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  8. #7
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    Real life is never as clean as a 3d model allows. Grit, dirt, rust, scratches, fading, etc, even in the most subtle ways, will give your textures more life.

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  9. #8
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    Quote Originally Posted by FrankieJ View Post
    Real life is never as clean as a 3d model allows. Grit, dirt, rust, scratches, fading, etc, even in the most subtle ways, will give your textures more life.
    FrankieJ is right - get this thing dirty. Try this tutorial. It explains how to give a texture a more "lived in" look.

    Good luck,
    bart

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