Results 53 to 65 of 182
July 15th, 2009 #53
Hide this ad by registering as a memberJuly 15th, 2009 #54
Nice studies going on, do it from reference too i helps tons.
Corel Painter is a nice tool but i still prefer Photoshop :o It all comes out with a digital look anyway.
Visit the forum section of tutorials, art and studies sections like that there are alot of threads there that deal with animal anatomy you will find it usefull.
♥ SketchBook ♥
♥ I Worship the First and the Last. ♥
July 16th, 2009 #55
July 18th, 2009 #56
The big image is Phobos- the second part to my first major assignment, the pic i did BEFORE Deimos, making it my first digital image. No practice, which wasn't wise, but I was in a corner and really had no choice. It's a few months old, but I thought I should throw it up here.
ALso working on that feeder tube thang, couldn't help myself. It's hard getting the tube itself right...
July 18th, 2009 #57
July 19th, 2009 #58
Hey man! Pretty cool creature! When you do want to use sideviews draw the other two legs too, but give them a lower opacity. It will create more depth.
About the creature, I'm not so sure about his leg at the back. Isn't it too "thin" to carry the weight? I could be wrong though .
July 20th, 2009 #59
THAT IMAGE WAS OLD!!!! I just put it up there to show..uh...i dunno...
Just an update on that feeder tube design thing I've got going at the moment. The first image is just an example of where I would normally leave my work, an unfinished piece that lackes any real...anything. The second image is where I'm currently up to, still not great, but with a little more effort thrown in. I like playing around with pieces when they've got some work already put in, you get to play around with details.
Still having trouble with that tube, I'm working on it though.
July 22nd, 2009 #60
don't forget to give higher contrast, more shadows and speculars. If you really want are set in your ways of drawing from side view, you can try to make a kind of modelsheet of your animal (with front, side, back or top view) and then translate that into 3/4th perspective
July 22nd, 2009 #61
July 26th, 2009 #62
I've been really sick lately, my brother hasn't been covering his mouth when he was coughing his guts up. Now, he's being tested for whooping cough. Damn. Great timing, considering I have exams in A WEEK.
So I might not post any images for another few days, I'm revising various subjects while trying not to pass out at the desk.
I'll keep putting images up soon!
July 29th, 2009 #63
Came home today, fell in a heap. Turned on PC. Got bored, went through my USB and found my art.... which was due a few weeks ago, but deadline's actually later this year. Woot. More time!
Used photoshop's cloud rendering to create more contrasting formations, though i'll go over them later to add some interesting touches.
Next I've also got to tackle the mushroom cloud...
August 1st, 2009 #64
I have little to no experience with 3d, so decided to do a super quick muck up of that tube thing I did earlier. Then I can paint over it, perhaps giving me more of an idea of perspective.
Just using a trial of 3d Max at the moment, but I'm probably due for a reinstall of windows on at least one of my failing PCs soon so I'll get more time then.
August 1st, 2009 #65
i dont know if painting over it is a good idea :s
that doesnt teach u much, best is to draw next to it as best as you can, think about the volumes. Draw the middlelines (as if you cut the thing horizontal and vertical in half)
so that you understand it