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May 14th, 2009 #1
Heather Behl's sketchbook - crits will be gobbled like candy ***nudity warning***
Hi Everyone! My name is Heather; I'm a project manager in the videogame industry by day and a wannabe artist by night. I'm a shy lurker who recently noticed that her art is stagnating. Yuck! Only way to improve is to push past those comfort levels, so here I am.
Seeing all the progress in other sketchbooks has me inspired. I hope that one day, this will be an inspiring thread where I will show evolution from a BLAH artist into a WOW! artist.
Critiques and comments will be greatly appreciated! There is nothing I love more than making progress, and the best way to do that is with outside help.
Last edited by kuni-bob; May 29th, 2009 at 12:04 AM.
Hide this ad by registering as a memberMay 14th, 2009 #2
I'll post a couple of quick digital paints to get this thread rolling, though I need to post some "back to basics" stuff soon.
1st one is a speedpaint focus on lighting/composition.
2nd is a character face exploration for a story. Bunged up the anatomy pretty badly, especially in her right collarbone/shoulder.
Also, starting work on a painting for my fiance of his D&D character. Trying to work out the composition before I do anything.
This is VERY rough so it might be a bit hard to read, but any suggestions on the composition will be greatly, greatly appreciated. I'm trying to lead the eye first to the girl, then to the building at the top of the mountain on the right (which is kind of a blob right now.)
Attempt 2, after some feedback:
And, some life drawing from today. Forced myself to use pen so that I couldn't get hung up on erasing every line. (Arghhh, the FEET!)
Sorry for the quality -- no scanner.
Last edited by kuni-bob; May 19th, 2009 at 02:53 AM.
May 15th, 2009 #3
[You need to cut your left big toe nail. ]
I love the colour green. The glow (it could be from re-sizing) is a bit strong.
on that floater. I wouldn't mind seeing light lines of detail on it.
[Her beubs are painfully squashed]
I'm still having trouble with values, but one keyword, if you're not in the know is the squinting technique while painting/drawing.
Richard Schmidt is where I first heard it. (I'll update this post when I find a link for it.)
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May 15th, 2009 #4
I like that WIP of the D&D character. I'm assuming more refinements are on the way
As far as pen drawings go I think you did great... I suck at anything permanent! I'm a graphite addict. The digital white haired lady has a pretty bad broken shoulder. Usually when I draw certain poses that I'm not sure of I either pose in front of the mirror or take a snapshot of myshelf in the same pose. That may give you a better idea of positioning
Great work so far, looking forward to more!
May 15th, 2009 #5
Hey whats up Kuni
I'm really loving all these sketches you post up. As far as crits go:
on the pen sketches you might want to try using less hatching. A few of them get a little hard to read because of all the lines.
the white haired lady's shoulder that's closest to the viewer looks a little to far down and forward. The shoulder that's furthest looks a little to far down as well.
Hope that helped a little
Erika M. R.
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May 15th, 2009 #6
Amazing structure of the body. References use? Like it. Keep Up
Sorry for my bad english
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May 15th, 2009 #7
dwardo -- You're absolutely right about the values, and I had totally forgotten about the squinting techique. I'll keep that in mind for my next sketches/paintings -- it will be a huge help!
Haha, my big toenail just needs to be drawn better so that it doesn't look long...
I appreciate you taking the time to comment and give feedback. Than you so much! Moar to come!
darkchild - more refinements are definitely on the way! And for the broken shoulder, do you mean her left or her right? (Or both?) I'll pose in front of the mirror this evening and see what I can see. I'd like to retouch that picture a bit to get it right.
Thank you so much for your feedback and for taking the time to drop by!
Erika!! - Oh my goodness, welcome to CA! *hugs* Thanks so much for those tips! That is a big help. Hope to see you around here!
Gisaiagami - thanks for your comment! No references were used for the digital work, just for the pen stuff. I will keep working hard!
Last edited by kuni-bob; May 15th, 2009 at 06:08 PM.
May 15th, 2009 #8
Both her shoulders look a bit awkward but more so her left. Her chest sticks out too much with regards to how curved the back is. If she is really bent over that much the breasts shouldn't protrude that much. The only other logical conclusion is that she has really, really huge breasts! This may be one of those odd poses that may have some real life truth to but just look odd regardless of whether it's a photo or a drawing
May 17th, 2009 #9
darkchild - thanks so much for the help; I'll take that into account when I'm revising that piece.
Tonight, I decided to spend one hour on a self portrait, using a mirror, and paint it only in B&W to force myself to focus on values. Epic failure: doesn't look like me and turned out horribly flat. UGH. I don't think I've ever hated a piece this much. But I promised myself to post it no matter how much I hate it, so here it is:
Motivation to improve.
May 18th, 2009 #10
I wanted to paint something tonight just to keep this daily momentum going, so I sat down and let whatever wanted to come out come out.
I really don't know what the hell this is all about, but man, does his anatomy suck...and not just because there are suction cups. Horrible, horrible flatness. I think the next post will be an anatomy study.
May 18th, 2009 #11Wanderer
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Great start! I don't have any critiques as such... just keep up the exploring and experimenting, and try to have fun while you're at it?
I really like hatching on your SP and the pen drawings!
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May 18th, 2009 #12
Experimentation is always a good thing! It doesn't matter if you think it turned out well or not. The important thing is that you start with a concept and see where it goes What I usually do is draw the concept a few times in small versions. I fit about two to three onto a page. Everyone of them starts becoming different. After I'm happy with the refinements then I redraw with more detail on a larger scale. I draw primarily fantasy pinups so for my concepts I will try different poses, costumes, accessories...etc. They don't have to be detailed, just enough for you to remember what you're drawing.
I think that portrait you've drawn is fine. We don't the original reference available so I'll have to take your word that it's not accurate. Chalk it up for experience
May 19th, 2009 #13
Marria - Thank you for dropping by and taking the time to comment! It means a lot to me.
darkchild - Experience is always a good thing. I think I'll definitely start thumbnailing out my concepts before I do anything with them -- makes things so much easier.
Here's an anatomy study for today. I morphed him into one of my personal characters because it was more fun that way. Reference was from 3d.sk; painted in Photoshop. Finally warmed up again -- this is a better representation of my actual abilities/weaknesses than anything I've posted in this thread so far.
I think his abs are the weakest point of this, but I tried to rework them many times and couldn't figure out how to make them look better. Think I need to do some torso studies.
Last edited by kuni-bob; May 19th, 2009 at 03:00 AM.