Results 121 to 150 of 182
December 6th, 2009 #121
Yesterday, watching Full Metal Alchemist, it occurred to me to think about what would become of my artsy-fartsy nature if I lost my arm. Surely, my arm was the source of my (not so great as of yet) power, so if I lost it, I'd be back to ground 0, right? But as I continued to contemplate this great depressing conundrum, I looked over what I had to learn to become more skilled. Knowledge of form. Knowledge of anatomy. Knowledge of movement/flow. Knowledge of design. And a whole lot of other stuff that just seems to get more and more complicated. Anyway, the point is that it seems that the actual skill in which you put your pencil to paper with is only one thing- the rest is years and years of mental training and learning. Ain't life grand?
ANYWAY... here's two versions of a lion head (well I hope you could guess it for yourself). Found a nice reference image when I was watching the opening of Ghostbusters. The lighter version is the original, the darker version is two identical layers overlapping. I don't know which one I prefer, but I definitely still need to work on my contrast skillz...
Hide this ad by registering as a memberDecember 8th, 2009 #122
I just started a folder for reference material. One of those 2.5cm ones, and i've got plenty of sleeves to spare for it. I think it's a step in the right direction for any useful images I stumble across that aren't in the digital realm! :0
Apart from that, IMAGES! I did a shameful drawing of Altair (well, i'd hoped you'd already guessed ) and a few others. Just a rough, and even WITH A REFERENCE IMAGE IT SUX. <sighs> Must do better next time! Heh, most 18 year olds are beyond this stage I think With me, apparently not.
December 8th, 2009 #123
for the portrait always start with a basic construction and then add the details, dont just start drawing eyes and etc, it may be a good exercise to draw the basic construction of the head over a photo or reference and then start drawing it (which reminds me, i should do that too ) and for the hair, my teacher always told me to remember not to try and draw it stroke by stroke but in its whole (don't know if my translation to english made any sense or not >.<)
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December 29th, 2009 #124
January 15th, 2010 #125
Havent been uploading much, have sort of “lost” my streak. I'm out of ideas again! Anyway, here's what little I have done.
Found the feather/blade in the Assassin's Creed game install folder, altered it in a few ways for my desktop. That hooded figure was originally a trace of a posemaniacs figure, and I added the clothes. I need practice coming up with interesting clothing and the human figure anyway, so I figure it isn't cheating too much
Well, expect 2010 to show a variety of uploads in this section. I got accccepted into the TAFE Game Artist course I tried for- my crappy portfolio of digital art actually got me in! Woho! It starts in, like, TWO WEEKS! Modeling, texturing, animation, concept art, Game Development and Business... (drooling over keyboard) and the demo reels they have put together are stunning. Industry quality, to say the least! Wish me luck!
January 15th, 2010 #126
When you're out of inspiration just do some studies, you'll learn a lot from it. And if you wanna do some clothing stuff, in the beginning try to look at reference (irl and not from other paints/sculptures) to really understand where and how it has folds and stuff. It's also different for every type of texture of clothing, jeans will have a lot more "bumpy folds", especially where the knee bends and crotch and etc, than a silk nightdress.
And grats with the course
February 9th, 2010 #127
Yaaay! Lessons have started, and its fun fun fun! Did some work in Maya yesterday, we all attempted to make the same basic model. True failure followed! Also, did some basic art today to get an idea of composition. Oh, and net is uncensored here... WOHO!!!
February 10th, 2010 #128
February 13th, 2010 #129
Even alien abduction couldn't keep me away from CA permanently!
Ok, so here's the rest of what little i've done so far. I adjusted the original city thing, making it a little less bent and a little bigger. Also did a larger cityscape, which I might continue later and add some more detail. Seriously, these things were only supposed to be like the first one i did- a rough splash for the background, and a basic foreground. DAMN IT!!!
OH, and Lav- the primary and high schools have censored net here. Tafe and uni apparently doesn't... mwahahahaha...
February 17th, 2010 #130
Just a quick axe model I did yesterday in my Maya lecture session thing. My second session, hope I get better soon!
Also got a block thing I created with photoshop, but I haven't actually finished yet. It's a peeerrrssssshhhhhpective thing! Used maya to build three basic blocks, imported the image into photoshop and then chopped bits out. Fun fun fun!
Photoshop/wacom lessons are the best, and so are the maya lessons. The rest are a bit grindy, but that's to be expected. Updates soon!
February 17th, 2010 #131
Loomis helps A LOT with heads and faces. Also keep in mind when you draw from observation you want to draw what you see, not what you think you see. it sounds stupid i know but it's important to notice big mass shapes and planes as well as important value shifts. the more studies you do and push yourself to do better than you previously thought you could the more you can bring into your drawings from imagination. Your doing great, keep going!
February 22nd, 2010 #132
February 28th, 2010 #133
been a while since I uploaded, been too sleepy to do much work. And much of what we're doing at the moment is theory.
But my maya classes are really starting to warm up, I've just finished this car for instance. Was originally a lancia delta, but I decided to pimp it up a little. Now it's a strange hybrid sports car thing...
More to come!
OH CRAP OH CRAP OH CRAP I FORGOT TO RESIZE THE CAR!!! Um, sorry.... it was supposed to be a much smaller smaller file...
March 1st, 2010 #134
March 8th, 2010 #135
March 9th, 2010 #136
March 10th, 2010 #137
March 11th, 2010 #138
March 12th, 2010 #139
March 14th, 2010 #140
Just a strange doodle I did during the early and ungodly hours of LAN, while waiting for something to install. it was consuming a hideous amount of system resources, but was installing at 2x usual speed. Soooo.... i opened up paint, the only program that would run without crippling lag.
And that car I did earlier. My first texture, woho!
March 15th, 2010 #141
March 15th, 2010 #142
Oh, and Lav... yeah, i did just trace my hand Sorry, it was a hax! HAAAX!
Got bored in OHS yesterday, so I started doodling with graphite. Tried to make the blacks black and the whites white. I have serious issues with contrast, trying to fix!!!
March 23rd, 2010 #143
March 23rd, 2010 #144
lol at the car
Nice recent sketches.. but I would suggest trying to make them feel more 3d. The one at the top left looks a bit like it's a flat 2d piece of embossed material instead of a thick solid form. Instead of soft shading your shadow areas so much, try and establish a solid light source and then even go crazy and make harsh shadows so you can play with form more. Perhaps look into the topics 'core shadow' / 'shadow terminator' to render the shadow edges more volumetrically.
Sketchbook - freakmod wants to learn how to draw really well
March 23rd, 2010 #145
March 28th, 2010 #146
Freakmod: yeah, i really need to get used to doing more refined and realistic shadowing It's not exactly my strongest point at this time. Also, the one at the top left started as a curly line with another line comming off it, then a circle thing that turned into an eye, then another line.... You know how these things start!
Thanks for dropping by, Sublimus and Lal! Your support is appreciated
Just some more basic 3D work. the texture is a small part of a market stall I'm building for our class level, themed "feudal Japan". A samurai village! The LCD is something I'm doing for the 2nd years of our course.
March 28th, 2010 #147
March 30th, 2010 #148
Lav: Agreed entirely. Unwrapping that LCD, even though it's only a low poly model, did my head in.....
here's some work from my class level thing Just unfinished textures. that scene is an enviro the class is doing, we're just painting over a photo trying to get accurate perspective lines and tones.
March 31st, 2010 #149
Just some more work on that enviro, and something I did for that LCD screen, but cant remember what its called... makes funky shadowing. This one sort of failed though, will have to get the 2nd Years in to help out.
April 1st, 2010 #150
Here's the screen again, without the normal or spec maps. Sorta looks flat and depressing but better than it was before!
The market stall again, my low poly pile of suck I was too busy getting the screen right(ish) to notice i still had classwork to do...